Difference between revisions of "Teaching Standards and Protocols"

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==Teachers Requirements and Progression==
==Teachers Requirements and Progression Revised January 28, 2024==
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The following are to be adhered to by all Teachers, regardless of orbit, Train ability, rank in factions, etc.
==The Role and Requirements of All Teachers==


*A Teacher has the freedom, within reason, to grant any task that is of appropriate difficulty for the corresponding student and the Art sought.
* A Teacher is a dreamer who is responsible for the knowledge and advancement of their fellow dreamers. A teacher is more than just a task giver. A teacher is someone who serves as a guide to all dreamers about the many aspects of the City of Dreams. This includes, but is not limited to sharing the history of our City, explaining current events to new and returning dreamers, help new dreamers acquire their bearings upon entering the city, guiding experienced dreamers in new directions if they are so interested, keeping up to date with the current rules and regulations of tasking and general advancement within the City.
*• A Teacher has the freedom to accept or deny the report of any student if they feel it is inadequate or insufficient.
*• A Teacher has the freedom to teach or not teach whomever they wish. A Teacher may refuse to hear a report from any student.
*• A Teacher is expected to actively use their halo. Teachers will lose Quest if they are inactive for 6 months.
*• A Teacher will have the freedom to determine who they provide their support train tokens to.
*• Train Plateaus to both 10 and 20 are now granted through an interview process.
*• Violating or abusing the Teaching System will not be tolerated and violators will be reprimanded up to and/or including the removal of Quest, Train, Train Self, and Sphere.
*• All teachers can grant and plateau any blade and flame art regardless of Focus.
*• Returning teachers who don’t have Quest can seek any Master Teacher to regain Quest. An Elder is not required.


===Train Plateaus===
===Becoming a Teacher===


*• A Teacher must have an equal number of Major Arts to the requested Train plateau. If there are not enough Major arts, then Minor arts may be included.
*Anyone can be a teacher whether they have a halo or not. All you need to do is go out and provide knowledge to others that they did not have before. However, if you wish to become an ordained teacher and acquire the art of Train for the purpose of having a direct role in the advancement of your fellow dreamers then you must meet these following minimum requirements and go through an Apprenticeship under a Master Teacher mentor.


Process of Mini Tasking for Support Train
===To become a teaching apprentice you must:===


*• Evoke Quest, select Support Train and then select the Master. Include the art and plateau in the title. When it is time to grant the support, you activate Support Train and select the art. A token will be made for you.
* Obtained at least 4th sphere.
* Be accepted or chosen as an apprentice by a Mentor.
* You can approach any Master Teacher when you feel you are ready and see if they are willing to take you on as their apprentice.
* Any Master Teacher can approach you and offer to take you on as their apprentice. You are free to accept or decline any such offer, for any reason.
* Only an Master Teacher can mentor someone for the art of Train
* Master Teachers are only allowed a maximum of 2 Apprentices at a time.
* Apprentices can have up to a maximum of 2 Mentors as long as it is approved by the Teacher Elder, Azlan.
* If there will be 2 Mentors, both Mentors in these cases must communicate with each other to ensure that their shared apprentice remains on track.
* If there will be 2 Mentors, both Mentors must be in agreement when it comes time to give their apprentice the art of Quest.
* Regular updates must be provided to the Teacher Elder, Azlan, about the progress of each Apprentice.
* An apprenticeship doesn’t end with the ordainment of the Apprentice. Mentoring should be a symbiotic relationship, and the Mentor(s) should continue to work with and push the progression of their Apprentice until their Train art reaches level 50.


