Blast

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Art Statistics

Focus: Insight (Major)
Cost: 2
Orbit Required: 30
Affected: Target

Duration

Instant.

Description

Causes damage to the target.

Plateau Effect

Increased damage. Decreased evoke time.

Plateau Damage
1 - 9 1 - 4
10 - 19 2 - 5
20 - 29 3 - 6
30 - 39 4 - 7
40 - 49 5 - 8
50 - 59 6 - 9
60 - 69 7 - 10
70 - 79 8 - 11

Art Research

(1) The DreamSeer creates a nexus, between the chaos of the dream and the target. When the nexus is completed, a vacuum is created and DreamSoul is evacuated from the target, resulting in damage. As more and more DreamSoul flows, the nexus becomes more fragile and will eventually collapse with a booming sound, often damaging any shield that is being worn. The more advanced this art becomes, through plateaus, the longer the nexus is able to be maintained, and the more DreamSoul will be removed from the dreamer, causing more damage.

(2) Blast allows a DreamSeer to focus the destructive power of chaos upon an avatar to do severe damage from a distance. It is by far the 'trademark' offensive art of the DreamSeer, making them one of the most effective, and deadly adversaries in the dream. To make the art work, all that is required is that the DreamSeer have 'line of sight' to the target. The general rule is that if the caster can see you, you are a target, but there are several things that may be done to avoid he effects of this art: Hiding in places where the DreamSeer cannot see, like behind a pillar or in a doorway. Cast Chamele or Invisibility upon yourself (provided the DreamSeer does not have Vision). Blind the DreamSeer. What cannot be seen, cannot be hurt.

Art History

Blast was created by K'k'at.

K'k'at was a mystic of sorts in his Cloudsbreak region, being a master of illusion, and the more powerful sorceries. When he came to the Dream, he found that he could replicate many of these powers, save his most favorite, that of levitation. Rather than start with levitating himself, he tried to form a smaller version, telekinesis. After a lot of concentration and research, he found that he could levitate small objects a few inches above his work bench, but nearly inevitably, they would shatter. Also, if he blinked, or tried to move the item beyond his sight, it would fail, and drop again. This could have continued much further, were it not for the visit of Rhyssa, another DreamWright. Interrupting his concentration one harrowing eve, she tapped him on the shoulder... still deep in concentration, K'k'at gave her an intense glare ... and a fair headache. Astonished at what had occurred, the two worked on forming this new art, which could harm a Dreamer with the merest of glances, and a fair amount of Insight. From these efforts, came the Art of Blast, with the same restrictions as it's predecessor.. for the Dreamer must see their target to be successful.

References

http://www.angelfire.com/ab7/dranak/Arts/arts-ds.htm#Blast

Notes

The user must have line of sight to the target. This means that the art can be avoided by hiding behind obstacles, being buffed with Chamele, or inflicting Blind on the user. Naturally, the latter two options are ineffective if the user has Vision.