Difference between revisions of "Shrine of Will Map"

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Map's Key
Map's Key
Orange line - Exit of maze
 
Green dot - Where you are place went going through a portal.
*Orange line - Exit of maze
Green line - Correct portal
*Green dot - Where you are place went going through a portal.
Yellow line - Leads to where the correct portal goes, if there is none the portal leads to the next room.
*Green line - Correct portal
Purple line - Walls that you can walk through
*Yellow line - Leads to where the correct portal goes, if there is none the portal leads to the next room.
Red lines - Portals that will send you backwards
*Purple line - Walls that you can walk through
Teal lines - Walls you can only pass through is it has a ward on it.
*Red lines - Portals that will send you backwards
Big weird circle thing in room 4 - The center
*Teal lines - Walls you can only pass through is it has a ward on it.
*Big weird circle thing in room 4 - The center


Notes
Notes
Note 1: You will need a gatekeeper to get through this maze completely
 
Note 2: There is a wall that will give you blend in room 1, However it only last for a short time, and you dont want it anyway, as it will make you go through warded portals and therefor send you back
*Note 1: You will need a gatekeeper to get through this maze completely
Note 3: The walls that needs to be warded are portals, And if you get too close you will be teleported.
*Note 2: There is a wall that will give you blend in room 1, However it only last for a short time, and you don't want it anyway, as it will make you go through warded portals and therefor send you back
Note 4: You will need to active all correct portals to actually get through them
*Note 3: The walls that needs to be warded are portals, And if you get too close you will be teleport-ed.
Note 5: this map isn't to scale, but gives a general idea, As with most of my maps. in fact all of them.
*Note 4: You will need to active all correct portals to actually get through them
*Note 5: this map isn't to scale, but gives a general idea, As with most of my maps. in fact all of them.


==Reference==
==Reference==


Credit given to Explorers Guild - Stellaris, Laieus and Nmoto
*Credit given to Explorers Guild - Stellaris, Laieus and Nmoto
*https://forums.underlight.com/viewtopic.php?p=24829#p24829
 
[[Category:Maps]]

Revision as of 19:30, 1 October 2020

Underlight Era Map


Will1.png

Map's Key

  • Orange line - Exit of maze
  • Green dot - Where you are place went going through a portal.
  • Green line - Correct portal
  • Yellow line - Leads to where the correct portal goes, if there is none the portal leads to the next room.
  • Purple line - Walls that you can walk through
  • Red lines - Portals that will send you backwards
  • Teal lines - Walls you can only pass through is it has a ward on it.
  • Big weird circle thing in room 4 - The center

Notes

  • Note 1: You will need a gatekeeper to get through this maze completely
  • Note 2: There is a wall that will give you blend in room 1, However it only last for a short time, and you don't want it anyway, as it will make you go through warded portals and therefor send you back
  • Note 3: The walls that needs to be warded are portals, And if you get too close you will be teleport-ed.
  • Note 4: You will need to active all correct portals to actually get through them
  • Note 5: this map isn't to scale, but gives a general idea, As with most of my maps. in fact all of them.

Reference