===Master Teachers===
===The Apprenticeship Process===


*• Those seeking Master status must have a Train of at LEAST 50.
* The entire apprenticeship should take at least 4 weeks. It may take longer if needed.
*• Those seeking Master status must have the art of Sphere.
* An Apprentice must spend at least 2 sessions with their Mentor(s) going over general teaching rules and regulations. (This includes everything listed in the entirety of this scroll.)
*• Master Teachers who are deemed inactive will have Train Self removed.
* Once the Apprentice can prove adequate knowledge of the rules and regulations for teaching, they will begin shadowing their Mentor(s). This will give them the ability to see the tasking process in action. This is also the point where the Mentor(s) provide their Apprentice with additional insights into the different styles of task writing and their preferred methods of handling their student’s needs and requests. It is recommended that Mentors begin having their students craft a variety of sample tasks for different dreamers, arts, and plateaus to get them comfortable with the process.
*• Membership of the Convocation of Masters is extended by invitation on an as needed basis.
* Once there is a level of mutual confidence, the Apprentice will be asked to come up with the actual task for a student and, pending approval and re-written on a Quest codex by the Mentor, will give the task to the student to be completed.
*• Those who meet the requirements for Master Teacher may submit their interest in joining. Their potential membership will be discussed and voted upon. If passed, an invitation will be extended to the dreamer to join the council.
* When the Mentor(s) feel that the Apprentice is ready to begin tasking on their own, they may provide their Apprentice with the art of Quest. This will give them the white Apprentice halo and allow them to begin giving tasks on their own, but only within the stipulations set forth by the Mentor(s). (If 2 Mentors, both must be in agreement with the stipulations given to their Apprentice.)
*• Master Teachers shall have the same discretion as any other teacher in terms of whom they task or do not task. It is encouraged that a Master Teacher keep their teaching neutral and available to all, but it is not a requirement.
* Once the Mentor(s) feel that the Apprentice is ready for the Interview portion of the Final Teaching Exam, they will schedule a time to meet with the Teaching Elder, Azlan. During this interview, the Apprentice will be required to answer an array of questions displaying their overall knowledge of teaching. Questions will include anything from rules and regulations, general teaching topics, handling a variety of types of students, and any other teaching related question deemed important at the discretion of the Teaching Elder, Azlan.
*• A Master Teacher is expected to actively use their halo. Periods of inactivity (either absence from the dream in general, or non-use of Train) may result in the removal of Quest, Train, Train Self or Sphere.
* Upon passing the Interview portion of the Final Teaching Exam, the student will prepare for the Written portion.
*• Master Teachers found to be violating or abusing the Teaching System will be reprimanded up to and/or including the removal of Train, Train Self, and Sphere.
* The Apprentice needs to come up with their own “New Art”, any focus, sphere, effect etc. Once that is done, then pick 10 REAL dreamers and write a sample task for them to learn this art, being prepared to defend why they did or did not write each task for each person a certain way. They are encouraged to interview people and pick dreamers other than their friends or housemates.
*• Master Teachers may gain support train tokens by completing mini tasks equal in difficulty to a 1st plateau task.
* When the Apprentice has finished their 10 sample tasks, they will schedule a time to meet with the Teaching Elder, Azlan to turn in their sample for final review and discussion. If the Apprentice has passed, they will be eligible for Ordainment at an agreed upon time and place of their choosing.
*• Master Teachers may task and grant Train plateaus. You must be in party for the Train to work properly.


Train Self Token Requirements
===Rules and Regulations for Teachers===


*• 2 support train tokens = Plat 10
* The following are to be adhered to by all Teachers, regardless of orbit, Train ability, rank in factions, etc.
*• 3 support train tokens = Plats 20-30
* A Teacher has the freedom, within reason, to grant any task that is of appropriate difficulty for the corresponding student and the Art sought.
*• 4 support train tokens = Plats 40-60
* A Teacher has the freedom to accept or deny the report of any student if they feel it is inadequate or insufficient.
*• 5 support train tokens = Plats 70-90
* A Teacher has the freedom to teach or not teach whomever they wish. A Teacher may refuse to hear a report from any student.
* A Teacher is expected to actively use their halo. Teachers will lose Quest if they are inactive for 6 months.
* A Teacher will have the freedom to determine who they provide their support train tokens to.
* Train Plateaus to both 10 and 20 are granted through an interview process.
* A teacher must display a satisfactory level of expertise with teaching and tasking that warrants their progression to Train 10 and Train 20.
* Violating or abusing the Teaching System will not be tolerated and violators will be reprimanded up to and/or including the removal of Quest, Train, Train Self, and Sphere.
* All teachers can grant and plateau any blade and flame art regardless of Focus.
* Returning teachers who don’t have Quest can seek any Master Teacher to regain the art of Quest. An Elder is not required, but Master Teachers must ensure that the returning teacher is up to date with the current rules and regulations of teaching before granting them the art of Quest.


