Difference between revisions of "FlameRuin"
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While casting the FlameRuin, the evoker must remain motionless, or the art fails. | While casting the FlameRuin, the evoker must remain motionless, or the art fails. | ||
Reference: | |||
http://www.angelfire.com/ab7/dranak/Arts/arts-fs.htm#Flameruin | |||
[[Category:Arts]] | [[Category:Arts]] |
Revision as of 14:13, 8 August 2015
Art Statistics | |
Focus: | FS (Major) |
Cost: | 2 Lucidity |
Orbit Required: | 1 |
Affected: | Target |
Duration: | Instant |
Description
This art is the basic 'ranged' weapon, of a FateSender, very similar to that of a Chakram. The casting cone, can be used as a reticule for targeting. Travels the length of the room or until the burst hits a solid object.
Plateau Effect
The projectile varies in strength and color as the art is Plateaued to higher levels as shown below:
Plateau | Damage | Projectile Colour |
---|---|---|
Art Research
Art History
The art of FlameRuin was one of the late DreamSmith Balthus' most erratic works. Originally intended to create a small spark (for lighting the pipes he was most fond of) he accidentally created a raging ball of flame, which promptly burnt off what little hair he had. Not to be deterred by the numerous jests and laughter, the master worked day and night in his study, slowly refining the flame to become what it is today, concentrated and ranged. It is rumored he was able to burn 5 senior DreamWrights hair off before escaping, laughing madly. He also later shared his research with his good friend Tenrik, who went on to develop FlameSear.
Notes
While casting the FlameRuin, the evoker must remain motionless, or the art fails.
Reference:
http://www.angelfire.com/ab7/dranak/Arts/arts-fs.htm#Flameruin