Difference between revisions of "Charm"

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(Removed redirect to Category:Talismans)
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#Redirect [[:Category:Talismans]]
[[Charm]]s serve a similar purpose to [[alteror]]s, but launch a ball of flame (similar to [[chakram]]s) which bestows the effect upon others. The flame deals no damage.
 
In the same way as [[alteror]]s, the second color of charms determines the effect that will be granted (see the section on [[alteror]]s for the effects). The first color in this case determines the focus that is required to use the [[charm]]. All charms require only a level of 0 in the [[focus arts]].
 
[[File:Charm.png|thumb]]
 
<p align="center">&nbsp;</p>
 
<div align="center">
  <center>
 
<table border="1" cellpadding="2" bordercolorlight="#FFFFFF" bordercolordark="#FFFFFF" bordercolor="#FFFFFF">
  <tr>
    <td width="80" align="center"><b>1st Color</b></td>
    <td width="80" align="center"><b>Focus</b></td>
  </tr>
<tr>
    <td>Chalk</td>
    <td>[[Gatekeeper]]</td>
  </tr>
<tr>
    <td>Jade</td>
    <td>[[Dreamseer]]</td>
  </tr>
<tr>
    <td>Azure</td>
    <td>[[Soulmaster]]</td>
  </tr>
<tr>
    <td>Beige</td>
    <td>[[Fatesender]]</td>
  </tr>
</table>
<p>&nbsp;</p>
 
  </center>
</div>
 
[[Category:Talismans]]

Revision as of 09:45, 27 September 2020

Charms serve a similar purpose to alterors, but launch a ball of flame (similar to chakrams) which bestows the effect upon others. The flame deals no damage.

In the same way as alterors, the second color of charms determines the effect that will be granted (see the section on alterors for the effects). The first color in this case determines the focus that is required to use the charm. All charms require only a level of 0 in the focus arts.

Charm.png

 

1st Color Focus
Chalk Gatekeeper
Jade Dreamseer
Azure Soulmaster
Beige Fatesender