Difference between revisions of "Shrine of Will Map"

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==Underlight Era Map==
==Underlight Era Map==
<br>


[[Image:Will1.png|1000px|center]]
<br>


[[Image:Will1.png]]
Key:


*Orange line - Exit of maze
*Green dot - Where you are place went going through a portal.
*Green line - Correct portal
*Yellow line - Leads to where the correct portal goes, if there is none the portal leads to the next room.
*Purple line - Walls that you can walk through
*Red lines - Portals that will send you backwards
*Teal lines - Walls you can only pass through is it has a ward on it.
*Big weird circle thing in room 4 - The center


Notes:


==Reference==
*Note 1: You will need a gatekeeper to get through this maze completely
*Note 2: There is a wall that will give you blend in room 1, However it only last for a short time, and you don't want it anyway, as it will make you go through warded portals and therefor send you back
*Note 3: The walls that needs to be warded are portals, And if you get too close you will be teleport-ed.
*Note 4: You will need to active all correct portals to actually get through them
*Note 5: this map isn't to scale, but gives a general idea, As with most of my maps. in fact all of them.
<br>


Credit given to Explorers Guild - Stellaris, Laieus and Nmoto
===Reference===
 
* Credit given to Explorers Guild - Stellaris, Laieus and Nmoto
* https://forums.underlight.com/viewtopic.php?p=24829#p24829
 
[[Category:Maps]]

Latest revision as of 15:45, 31 July 2024

Underlight Era Map


Will1.png


Key:

  • Orange line - Exit of maze
  • Green dot - Where you are place went going through a portal.
  • Green line - Correct portal
  • Yellow line - Leads to where the correct portal goes, if there is none the portal leads to the next room.
  • Purple line - Walls that you can walk through
  • Red lines - Portals that will send you backwards
  • Teal lines - Walls you can only pass through is it has a ward on it.
  • Big weird circle thing in room 4 - The center

Notes:

  • Note 1: You will need a gatekeeper to get through this maze completely
  • Note 2: There is a wall that will give you blend in room 1, However it only last for a short time, and you don't want it anyway, as it will make you go through warded portals and therefor send you back
  • Note 3: The walls that needs to be warded are portals, And if you get too close you will be teleport-ed.
  • Note 4: You will need to active all correct portals to actually get through them
  • Note 5: this map isn't to scale, but gives a general idea, As with most of my maps. in fact all of them.


Reference