Difference between revisions of "Flame"

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While casting the art of FlameShaft, FlameRuin, TranceFlame, FlameSear, the evoker must remain motionless, or the art will fail.
While casting the art of FlameShaft, FlameRuin, TranceFlame, FlameSear, the evoker must remain motionless, or the art will fail.
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! Old Art Information    [[Pre-SoT]]
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[[Category:Arts]]
[[Category:Arts]]

Revision as of 20:33, 23 October 2013

Art Statistics

Focus: GK, FS, DS, SM (Major)
Cost: 2 Focus
Orbit Required: 1
Affected: Target Dreamer

FlameShaft, FlameRuin, TranceFlame, FlameSear

Duration

Length of room or until flame hits a solid object.

Description

Creates a ball of flame which travels in a straight line away from the user in the direction the user is facing, and explodes upon impact. The flame causes damage to anyone hit by it.

Plateau Effect

Damage increases.
Travel speed increases.
Evoke time decreases.

Plateau

Damage

Projectile Colour

0 - 9 1 - 4 Cyan/Chalk
10 - 19 2 - 6 Cyan
20 - 29 5 - 10 Cyan
30 - 39 7 - 12 Ruby
40 - 49 7 - 18 Gold
50 - 59 9 - 23 Gold/Fire
60 - 69 9 - 28 Jade
70 - 79 11 - 30 Jade/Teal

Art Research

Art History

The art of FlameRuin was one of the late DreamSmith Balthus' most erratic works. Originally intended to create a small spark (for lighting the pipes he was most fond of) he accidentally created a raging ball of flame, which promptly burnt off what little hair he had. Not to be deterred by the numerous jests and laughter, the master worked day and night in his study, slowly refining the flame to become what it is today, concentrated and ranged. It is rumored he was able to burn 5 senior DreamWrights hair off before escaping, laughing madly. He also later shared his research with his good friend Tenrik, who went on to develop FlameSear.

Notes

While casting the art of FlameShaft, FlameRuin, TranceFlame, FlameSear, the evoker must remain motionless, or the art will fail.