Difference between revisions of "Trail"

From UnderlightWiki
Jump to: navigation, search
(Removing Pre-SoT reference, combining info.)
Line 1: Line 1:
__NOTOC__
__NOTOC__
{|align="right" border="0"
{| align="right" border="0" style="padding:5px;"
|colspan="2"|
|colspan="2"|
<center>
<center>
Line 17: Line 17:
|'''Affected:'''
|'''Affected:'''
|Self
|Self
|-
|'''Duration:'''
|20 Minutes
|-
|-
|}
|}
===Duration===
20 minutes.
===Description===
===Description===


Line 30: Line 28:
===Plateau Effect===
===Plateau Effect===


Decreased evoke time.
Evocation time decreases; Decreased evoke time.


Duration increases by 20 minutes.
Duration increases by 20 minutes.


===Art Research===
===Art Research===
N/A


===Art History===
===Art History===


===Notes===
The Art of Trail was created by two dreamers named Hans'ell and Greh'tall. Hans'ell was a dreamer who liked to explore, but always got lost, in search of finding someplace new to explore. Greh'tall was his younger sister who would always end up in search of her brother Hans'ell. Hans'ell would get lost so consistently, that Greh'tall eventually became frustrated, and would no longer come looking for him, being the stubborn Gatekeeper that she was. Hans'ell would eventually get lost, and despite her wishes, Greh'tall would end up searching out her brother. Greh'tall had a smart idea for her trouble-making FateSender of a brother. She gave him a loaf of stale bread, and made him drop it wherever he went so he could find his way back. This worked until a dark-mare stumbled upon the trail that Hans'ell had dropped. the Dark-mare followed the trail of bread-crumbs up to where Hans'ell was exploring the rock formations in the Valley of Totality, and collapsed him. Hans'ell came back home floating, much to the dismay of Greh'tall. So Hans'ell decided that he didn't like the idea of people being able to find him. Hans'ell gathered up the lucidity bound within him, and formed small emeralds out of the ground, and used his ability to blind others, to cast a haze around the stones so that none but himself, were able to see the stones. The only person who was able to find him after that was Greh'tall. Sadly, Hans'ell and Greh'tall were lost to the dream shortly after teaching this ability to a few friends, as Hans'ell wandered far into the rift, and Greh'tall went after him.


The trail will disappear if the user leaves the city.
''Researched by OfF KiLTeR''


The trail is not continuous across planes.
===Alternate History===


The art of Trail was created by Tengam. Like most people he easily got lost. So he figured the next time our on a travel he would use codex's and drop one every ten feet. After around a half an hour of exploring he ran into an Emphant. Like always he evoked his blade and defeated the Emphant. As He looked at his blade, he wondered if there was a way that he could create something that would evoke so he wouldn't have to stop and create a codex a drop it on the ground every ten feet. So he went and studied how his blade was evoked. After many weeks of studying how it is evoked he added some of his own ideas and then he came up with a glowing diamond shape that automatically would drop every ten feet. When we was done all he had to do was evoke the art again and then the Trail would disappear. And so the art of Trail was created.


''Researched by Magnet''


{| class="wikitable collapsible collapsed" style="width:100%"
===Notes===
! Old Art Information    [[Pre-SoT]]
|-
|
 
('''WARNING''': [[Pre-SoT]])
 
Focus and Cost: FateSender Minor - 2 Lucidity
 
Orbit Acquired: N/A (Given)
 
Affected: Evoker
 
Duration: 20 Minutes + 20 Minutes per Plateau
 
Listen to Trail
 
Description: This art allows a dreamer to leave small 'diamond' shaped makers to mark their trail, as they move. Only the evoker can see these markers.
 
Plateau Effect: Evocation time decreases; Duration increases.
 
Art Research:
 
Art History: The Art of Trail was created by two dreamers named Hans'ell and Greh'tall. Hans'ell was a dreamer who liked to explore, but always got lost, in search of finding someplace new to explore. Greh'tall was his younger sister who would always end up in search of her brother Hans'ell. Hans'ell would get lost so consistently, that Greh'tall eventually became frustrated, and would no longer come looking for him, being the stubborn Gatekeeper that she was. Hans'ell would eventually get lost, and despite her wishes, Greh'tall would end up searching out her brother. Greh'tall had a smart idea for her trouble-making FateSender of a brother. She gave him a loaf of stale bread, and made him drop it wherever he went so he could find his way back. This worked until a dark-mare stumbled upon the trail that Hans'ell had dropped. the Dark-mare followed the trail of bread-crumbs up to where Hans'ell was exploring the rock formations in the Valley of Totality, and collapsed him. Hans'ell came back home floating, much to the dismay of Greh'tall. So Hans'ell decided that he didn't like the idea of people being able to find him. Hans'ell gathered up the lucidity bound within him, and formed small emeralds out of the ground, and used his ability to blind others, to cast a haze around the stones so that none but himself, were able to see the stones. The only person who was able to find him after that was Greh'tall. Sadly, Hans'ell and Greh'tall were lost to the dream shortly after teaching this ability to a few friends, as Hans'ell wandered far into the rift, and Greh'tall went after him.
 
