Gambit Hall
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Rules for games within the Gambit Hall.
Random Madness
Two opponents will begin at the starting line:
You will follow the white and red banners instructions beginning at 1.
Once you have completed instructions 1.-10. you will start back at 1.
First dreamer to reach the end of the board to the finish line wins.
Crown's Quad
Two opponents will compete to create a square on the board by placing 4 of the same item/color
in square formation or by placing 4 of the same item/color in a line.
The highest random will begin by placing 1 piece on the board.
Then the second dreamer will go by placing 1 piece on the board, and so forth.
Opponents will go back and forth, each taking 1 turn each to lay down a piece.
Checkmate Chamber
Capture all your opponent's pieces or block them so they can't move.
(Random to see which opponent makes the first move)
Each player has 12 pieces : Place the pieces on the dark squares of the three rows closest to you.
Pieces move diagonally forward to empty dark squares.
To capture, jump over an opponent's piece to the empty square behind it.
Remove the captured piece.
If you can make another jump after capturing, keep going.
Reach the opponent's back row to crown a piece as a king.
(Kings are the Night colored pieces for the Black opponents and Gold are Kings for the Plum opponents)
Kings move diagonally forward and backward.
Win by capturing all your opponent's pieces or blocking their moves.
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