===Members of the Convocation of Masters===
===Honoring Quests===


Rainbow Halos - Elder Members of the Convocation of Masters can train any and all arts except house arts, and Dreamsmith/Wordsmith marks
* If a teacher has been absent for 2 weeks or more, an Elder or MT may honor their quest. If there is any doubt, send the student to an Elder.
* Only Elders may honor tasks from other Elders


*• Azlan
===Acquiring Train Plateaus===
*•
*• Grandma Jo


* A Teacher must have an equal number of Major Arts to the requested Train plateau. If there are not enough Major arts, then Minor arts may be included.
* As an example, a teacher seeking a task to plateau their Train to 40 must have 4 Major Arts to 40.


===Support Train and Train Support Tasking Process===


Non-Rainbow Halos - Regular members of the Convocation of Masters
* Any Master Teacher seeking a Support Train Token, may do so from any ordained Teacher.
* A Master Teacher MUST complete a mini task in order to earn their Support Train Token.
* Support Train mini tasks will have the difficulty level of a plateau 10 task.


*• Kelos (DS)
===Process of Mini Tasking:===
*• Jawsman (GK/FS)
*• Krodoc (GK/DS)
*• Magnilia (SM/GK)


===The Art of Sphere===
* Evoke Quest
* Target the art of Support Train
* Target the Master Teacher
* Please the art and plateau they seek to self-train in the title of the codex
* After hearing and approving the report, Evoke Support Train
* Select the Art and a token will be created that you can then give to the Master Teacher.


*• A Teacher may seek the Art of Sphere from any Elder Master Teacher.
===Tasking and Plateauing===
*• The Teacher is required to learn the eligibility and requirements for each Sphere level.
*• The Teacher will be asked to formulate their own sample sphere quests for review.
*• If the Elder Master Teacher feels the teacher is ready, they will be trained in the art of Sphere.


===Sphere Ascension===
* All Teachers and Students must adhere to the following guidelines.
* A Student may have up to 3 active tasks from the same Teacher at a time.
* Students may not have multiple tasks for the same art.
* A Student may report a task as soon as they are ready. If the Student can report sooner than one dream cycle for any art above a plateau of 20, then the task difficulty should be adjusted.
* A Teacher may decide the difficulty of a “To Learn” task. It should challenge the student but not be so difficult that it takes the student weeks to perform.
* Plateau tasks should increase in difficulty as the plateau increases. (Ex: Free Action to 80 should be incredibly more difficult than a Free Action to 10 task.)
* Missions Reward System for Arts and Plateaus


There are now two choices each dreamer has for ascension in Sphere.
* Reward Tokens that have been earned through completion of Missions may be used to purchase arts and plateaus.


*• Option 1: A dreamer may take on a task from a teacher with the art of Sphere that will test their abilities and send them on a quest to earn their ascension to the next sphere. A dreamer, upon completion of the quest, must seek out sphere support tokens from their peers and bring them, along with their quest report, to the sphere teacher for consideration.
* Here are the current costs:
* 2 tokens = Art or Plat to 10 - 30
* 4 tokens = Art or Plat to 40 – 60
* 6 tokens = Art or Plat to 70 – 90


