Difference between revisions of "Shrine of Will Map"
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Key: | |||
*Orange line - Exit of maze | |||
*Green dot - Where you are place went going through a portal. | |||
*Green line - Correct portal | |||
*Yellow line - Leads to where the correct portal goes, if there is none the portal leads to the next room. | |||
*Purple line - Walls that you can walk through | |||
*Red lines - Portals that will send you backwards | |||
*Teal lines - Walls you can only pass through is it has a ward on it. | |||
*Big weird circle thing in room 4 - The center | |||
Notes: | |||
Credit given to Explorers Guild - Stellaris, Laieus and Nmoto | *Note 1: You will need a gatekeeper to get through this maze completely | ||
*Note 2: There is a wall that will give you blend in room 1, However it only last for a short time, and you don't want it anyway, as it will make you go through warded portals and therefor send you back | |||
*Note 3: The walls that needs to be warded are portals, And if you get too close you will be teleport-ed. | |||
*Note 4: You will need to active all correct portals to actually get through them | |||
*Note 5: this map isn't to scale, but gives a general idea, As with most of my maps. in fact all of them. | |||
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===Reference=== | |||
* Credit given to Explorers Guild - Stellaris, Laieus and Nmoto | |||
* https://forums.underlight.com/viewtopic.php?p=24829#p24829 | |||
[[Category:Maps]] |
Latest revision as of 15:45, 31 July 2024
Underlight Era Map
Key:
- Orange line - Exit of maze
- Green dot - Where you are place went going through a portal.
- Green line - Correct portal
- Yellow line - Leads to where the correct portal goes, if there is none the portal leads to the next room.
- Purple line - Walls that you can walk through
- Red lines - Portals that will send you backwards
- Teal lines - Walls you can only pass through is it has a ward on it.
- Big weird circle thing in room 4 - The center
Notes:
- Note 1: You will need a gatekeeper to get through this maze completely
- Note 2: There is a wall that will give you blend in room 1, However it only last for a short time, and you don't want it anyway, as it will make you go through warded portals and therefor send you back
- Note 3: The walls that needs to be warded are portals, And if you get too close you will be teleport-ed.
- Note 4: You will need to active all correct portals to actually get through them
- Note 5: this map isn't to scale, but gives a general idea, As with most of my maps. in fact all of them.
Reference
- Credit given to Explorers Guild - Stellaris, Laieus and Nmoto
- https://forums.underlight.com/viewtopic.php?p=24829#p24829