Sphere

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A unit measuring the experience level of a dreamer, in addition to orbits. One sphere is equivalent to ten orbits.

Spheres form the basis for many restrictions in the city, most notably portals that are restricted only to higher sphere levels.

Once a dreamer reaches each ninth orbit, they must find a teacher that has the ability to train sphere levels, and is of a higher sphere level than the student. The student will be required to complete an arduous task before the teacher advances them to the tenth orbit.

The sphere equivalent in arts is referred to as a plateau. The same process applies.

Sphere Ascension

There are now two choices each dreamer has for ascension in Sphere.

  • Option 1: A dreamer may take on a task from a teacher with the art of Sphere that will test their abilities and send them on a quest to earn their ascension to the next sphere. A dreamer, upon completion of the quest, must seek out sphere support tokens from their peers and bring them, along with their quest report, to the sphere teacher for consideration.
  • Option 2: A dreamer may master their focus and skip the need to embark on a quest. To master one's focus, a dreamer MUST have every focal art plateaued to their current sphere. Any focal art that requires membership in a house to evoke is excluded from this requirement. A dreamer who masters their focus MUST seek an Elder (rainbow halo) FIRST to verify their accomplishment and get a codex of eligibility. The dreamer may then use this codex to gather sphere support tokens from their peers. Upon gathering the required number of supports, the dreamer will bring the codex of eligibility and supports back to any Elder (rainbow halo) to be granted to the actual sphere. You do not need to go to the same Elder you got the codex from. The act of mastering your focus will count as the effort needed to ascend to the next sphere.

Ex: A Soulmaster that is Orbit 59 and seeking 6th sphere must have every Resilience art plateaued to 50. The exception would be Corrupt Essence as this requires rank in a house to evoke.

Sphere Ascension Tasking

  • Sphere 1: Should demonstrate understanding of the more basic functions in the Dream. This may be done in an interview but a Sphere Quest stating what was discussed must also be written before the student is granted the Sphere.
  • Sphere 2: Demonstrate knowledge that would have been gained from interacting with others. This may be done in an interview but a Sphere Quest stating what was discussed must also be written before the student is granted the Sphere.
  • Sphere 3: Demonstrate knowledge that would have been gained from taking part in a larger event. This may be done in an interview but a Sphere Quest stating what was discussed must also be written before the student is granted the Sphere.
  • Sphere 4: LEAD a Large scale event involving many others.
  • Sphere 5: LEAD or HOST at least three events involving many others. (Events can be a progression event or a tournament as examples)
  • Sphere 6: Event impacting more than one house or group. Should be documented on the public scrolls and usually requires 5 to 6 events to create the whole.
  • Sphere 7: Event impacting the entire City. This should be a significant event that will go down in the History of the City. Should require at least 6 to 7 attempts at what you are trying to accomplish. Documentation on the public scrolls is required for this sphere task.
  • Sphere 8: Dream changing event. Should involve the entire City and benefit it as well. The event should be extremely well known and just as well documented on the public scrolls. Several, at least 7 to 8, attempts should be made before the final result is achieved.
  • Sphere 9: The secondary focus path will serve as a dreamer's task for 9th sphere. Upon completion of their secondary focus, they may freely gather supports from their peers and seek an Elder to ascend to 9th sphere.

Required Number of Sphere Support Tokens

  • 1st-3rd Sphere = 0 tokens
  • 4th Sphere = 2 tokens
  • 5th Sphere = 4 tokens
  • 6th Sphere = 6 tokens
  • 7th Sphere = 8 tokens
  • 8th Sphere = 10 tokens
  • 9th Sphere = 12 tokens

Apprenticeship

  • All Apprentices must be at least 4th sphere.
  • Only Elder Master Teachers and MTs can mentor an apprentice. (See Dual Mentorship below)
  • An MT is only allowed one apprentice at a time.
  • The Apprentice and Mentor must spend at least 2 sessions going over general Teaching rules/guidelines (eligibility requirements, activity requirements, progression benchmarks, etc.)
  • After the initial meetings, and if they are still in agreement, the MT and the Apprentice will start their work together. During the next few weeks, the Apprentice is expected to shadow the MT. At first, the MT will “guide” the Apprentice through their style of teaching and how they create certain tasks or decide if a report is sufficient. The Apprentice should be encouraged to offer suggestions, ask questions, critique or offer non-official “alternative” tasks.
  • Once there is a level of mutual confidence, the Apprentice will be asked to come up with the actual task and, pending approval and re-written on a Quest codex by the MT, will give the task to the student to be completed.
  • Regular reports are to be made to the Elder Teaching Lead or Elder Council.
  • When the MT feels that the apprentice is ready, Master Teachers may now train their apprentices in the art of Quest.
  • The granting of Quest will allow the apprentice access to the Apprentice Study and the option to display their Apprentice Halo.
  • The two will work in tandem with the MT approving the tasks that the Apprentice writes. This continues until the MT and the Apprentice feel it is time to take the next step. At that point, the MT will decide if the Apprentice is ready to start writing tasks on their own.
  • The final stage will continue until the MT feels that the Apprentice is ready to be given the Oral portion of the Exam. At this point, the MT and the Apprentice will meet with the Elder Teaching Lead and discuss the journey and then the Apprentice will speak with the Elder Teaching Lead alone.
  • After the oral portion, if passed, the Final written exam will be given. (If more work is to be done, the Apprentice will be sent back to the MT and the three will discuss where help is needed)

Final Written Exam

  • The Apprentice needs to come up with their own “New Art”, any focus, sphere, effect etc. Once that is done, then pick 10 (or so) REAL dreamers and write an example task for them to learn the art, being prepared to defend why they did or did not write each task for each person a certain way. The task of the 10 people should say what they did. They are encouraged to interview people and encouraged to pick other dreamers than their friends or housemates.
  • When the report is given and the samples are looked at, the Elder Team Lead will discuss with the Elder Teaching Team and get input. The final decision is in the hands of the Elder Teaching Leads.
  • The Apprentice should take as long as they need to learn all that there is to know about Teaching. The apprenticeship will last at least 4 to 6 weeks, or longer if needed.

Dual Mentorship of Apprentices

  • Depending on circumstance or preference, a secondary mentor can be added for extra assistance.
  • The secondary mentor does not need to be a Master Teacher.
  • Same focus mentoring is very much desired whenever possible, but not required.
  • Esinore is to be informed of ALL mentoring activities.

Also see the XP and Sphere Table.

Reference