Difference between revisions of "Category:Talismans"

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Tables originally posted on Dranak's Underlight site found here: http://www.angelfire.com/ab7/dranak/index.html
[[Image:Teach20.gif|center|500px]]
<br>
 
Also See: [[Talisman]]


Each talisman has two colors. For [[chakram]]s, [[elemen]]s, and [[charm]]s the first of the two colors denotes which focus may use that talisman.
Each talisman has two colors. For [[chakram]]s, [[elemen]]s, and [[charm]]s the first of the two colors denotes which focus may use that talisman.


==Shields==
==Shields==
 
[[File:Shield.png|thumb]]
There are two elements of a [[shield]]. The first color denotes absorption and the second denotes the durability. <li>
There are two elements of a [[shield]]. The first color denotes absorption and the second denotes the durability. <li>
The absorption is the percentage of damage in a hit which the shield will absorb. <li>
The absorption is the percentage of damage in a hit which the shield will absorb. <li>
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The [[Soulmaster]] art of [[Reweave]] can repair a damaged shield.  
The [[Soulmaster]] art of [[Reweave]] can repair a damaged shield.  


[[File:Shield.png|thumb]]


<p align="center">&nbsp;</p>
<p align="center">&nbsp;</p>
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==Chakrams==
==Chakrams==
[[File:Chakram.png|thumb]]


These are your projectile weapons. The first color denotes which focus may use the item, and provides a general guideline to the strength and requirements of the [[chakram]]. Higher colors (Gold, Azure, Sand and Abyss) generally suggest a more powerful [[chakram]] that requires high levels in the [[focus arts]].
These are your projectile weapons. The first color denotes which focus may use the item, and provides a general guideline to the strength and requirements of the [[chakram]]. Higher colors (Gold, Azure, Sand and Abyss) generally suggest a more powerful [[chakram]] that requires high levels in the [[focus arts]].
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Only Chakrams of Gold, Night, Sand, and Abyss can have a second effect. They are noted below by an asterisk (*) and the 2nd colors with corresponding effects are listed below.
Only Chakrams of Gold, Night, Sand, and Abyss can have a second effect. They are noted below by an asterisk (*) and the 2nd colors with corresponding effects are listed below.


[[File:Chakram.png|thumb]]


<p align="center">&nbsp;</p>
<p align="center">&nbsp;</p>
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   </tr>
   </tr>
<tr>
<tr>
     <td>Gatekeeper</td>
     <td>[[Gatekeeper]]</td>
     <td>Blood</td>
     <td>Blood</td>
     <td>    </td>
     <td>    </td>
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   </tr>
   </tr>
<tr>
<tr>
     <td>Dreamseer</td>
     <td>[[Dreamseer]]</td>
     <td>Teal</td>
     <td>Teal</td>
     <td>    </td>
     <td>    </td>
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   </tr>
   </tr>
<tr>
<tr>
     <td>Soulmaster</td>
     <td>[[Soulmaster]]</td>
     <td>Plum</td>
     <td>Plum</td>
     <td>    </td>
     <td>    </td>
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   </tr>
   </tr>
<tr>
<tr>
     <td>Fatesender</td>
     <td>[[Fatesender]]</td>
     <td>Tan</td>
     <td>Tan</td>
     <td>    </td>
     <td>    </td>
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==Elemens==
==Elemens==
[[File:Elemen.png|thumb]]


These items will regenerate your stat points. However, they may also be cursed and do the opposite of what you expect. You can discover, and avoid using, a cursed item by first evoking the [[Insight]] art of [[Identify]].  
These items will regenerate your stat points. However, they may also be cursed and do the opposite of what you expect. You can discover, and avoid using, a cursed item by first evoking the [[Insight]] art of [[Identify]].  


[[File:Elemen.png|thumb]]
<br>


<p align="center">&nbsp;</p>
<p align="center">&nbsp;</p>
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   </tr>
   </tr>
<tr>
<tr>
     <td>Dreamsoul</td>
     <td>[[Dreamsoul]]</td>
     <td>Chalk</td>
     <td>Chalk</td>
   </tr>
   </tr>
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   </tr>
   </tr>
<tr>
<tr>
     <td>Will</td>
     <td>[[Willpower]]</td>
     <td>Jade</td>
     <td>Jade</td>
   </tr>
   </tr>
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   </tr>
   </tr>
<tr>
<tr>
     <td>Insight</td>
     <td>[[Insight]]</td>
     <td>Azure</td>
     <td>Azure</td>
   </tr>
   </tr>
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   </tr>
   </tr>
<tr>
<tr>
     <td>Resilience</td>
     <td>[[Resilience]]</td>
     <td>Berry</td>
     <td>Berry</td>
   </tr>
   </tr>
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   </tr>
   </tr>
<tr>
<tr>
     <td>Lucidity</td>
     <td>[[Lucidity]]</td>
     <td>Tan</td>
     <td>Tan</td>
   </tr>
   </tr>
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==Alterors==
==Alterors==
 
[[File:Alteror.png|thumb]]


An [[alteror]] grants the user the effect of a particular art, determined by the second color. The first color determines the duration of the effect, according to the color wheel (see the section on shields).
An [[alteror]] grants the user the effect of a particular art, determined by the second color. The first color determines the duration of the effect, according to the color wheel (see the section on shields).