*• Option 2: A dreamer may master their focus and skip the need to embark on a quest. To master one's focus, a dreamer MUST have every focal art plateaued to their current sphere. Any focal art that requires membership in a house to evoke is excluded from this requirement. A dreamer who masters their focus MUST seek an Elder (rainbow halo) FIRST to verify their accomplishment and get a codex of eligibility. The dreamer may then use this codex to gather sphere support tokens from their peers. Upon gathering the required number of supports, the dreamer will bring the codex of eligibility and supports back to any Elder (rainbow halo) to be granted to the actual sphere. You do not need to go to the same Elder you got the codex from. The act of mastering your focus will count as the effort needed to ascend to the next sphere.
==The Role and Requirements of All Master Teachers==


Ex: A Soulmaster that is Orbit 59 and seeking 6th sphere must have every Resilience art plateaued to 50. The exception would be Corrupt Essence as this requires rank in a house to evoke.
* A Master Teacher is a Teacher who has progressed to a higher station of teaching. Master Teachers do not serve as superiors to all other teachers, but instead they serve as guides to the teaching community. Master Teachers have greater experience with tasking and handling students and can provide teachers with invaluable insight and advice on how to approach nearly any teaching situation. Master Teachers must help drive initiatives set forth by the Teaching Elder, Azlan. These initiatives can include, but not be limited to, enhancements of arts, creation of arts, focus guild directives, mentoring new and existing teachers, and pushing for the continued progression of their apprentices.


Sphere Ascension Tasking
===Becoming a Master Teacher===


*• Sphere 1: Should demonstrate understanding of the more basic functions in the Dream. This may be done in an interview but a Sphere Quest stating what was discussed must also be written before the student is granted the Sphere.
*To become a Master Teacher a teacher must meet certain requirements to be considered. Once a teacher meets these requirements, they must schedule an interview with the Teaching Elder, Azlan. The Teaching Elder will confirm eligibility and will then interview the candidate on a variety of teaching-related topics. The Teaching Elder will also take into consideration the past and current continuous efforts of the teacher when making their final decision. If the teacher demonstrates a satisfactory level of knowledge and effort, the Teaching Elder will grant them the art of Train Self.
*• Sphere 2: Demonstrate knowledge that would have been gained from interacting with others. This may be done in an interview but a Sphere Quest stating what was discussed must also be written before the student is granted the Sphere.
*• Sphere 3: Demonstrate knowledge that would have been gained from taking part in a larger event. This may be done in an interview but a Sphere Quest stating what was discussed must also be written before the student is granted the Sphere.
*• Sphere 4: LEAD a Large scale event involving many others.
*• Sphere 5: LEAD or HOST at least three events involving many others. (Events can be a progression event or a tournament as examples)
*• Sphere 6: Event impacting more than one house or group. Should be documented on the public scrolls and usually requires 5 to 6 events to create the whole.
*• Sphere 7: Event impacting the entire City. This should be a significant event that will go down in the History of the City. Should require at least 6 to 7 attempts at what you are trying to accomplish. Documentation on the public scrolls is required for this sphere task.
*• Sphere 8: Dream changing event. Should involve the entire City and benefit it as well. The event should be extremely well known and just as well documented on the public scrolls. Several, at least 7 to 8, attempts should be made before the final result is achieved.
*• Sphere 9: The secondary focus path will serve as a dreamer's task for 9th sphere. Upon completion of their secondary focus, they may freely gather supports from their peers and seek an Elder to ascend to 9th sphere.


Required Number of Sphere Support Tokens
===The Requirements for Master Teacher Eligibility===


*• 1st-3rd Sphere = 0 tokens
* Teachers MUST have a Train level of at least 60
*• 4th Sphere = 2 tokens
* Teachers MUST have the art of Sphere
*• 5th Sphere = 4 tokens
* Teachers MUST have their MAJOR arts equal to the Train level they currently possess.
*• 6th Sphere = 6 tokens
* As an example, a Teacher who has a Train of 70 seeking Master Teacher, MUST have their MAJOR arts plateaued to 70.
*• 7th Sphere = 8 tokens
* The only exception to this is Teachers who received their current sphere within the last 30 days and plateaued their Train to their new sphere level. In this instance, their major arts MUST be equal to the previous Train plateau
*• 8th Sphere = 10 tokens
* Teachers MUST have at least 6 Dreamsoul arts to a minimum of level 50.
*• 9th Sphere = 12 tokens