Researched by OfF KiLTeR
 
Alternate History: The art of Trail was created by Tengam. Like most people he easily got lost. So he figured the next time our on a travel he would use codex's and drop one every ten feet. After around a half an hour of exploring he ran into an Emphant. Like always he evoked his blade and defeated the Emphant. As He looked at his blade, he wondered if there was a way that he could create something that would evoke so he wouldn't have to stop and create a codex a drop it on the ground every ten feet. So he went and studied how his blade was evoked. After many weeks of studying how it is evoked he added some of his own ideas and then he came up with a glowing diamond shape that automatically would drop every ten feet. When we was done all he had to do was evoke the art again and then the Trail would disappear. And so the art of Trail was created.


Researched by Magnet
The reason a dreamer is unable to maintain his or her trail across plains, is that it is next to impossible to concentrate on more than one plain at a time to keep the Crystals viable. As all the plains are so vast, it would be quite difficult to maintain where one was going, and where one was at the same time in one plain, let alone several.


Notes: The reason a dreamer is unable to maintain his or her trail across plains, is that it is next to impossible to concentrate on more than one plain at a time to keep the Crystals viable. As all the plains are so vast, it would be quite difficult to maintain where one was going, and where one was at the same time in one plain, let alone several.
*The trail will disappear if the user leaves the city.


*The trail is not continuous across planes.


[[Category:Arts]]
[[Category:Arts]]

Revision as of 10:03, 18 June 2015

Art Statistics

Focus: FS (Minor)
Cost: 2 Lucidity
Orbit Required: 0
Affected: Self
Duration: 20 Minutes

Description

Leaves a trail of jade diamonds behind the caster, only visible to them. A second evoke removes the trail.

Plateau Effect

Evocation time decreases; Decreased evoke time.

Duration increases by 20 minutes.

Art Research

N/A

Art History

The Art of Trail was created by two dreamers named Hans'ell and Greh'tall. Hans'ell was a dreamer who liked to explore, but always got lost, in search of finding someplace new to explore. Greh'tall was his younger sister who would always end up in search of her brother Hans'ell. Hans'ell would get lost so consistently, that Greh'tall eventually became frustrated, and would no longer come looking for him, being the stubborn Gatekeeper that she was. Hans'ell would eventually get lost, and despite her wishes, Greh'tall would end up searching out her brother. Greh'tall had a smart idea for her trouble-making FateSender of a brother. She gave him a loaf of stale bread, and made him drop it wherever he went so he could find his way back. This worked until a dark-mare stumbled upon the trail that Hans'ell had dropped. the Dark-mare followed the trail of bread-crumbs up to where Hans'ell was exploring the rock formations in the Valley of Totality, and collapsed him. Hans'ell came back home floating, much to the dismay of Greh'tall. So Hans'ell decided that he didn't like the idea of people being able to find him. Hans'ell gathered up the lucidity bound within him, and formed small emeralds out of the ground, and used his ability to blind others, to cast a haze around the stones so that none but himself, were able to see the stones. The only person who was able to find him after that was Greh'tall. Sadly, Hans'ell and Greh'tall were lost to the dream shortly after teaching this ability to a few friends, as Hans'ell wandered far into the rift, and Greh'tall went after him.

Researched by OfF KiLTeR

Alternate History

The art of Trail was created by Tengam. Like most people he easily got lost. So he figured the next time our on a travel he would use codex's and drop one every ten feet. After around a half an hour of exploring he ran into an Emphant. Like always he evoked his blade and defeated the Emphant. As He looked at his blade, he wondered if there was a way that he could create something that would evoke so he wouldn't have to stop and create a codex a drop it on the ground every ten feet. So he went and studied how his blade was evoked. After many weeks of studying how it is evoked he added some of his own ideas and then he came up with a glowing diamond shape that automatically would drop every ten feet. When we was done all he had to do was evoke the art again and then the Trail would disappear. And so the art of Trail was created.

Researched by Magnet

Notes

The reason a dreamer is unable to maintain his or her trail across plains, is that it is next to impossible to concentrate on more than one plain at a time to keep the Crystals viable. As all the plains are so vast, it would be quite difficult to maintain where one was going, and where one was at the same time in one plain, let alone several.

  • The trail will disappear if the user leaves the city.
  • The trail is not continuous across planes.