[[File:Alteror.png|thumb]]
<br>


<p align="center">&nbsp;</p>
<p align="center">&nbsp;</p>
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==Charms==
==Charms==
 
[[File:Charm.png|thumb]]
[[Charm]]s serve a similar purpose to [[alteror]]s, but launch a ball of flame (similar to [[chakram]]s) which bestows the effect upon others. The flame deals no damage.
[[Charm]]s serve a similar purpose to [[alteror]]s, but launch a ball of flame (similar to [[chakram]]s) which bestows the effect upon others. The flame deals no damage.


In the same way as [[alteror]]s, the second color of charms determines the effect that will be granted (see the section on [[alteror]]s for the effects). The first color in this case determines the focus that is required to use the [[charm]]. All charms require only a level of 0 in the [[focus arts]].
In the same way as [[alteror]]s, the second color of charms determines the effect that will be granted (see the section on [[alteror]]s for the effects). The first color in this case determines the focus that is required to use the [[charm]]. All charms require only a level of 0 in the [[focus arts]].


[[File:Charm.png|thumb]]


<p align="center">&nbsp;</p>
<p align="center">&nbsp;</p>
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<tr>
<tr>
     <td>Chalk</td>
     <td>Chalk</td>
     <td>Gatekeeper</td>
     <td>[[Gatekeeper]]</td>
   </tr>
   </tr>
<tr>
<tr>
     <td>Jade</td>
     <td>Jade</td>
     <td>Dreamseer</td>
     <td>[[Dreamseer]]</td>
   </tr>
   </tr>
<tr>
<tr>
     <td>Azure</td>
     <td>Azure</td>
     <td>Soulmaster</td>
     <td>[[Soulmaster]]</td>
   </tr>
   </tr>
<tr>
<tr>
     <td>Beige</td>
     <td>Beige</td>
     <td>Fatesender</td>
     <td>[[Fatesender]]</td>
   </tr>
   </tr>
</table>
</table>
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   </center>
   </center>
</div>
</div>
<br>
==Prime==
A [[Prime]] [[Artifact]] is an Elder created [[Talisman]] which is created for and protected by a [[House]].
Each [[House]] has their own unique [[Prime]], and their own methods of providing it strength, usually involving [[mare]] [[essence]]s.
This strength is drawn upon to deal with house matters, and to protect it. A [[Dreamer]] cannot use the art [[Translocate]] with a [[Prime]] in their possession. If a [[Dreamer]] wakes with a [[Prime]] in their possession, the [[Prime]] will drop from their pack and remain in the dream city where the [[dreamer]] woke or stormed.
===List of Prime Artifacts===
*[[Star of the Alliance]] ([[Alliance of the Eclipse]])
*[[Dreaming Stone]] ([[Dreamers of Light]])
*[[Soul of Radiance]] ([[Protectors of the Radiance]])
*[[Sphere of Harmony]] ([[Gathering of the Entranced]])
*[[Heart of the Shadow]] ([[Monastery of the Shadow]])
*[[The Eternal Hourglass]] ([[Keepers of the Eternal Shadow]])
*[[Heart of the Union]] ([[Union of the Covenant]])
*[[Orb of Calenture]] ([[House Calenture]])
*[[The Moon Shard]] ([[Order of Harmony]])
*[[Star of Alliance]] ([[Alliance of the Eclipse]])
*[[Chaos Prism]] ([[House Calenture]])
*[[Relic]] ([[Dreamers of Light]])
*[[Key]] ([[Union of the Covenant]])
*[[Sun Disk]] ([[Keepers of the Eternal Shadow]])
===Shades of Truth Era Prime Artifacts===
*[[Ethereal Crystal]] ([[Eternal Order]])
*[[Rashila's Mirror]] ([[Scryers of Truth]])
*[[Song of Ashes]] ([[Emergence Academy]])
*[[Tablet of Freedom]] ([[Emancipators of Men]])
==Artifacts==
[[Artifacts]] are Elder created [[Category:Talismans|Talismans]].They are created for various purposes. [[Artifacts]] will never lose their coherence, and can never be destroyed. [[Artifacts]] can never leave the City of Dreams; should a [[Dreamer]] attempt to wake while in possession of [[Artifact]], it will be dropped where they left. Also, a [[Dreamer]] cannot use the art [[Translocate]] with an [[Artifact]] in their possession.
<br>
====Examples of Artifacts====
[[Sword of Calenture]]
[[Blade of Insight]]
[[Breath of Power]]
[[Sword of Light]]
[[Staff of Bonding]]
[[Lantern]]
[[Small Garnet]]
[[Soul Essence]]
[[Tehthu's Box]]
[[Corrupter of Souls]]
[[Small Amethyst]]
===Reference===
* Tables originally posted on Dranak's Underlight site found here:
* http://www.angelfire.com/ab7/dranak/index.html


[[Category: Dreamers Guide]]
[[Category:Dreamers Guide]]
[[Category:Dream Lore]]

Latest revision as of 15:24, 22 July 2024

Teach20.gif


Also See: Talisman

Each talisman has two colors. For chakrams, elemens, and charms the first of the two colors denotes which focus may use that talisman.