===Apprenticeship===
===Rules and Regulations for Master Teachers===


*• All Apprentices must be at least 4th sphere.
* The following are to be adhered to by all Master Teachers.
*• Only Elder Master Teachers and MTs can mentor an apprentice. (See Dual Mentorship below)
* Master Teachers MUST actively participate in the initiatives set forth by the Teaching Elder. Master Teachers who fall inactive in their duties will have their Train Self removed.
*• An MT is only allowed one apprentice at a time.
*• The Apprentice and Mentor must spend at least 2 sessions going over general Teaching rules/guidelines (eligibility requirements, activity requirements, progression benchmarks, etc.)
*• After the initial meetings, and if they are still in agreement, the MT and the Apprentice will start their work together. During the next few weeks, the Apprentice is expected to shadow the MT. At first, the MT will “guide” the Apprentice through their style of teaching and how they create certain tasks or decide if a report is sufficient. The Apprentice should be encouraged to offer suggestions, ask questions, critique or offer non-official “alternative” tasks.
*• Once there is a level of mutual confidence, the Apprentice will be asked to come up with the actual task and, pending approval and re-written on a Quest codex by the MT, will give the task to the student to be completed.
*• Regular reports are to be made to the Elder Teaching Lead or Elder Council.
*• When the MT feels that the apprentice is ready, Master Teachers may now train their apprentices in the art of Quest.
*• The granting of Quest will allow the apprentice access to the Apprentice Study and the option to display their Apprentice Halo.
*• The two will work in tandem with the MT approving the tasks that the Apprentice writes. This continues until the MT and the Apprentice feel it is time to take the next step. At that point, the MT will decide if the Apprentice is ready to start writing tasks on their own.
*• The final stage will continue until the MT feels that the Apprentice is ready to be given the Oral portion of the Exam. At this point, the MT and the Apprentice will meet with the Elder Teaching Lead and discuss the journey and then the Apprentice will speak with the Elder Teaching Lead alone.
*• After the oral portion, if passed, the Final written exam will be given. (If more work is to be done, the Apprentice will be sent back to the MT and the three will discuss where help is needed)


Final Written Exam
The initiatives include, but are not limited to the following:


*• The Apprentice needs to come up with their own “New Art”, any focus, sphere, effect etc. Once that is done, then pick 10 (or so) REAL dreamers and write an example task for them to learn the art, being prepared to defend why they did or did not write each task for each person a certain way. The task of the 10 people should say what they did. They are encouraged to interview people and encouraged to pick other dreamers than their friends or housemates.
* Enhancements of arts
*• When the report is given and the samples are looked at, the Elder Team Lead will discuss with the Elder Teaching Team and get input. The final decision is in the hands of the Elder Teaching Leads.
* Creation of arts
*• The Apprentice should take as long as they need to learn all that there is to know about Teaching. The apprenticeship will last at least 4 to 6 weeks, or longer if needed.
* Focus Guild directives
* Mentoring new and existing teachers
* Pushing for the continued progression of their apprentices up until they obtain a Train of 50.
* Pushing for the progress of all Teachers by offering Train plateau tasks when needed.


Dual Mentorship of Apprentices
===Teaching related events===


*• Depending on circumstance or preference, a secondary mentor can be added for extra assistance.
* Master Teachers shall have the same discretion as any other teacher in terms of whom they task or do not task. It is encouraged that a Master Teacher keeps their teaching neutral and available to all, but it is not a requirement.
*• The secondary mentor does not need to be a Master Teacher.
* Master Teachers found to be violating or abusing the Teaching System will be reprimanded up to and/or including the removal of Train, Train Self, and Sphere.
*• Same focus mentoring is very much desired whenever possible, but not required.
*• Azlan is to be informed of ALL mentoring activities.


