Difference between revisions of "About The Game"
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Most computer role-playing games simulate role playing. In RPGs before Underlight, most or all of the people in the game were fake, computerized representations of people. Regardless of how good the artificial intelligence was behind these NPCs (Non-Player Characters), they weren't real people. | Most computer role-playing games simulate role playing. In RPGs before [[Underlight]], most or all of the people in the game were fake, computerized representations of people. Regardless of how good the artificial intelligence was behind these NPCs (Non-Player Characters), they weren't real people. | ||
Underlight is truly a living, breathing world because it revolves around people, not simulations of them. Artificial intelligence is limited only to monsters. In Underlight, everyone who plays contributes to the story. Instead of responding to quests that have been pre-written or randomly generated, the players are the story. | [[Underlight]] is truly a living, breathing world because it revolves around people, not simulations of them. Artificial intelligence is limited only to monsters. In [[Underlight]], everyone who plays contributes to the story. Instead of responding to quests that have been pre-written or randomly generated, the players are the story. | ||
==References== | ==References== |
Latest revision as of 10:49, 9 May 2019
Most computer role-playing games simulate role playing. In RPGs before Underlight, most or all of the people in the game were fake, computerized representations of people. Regardless of how good the artificial intelligence was behind these NPCs (Non-Player Characters), they weren't real people.
Underlight is truly a living, breathing world because it revolves around people, not simulations of them. Artificial intelligence is limited only to monsters. In Underlight, everyone who plays contributes to the story. Instead of responding to quests that have been pre-written or randomly generated, the players are the story.