Difference between revisions of "Charm"
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In the same way as [[alteror]]s, the second color of charms determines the effect that will be granted (see the section on [[alteror]]s for the effects). The first color in this case determines the focus that is required to use the [[charm]]. All charms require only a level of 0 in the [[focus arts]]. | In the same way as [[alteror]]s, the second color of charms determines the effect that will be granted (see the section on [[alteror]]s for the effects). The first color in this case determines the focus that is required to use the [[charm]]. All charms require only a level of 0 in the [[focus arts]]. | ||
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Latest revision as of 20:45, 31 May 2021
Charms serve a similar purpose to alterors, but launch a ball of flame (similar to chakrams) which bestows the effect upon others. The flame deals no damage.
In the same way as alterors, the second color of charms determines the effect that will be granted (see the section on alterors for the effects). The first color in this case determines the focus that is required to use the charm. All charms require only a level of 0 in the focus arts.
1st Color | Focus |
Chalk | Gatekeeper |
Jade | Dreamseer |
Azure | Soulmaster |
Beige | Fatesender |