===Tasking and Plateauing===
===Train Self Process===


*• A Student may have up to 3 active tasks from the same Teacher at a time. They may have multiple tasks from multiple teachers. Exceptions to this rule are tasks for Forge, Train or Sphere.
* Master Teachers may gain support train tokens by completing mini tasks equal in difficulty to a plateau 10 task. These mini tasks can be written by any Teacher, and does not have to specifically come from another Master Teacher.
*• A Student may report a task as soon as they are ready. If the Student can report sooner than one dream cycle, then the task difficulty should be adjusted.
*• A Teacher may decide the difficulty of a “To Learn” task. It should challenge the student but not be so difficult that it takes the student weeks to perform.
*• Plateau tasks should increase in difficulty as the plateau increases. (Ex: Free Action to 80 should be incredibly more difficult than a Free Action to 10.)
*• A Teacher, if found to be violating or abusing the Teaching System, may have their teaching arts removed or suspended at the discretion of the Elder Council and Elder Teaching Lead.


Support Train and Support Sphere Arts
===Train Self Plateau Token Requirements===


*• Any teachers missing these arts are to be directed to an Elder.
* 2 support train tokens = Plat 10
* 3 support train tokens = Plats 20-30
* 4 support train tokens = Plats 40-60
* 5 support train tokens = Plats 70-90


Bequeath
===Convocation of Masters (MT Council)===


*• Any Teacher, Guardian or Ruler missing the art can be given the art. When the task is written, write in the body of the quest whether you’re granting it to a Teacher, Guardian, or Ruler
* Rainbow Halos - These are the Elder Master Teachers. The only limitation to what they can teach is they will not teach house arts.
*• Any other dreamer is allowed to task normally for the art. The only requirement is 3rd sphere.


House Arts
* Azlan -Teaching Elder
* Lumira - Dreamsmith Master
* Zaleria
* Nomad


*• Tasking for house arts is an internal process. The members, seneschal, and Leonard Scruff (in a pinch) may task for any house related art.
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*• Rally is free to learn to any Guardian who does not already have the art.
*• Rally plateaus must be tasked for.


Honoring Quests
* Non-Rainbow Halos - These are the non-Elder Master Teachers. They are limited to what their Train and various art levels allow them to teach, plus they are able to give Train plateaus.


*• If a teacher has been absent for 2 weeks or more, an Elder or MT may honor their quest. If there is any doubt, send the student to an Elder.
* OfF KiLTeR (DS/FS)
*• Only Elders may honor tasks from other Elders
* Jawsman (GK/FS)
* Kelos (DS)
* Hrrum (SM)
* Nathan (SM/FS)
* Ironies II (SM/DS)
* Magnilia (SM/GK)
* CONMAN (GK)


===Forge Talisman===
==The Art of Sphere==


*• All Elders, House Seneschals, and Dreamsmiths may task for the art of Forge Talisman
The art of Sphere allows a Teacher to raise the sphere of an eligible student.


Forge Talisman Task Requirements
===Acquiring the Art of Sphere===


*• Forge Talisman tasks from Learn to a plateau of 40 must not exceed 2 separate parts.
* A Teacher may seek the Art of Sphere from any Elder Master Teacher.
*• Forge Talisman tasks from a plateau of 50 and above must have a minimum of 2 separate parts.
* The Teacher is required to learn the eligibility and requirements for each Sphere level.
*• Forge Talisman task difficulty will not be specifically outlined. Dreamsmiths must use their best judgement.
* The Teacher will be asked to formulate their own sample sphere quests for review.
*• If a Dreamsmith is found to be writing tasks that are too easy or too difficult, they will be offered individual coaching by the Head Dreamsmith, Enoon Enroyeve, or one of their peers who have shown proficiency.
* If the Elder Master Teacher feels the teacher is ready, they will be trained in the art of Sphere.
*• There will be a 3 strike system in place. If any Dreamsmith finds themselves requiring coaching more than 3 times within a reasonable amount of time, their Dreamsmith Mark will be removed.
*If a Dreamsmith has their Mark removed, they are not disqualified from regaining it. They must simply go through the training process again and gain a new endorsement. Once completed, they will be interviewed again.


