Difference between revisions of "Flame"

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===Description===
===Description===


Creates a ball of flame which travels in a straight line away from the user in the direction the user is facing, and explodes upon impact. The flame causes damage to anyone hit by it. Travels the length of room or until flame hits a solid object.
 
 
Creates a ball of flame which travels in a straight line away from the user in the direction the user is facing, and explodes upon impact.  
 
The flame causes damage to anyone hit by it.  
 
Travels the length of room or until flame hits a solid object.


===Plateau Effect===
===Plateau Effect===
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===Notes===
===Notes===


While casting the art of FlameShaft, FlameRuin, TranceFlame, FlameSear, the evoker must remain motionless, or the art will fail.
While casting the art of [[FlameShaft]], [[FlameRuin]], [[TranceFlame]], [[FlameSear]], the evoker must remain motionless, or the art will fail.


[[Category:Arts]]
[[Category:Arts]]

Latest revision as of 13:47, 1 May 2019

Art Statistics

Focus: GK, FS, DS, SM (Major)
Cost: 2 Focus
Orbit Required: 1
Affected: Target Dreamer
Duration: Instant

Focus Specific Arts

FlameShaft (GateKeeper), TranceFlame (DreamSeer), FlameSear (SoulMaster), FlameRuin (FateSender).

Description

Creates a ball of flame which travels in a straight line away from the user in the direction the user is facing, and explodes upon impact.

The flame causes damage to anyone hit by it.

Travels the length of room or until flame hits a solid object.

Plateau Effect

Damage increases.
Travel speed increases.
Evoke time decreases.

Plateau Damage Projectile Colour
0 - 9 1 - 4 Cyan/Chalk
10 - 19 2 - 6 Cyan
20 - 29 5 - 10 Cyan
30 - 39 7 - 12 Ruby
40 - 49 7 - 18 Gold
50 - 59 9 - 23 Gold/Fire
60 - 69 9 - 28 Jade
70 - 79 11 - 30 Jade/Teal

Notes

While casting the art of FlameShaft, FlameRuin, TranceFlame, FlameSear, the evoker must remain motionless, or the art will fail.