Difference between revisions of "Shrine of Will Map"

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==Underlight Era Map==
==Underlight Era Map==
 
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[[Image:Will1.png]]
[[Image:Will1.png]]
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Map's Key
Orange line - Exit of maze
Green dot - Where you are place went going through a portal.
Green line - Correct portal
Yellow line - Leads to where the correct portal goes, if there is none the portal leads to the next room.
Purple line - Walls that you can walk through
Red lines - Portals that will send you backwards
Teal lines - Walls you can only pass through is it has a ward on it.
Big weird circle thing in room 4 - The center


Notes
Note 1: You will need a gatekeeper to get through this maze completely
Note 2: There is a wall that will give you blend in room 1, However it only last for a short time, and you dont want it anyway, as it will make you go through warded portals and therefor send you back
Note 3: The walls that needs to be warded are portals, And if you get too close you will be teleported.
Note 4: You will need to active all correct portals to actually get through them
Note 5: this map isn't to scale, but gives a general idea, As with most of my maps. in fact all of them.


==Reference==
==Reference==


Credit given to Explorers Guild - Stellaris, Laieus and Nmoto
Credit given to Explorers Guild - Stellaris, Laieus and Nmoto

Revision as of 18:26, 1 October 2020

Underlight Era Map


Will1.png

Map's Key Orange line - Exit of maze Green dot - Where you are place went going through a portal. Green line - Correct portal Yellow line - Leads to where the correct portal goes, if there is none the portal leads to the next room. Purple line - Walls that you can walk through Red lines - Portals that will send you backwards Teal lines - Walls you can only pass through is it has a ward on it. Big weird circle thing in room 4 - The center

Notes Note 1: You will need a gatekeeper to get through this maze completely Note 2: There is a wall that will give you blend in room 1, However it only last for a short time, and you dont want it anyway, as it will make you go through warded portals and therefor send you back Note 3: The walls that needs to be warded are portals, And if you get too close you will be teleported. Note 4: You will need to active all correct portals to actually get through them Note 5: this map isn't to scale, but gives a general idea, As with most of my maps. in fact all of them.

Reference

Credit given to Explorers Guild - Stellaris, Laieus and Nmoto