Difference between revisions of "Trap Mare"

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__NOTOC__
#redirect Trap Nightmare
{|align="right" border="0"
|colspan="2"|
<center>
===Art Statistics===
</center>
|-
|'''Focus:'''
|[[Resilience]] (Major)
|-
|'''Cost:'''
|10
|-
|'''Orbit Required:'''
|50
|-
|'''Affected:'''
|Mare Essence
|-
|'''Duration:'''
|Instant
|-
|}
 
===Description===
 
Collapses a mare without having to reduce its [[Dreamsoul|health]] to zero.
 
===Plateau Effect===
 
Allows the user to collapse mares with more health remaining.
 
===Art Research===
 
===Art History===
This is but one possible history for this art. I have spent many months researching this in my quest to understand how this art functions.
''~Drizzt''
 
During the Nightmare Wars, there existed a great citadel which no longer stands, destroyed or buried beyond by the Great Loss. This citadel, whose name remains unknown to this day, seemed of little importance to the dream. Most often reclusive and highly ritualistic, they took little to no part in the Dreamer Wars, rumored to have offered homage to many Free Spirits during that time. However, the knowledge for which this great citadel's Soulmasters passed upon the dream goes beyond that ever imagined by any other. The Day of Savaging proved most unmerciful to this House who suffered more greatly than most others in the dream. Seeing a time of need, the Master Dreamwright ElderKlin Benfar created the first sanctuary within their citadel as an experiment, composed of ambient essence, preventing the Nightmare from enacting its merciless ways. Held in awe, the Soulmasters of this citadel began to study alongside Klin Benfar in hopes of finding a way to permanently prevent the Nightmare from taking aggressive actions and harming another, even outside a Sanctuary. For a time Klin Benfar assisted to the best of his abilities. His assistance resulted in a roughly equivalent art to what it is today known as "Trap Nightmare", where as the Nightmare was trapped within a shell of ambient essence preventing it from harming another. Seeing his work complete, Klin Benfar went on his own way, while the great citadel's Soulmasters continued to study and improve upon this art. Aftera time, they found by directly transmuting the ambient essence within the center of the Nightmare's chaotic force, they could create what they described as the "Shockwave". They believed, that this "Shockwave" could prevent the Nightmares from entering the dream, by a theory still unknown to this day. Believing as they did, they began to distribute "Trap Nightmare" to the other Great Houses, unbeknownst to them the citadel's true intents and purposes
 
''The Author of this history is unknown, I claim no rights to it
~Drizzt''
 
===Alternate History===
 
The art of Trap Mare was created by two dreamers, both initiates of the Dreamers of Light, both names which are lost to history. These dreamers were in the Lost Caves, hunting some Bogroms. They were collecting essences for their house, preparing for a knight to be ascended to the position of ruler. They had been hunting all day and had only managed to add 600 strength to the house prime. They began talking of why it was that an essence from a mare, no matter what type (Emphant, Bogrom, Agoknight, or Shamblix) the strength was only 1. It was the DreamSeer of the two who decided it was the fact that that DreamSoul of the mares was exhausted when the mare was collapsed. The DreamSeer connected DreamSoul to the strength of the essence. The SoulMaster thought if the mare could somehow be collapsed while still keeping some of the DreamSoul. It was then that an Agoknight who had a really bad hangnail showed up. This Agoknight was in a rage, attacking everything and everyone, mare or dreamer. The DreamSeer began blasting the Agoknight, but his attacks. The SoulMaster tried to poison the mare, but once again the Agoknight just laughed it off and continued his rampage. He began slicing the DreamSeer, as the SoulMaster chakrams just bounced off his hide. The SoulMaster risked for his partner and house brothers’ coherence. He began evoking Restore on the DreamSeer, but he neglected to keep his restore art above the first plateau. And the mare was doing more damage then he could give back. The SoulMaster summoned every last drop of resilience that could scrounge up. He envisioned a cage of resilience around the mare to keep him contained. As he lifted his hands, a jade cone appeared and the Soul master's Resilience was drained out of him and forged into a cage that surrounded the mare. It took him a few evokes before the cage but when it was, the mare was trapped. As the Agoknight swiped his claws at the bars, the resilience began to ooze into the mare’s avatar and into his soul sphere. The resilience with its ability to keep something in its natural state kept the Agoknight DreamSoul the same as the SoulMaster began firing chakram after chakram, and the DreamSeer blasted again and again. After what seemed like an hour, and probably was. The mare collapsed within itself, and all its DreamSoul was transferred into its essence that was left behind. When identified the dreamers saw that this essence contained tons of strength. When they returned it home, the ruler added it to the prime and witnessed as the strength of the prime skyrocketed. After a little modification the art of trap mare was formed.
 
''Researched by northwind''
 
===Alternate History===
 
Lost Art similar to Trap Mare: During the Nightmare Wars, there existed a great citadel which no longer stands, destroyed or buried beyond by the Great Loss. This citadel, whose name remains unknown to this day, seemed of little importance to the Dream. Most often reclusive and highly ritualistic, the Dreamers of the citadel took little to no part in the Dreamer Wars, rumored to have offered homage to many Free Spirits during that time. However, the knowledge for which this great citadel's SoulMasters passed upon the dream goes beyond that ever imagined by any other. The Day of Savaging proved most unmerciful to this House who suffered more greatly than most others in the dream. Seeing a time of need, the Master DreamWright Elder Klin Benfar created the first sanctuary within their citadel as an experiment, composed of ambient essence, preventing the Nightmares from enacting in their merciless ways. Held in awe, the SoulMasters of this citadel began to study alongside Klin Benfar in hopes of finding a way to permanently prevent the Nightmare from taking aggressive actions and harming another, even outside a Sanctuary. For a time Klin Benfar assisted to the best of his abilities. His assistance resulted in a roughly equivalent art to what it is today known as "Trap Nightmare", where as the Nightmare was trapped within a shell of ambient essence preventing it from harming another. Seeing his work complete, Klin Benfar went on his own way, while the great citadel's SoulMasters continued to study and improve upon this art. After a time, they found by directly transmuting the ambient essence within the center of the Nightmare's chaotic force, they could create what they described as the "Shockwave". They believed, that this "Shockwave" could prevent the Nightmares from entering the dream, by a theory still unknown to this day. Believing as they did, they began to distribute "Trap Nightmare" to the other Great Houses, unbeknownst to them the citadel's true intents and purposes.
 
''Researched by Sind''
 
==References==
 
*http://onyxnightblade.byethost11.com/codul/focii/resilience.php
*https://web.archive.org/web/20021031220923/http://members.cox.net/radiance/arts_trapmare.html
 
[[Category:Arts]]

Revision as of 21:09, 6 September 2021

  1. redirect Trap Nightmare