Shields

Shield.png

There are two elements of a shield. The first color denotes absorption and the second denotes the durability.

  • The absorption is the percentage of damage in a hit which the shield will absorb.
  • The durability is the number of hit points the shield will absorb before shattering.
  • The Soulmaster art of Reweave can repair a damaged shield.

     

    Color Absorption Durability
    Chalk 2-4% 10-13
    Blood 5-9% 14-17
    Fire 10-14% 18-23
    Gold 15-19% 24-29
    Jade 20-24% 30-35
    Teal 25-29% 36-40
    Cyan 30-35% 41-45
    Night 36-40% 46-51
    Azure 41-45% 51-59
    Plum 46-50% 56-60
    Berry 51-55% 61-65
    Sand 56-60% 66-70
    Beige 61-65% 71-78
    Tan 66-70% 79-85
    Earth 71-74% 86-92
    Abyss 75% 93-99

     

    Chakrams

    Chakram.png

    These are your projectile weapons. The first color denotes which focus may use the item, and provides a general guideline to the strength and requirements of the chakram. Higher colors (Gold, Azure, Sand and Abyss) generally suggest a more powerful chakram that requires high levels in the focus arts.

    The second color shows whether it has a secondary effect or not. If the second color is chalk there is no secondary effect. These are listed below. This talisman is superior to the focus flame arts because of the possibility of secondary effects and the lack of any evoke time, meaning they may be used on the move.

    Only Chakrams of Gold, Night, Sand, and Abyss can have a second effect. They are noted below by an asterisk (*) and the 2nd colors with corresponding effects are listed below.


     

    Focus Color Effect
    Gatekeeper Blood
    Fire
    Gold *
    Dreamseer Teal
    Cyan
    Night *
    Soulmaster Plum
    Berry
    Sand *
    Fatesender Tan
    Earth
    Abyss *

     

     

    2nd Color Effect
    Chalk none
    Night Deafen
    Azure Stagger
    Plum Scare
    Berry Poison
    Sand Curse
    Beige Blind
    Tan Paralyze
    Earth Bleed

     

    Elemens

    Elemen.png

    These items will regenerate your stat points. However, they may also be cursed and do the opposite of what you expect. You can discover, and avoid using, a cursed item by first evoking the Insight art of Identify.


     

    Stat 1st Color
    Dreamsoul Chalk
    Fire
    Blood
    Willpower Jade
    Teal
    Gold
    Insight Azure
    Cyan
    Night
    Resilience Berry
    Plum
    Sand
    Lucidity Tan
    Earth
    Beige

     

    Alterors

    Alteror.png

    An alteror grants the user the effect of a particular art, determined by the second color. The first color determines the duration of the effect, according to the color wheel (see the section on shields).


     

    2nd Color Effect
    Blood Vision
    Fire Resist Fear
    Gold Protection
    Jade Free Action
    Teal Chamele

     

    Charms

    Charm.png

    Charms serve a similar purpose to alterors, but launch a ball of flame (similar to chakrams) which bestows the effect upon others. The flame deals no damage.

    In the same way as alterors, the second color of charms determines the effect that will be granted (see the section on alterors for the effects). The first color in this case determines the focus that is required to use the charm. All charms require only a level of 0 in the focus arts.


     

    1st Color Focus
    Chalk Gatekeeper
    Jade Dreamseer
    Azure Soulmaster
    Beige Fatesender

     


    Prime

    A Prime Artifact is an Elder created Talisman which is created for and protected by a House.

    Each House has their own unique Prime, and their own methods of providing it strength, usually involving mare essences.

    This strength is drawn upon to deal with house matters, and to protect it. A Dreamer cannot use the art Translocate with a Prime in their possession. If a Dreamer wakes with a Prime in their possession, the Prime will drop from their pack and remain in the dream city where the dreamer woke or stormed.


    List of Prime Artifacts

    Shades of Truth Era Prime Artifacts

    Artifacts

    Artifacts are Elder created.They are created for various purposes. Artifacts will never lose their coherence, and can never be destroyed. Artifacts can never leave the City of Dreams; should a Dreamer attempt to wake while in possession of Artifact, it will be dropped where they left. Also, a Dreamer cannot use the art Translocate with an Artifact in their possession.

    Examples of Artifacts

    Sword of Calenture

    Blade of Insight

    Breath of Power

    Sword of Light

    Staff of Bonding

    Lantern

    Small Garnet

    Soul Essence

    Tehthu's Box

    Corrupter of Souls

    Small Amethyst

    Reference