Difference between revisions of "Shrine of Will Map"

From UnderlightWiki
Jump to: navigation, search
 
(4 intermediate revisions by the same user not shown)
Line 1: Line 1:
==Underlight Era Map==
==Underlight Era Map==
[[Image:Will1.png]]
<br>
 
[[Image:Will1.png|1000px]]
<br>
 
Key:
 
*Orange line - Exit of maze
*Green dot - Where you are place went going through a portal.
*Green line - Correct portal
*Yellow line - Leads to where the correct portal goes, if there is none the portal leads to the next room.
*Purple line - Walls that you can walk through
*Red lines - Portals that will send you backwards
*Teal lines - Walls you can only pass through is it has a ward on it.
*Big weird circle thing in room 4 - The center
 
Notes:
 
*Note 1: You will need a gatekeeper to get through this maze completely
*Note 2: There is a wall that will give you blend in room 1, However it only last for a short time, and you don't want it anyway, as it will make you go through warded portals and therefor send you back
*Note 3: The walls that needs to be warded are portals, And if you get too close you will be teleport-ed.
*Note 4: You will need to active all correct portals to actually get through them
*Note 5: this map isn't to scale, but gives a general idea, As with most of my maps. in fact all of them.
<br>
 
Go to: [[Maps]] Home
<br>
 
==Reference==
 
*Credit given to Explorers Guild - Stellaris, Laieus and Nmoto
*https://forums.underlight.com/viewtopic.php?p=24829#p24829
 
[[Category:Maps]]

Latest revision as of 02:03, 4 October 2020

Underlight Era Map


Will1.png

Key:

  • Orange line - Exit of maze
  • Green dot - Where you are place went going through a portal.
  • Green line - Correct portal
  • Yellow line - Leads to where the correct portal goes, if there is none the portal leads to the next room.
  • Purple line - Walls that you can walk through
  • Red lines - Portals that will send you backwards
  • Teal lines - Walls you can only pass through is it has a ward on it.
  • Big weird circle thing in room 4 - The center

Notes:

  • Note 1: You will need a gatekeeper to get through this maze completely
  • Note 2: There is a wall that will give you blend in room 1, However it only last for a short time, and you don't want it anyway, as it will make you go through warded portals and therefor send you back
  • Note 3: The walls that needs to be warded are portals, And if you get too close you will be teleport-ed.
  • Note 4: You will need to active all correct portals to actually get through them
  • Note 5: this map isn't to scale, but gives a general idea, As with most of my maps. in fact all of them.


Go to: Maps Home

Reference