Current Dreamsmiths
===Sphere Ascension Paths===


*• Liolira
===Tasking===
*• Magnilia
*• Nathan
*• Ironies II


===The Dreamsmith Mark===
* A dreamer may take on a task from a teacher with the art of Sphere that will test their abilities and send them on a quest to earn their ascension to the next sphere. A dreamer, upon completion of the quest, must seek out sphere support tokens from their peers and bring them, along with their quest report, to the sphere teacher for consideration.


*• To be eligible for the Dreamsmith Mark a teacher MUST have at least a Train of 50 and the art of Forge Talisman to 50.
===Sphere Ascension Tasking===
*• A teacher must be sponsored by a current Dreamsmith or an Elder Teacher.
*• Each Dreamsmith or Elder Teacher may have their own requirements above and beyond those listed for a teacher to earn their sponsorship.
*• A teacher will be given training that will familiarize them with the difficulty range for tasking at each plateau.
*• A teacher have at least 3 items of their own personal design on display somewhere within the city.
*• A teacher will then be given an interview by the Head Dreamsmith (TBD) or Esinore.


* Sphere 1: Should demonstrate understanding of the more basic functions in the Dream. This may be done in an interview but a Sphere Quest stating what was discussed must also be written before the student is granted the Sphere.
* Sphere 2: Demonstrate knowledge that would have been gained from interacting with others. This may be done in an interview but a Sphere Quest stating what was discussed must also be written before the student is granted the Sphere.
* Sphere 3: Demonstrate knowledge that would have been gained from taking part in a larger event. This may be done in an interview but a Sphere Quest stating what was discussed must also be written before the student is granted the Sphere.
* Sphere 4: LEAD a Large-scale event involving many others.
* Sphere 5: LEAD or HOST at least three events involving many others. (Events can be a progression event or a tournament as examples)
* Sphere 6: Event impacting more than one house or group. Should be documented on the public scrolls and usually requires 5 to 6 events to create the whole.
* Sphere 7: Event impacting the entire City. This should be a significant event that will go down in the History of the City. Should require at least 6 to 7 attempts at what you are trying to accomplish. Documentation on the public scrolls is required for this sphere task.
* Sphere 8: Dream changing event. Should involve the entire City and benefit it as well. The event should be extremely well known and just as well documented on the public scrolls. Several, at least 7 to 8, attempts should be made before the final result is achieved.
* Sphere 9: The secondary focus path will serve as a dreamer's task for 9th sphere. Upon completion of their secondary focus, they may freely gather supports from their peers and seek an Elder to ascend to 9th sphere.


===Oracle's Gift===
===Sphere Mastery===


*• Dreamers will be gifted the following arts up to their 3rd plateau.
* A dreamer may master their focus and skip the need to embark on a quest. To master one's focus, a dreamer MUST have every focal art plateaued to their current sphere. Any focal art that requires membership in a house to evoke is excluded from this requirement. A dreamer who masters their focus MUST seek an Elder (rainbow halo) FIRST to verify their accomplishment and get a codex of eligibility. The dreamer may then use this codex to gather sphere support tokens from their peers. Upon gathering the required number of supports, the dreamer will bring the codex of eligibility and supports back to any Elder (rainbow halo) to be granted to the actual sphere. You do not need to go to the same Elder you got the codex from. The act of mastering your focus will count as the effort needed to ascend to the next sphere.
*• Flame and Blade arts may be gifted up to 30 by any Teacher as these arts no longer require a focus specific teacher to grant.
* Ex: A Soulmaster that is Orbit 59 and seeking 6th sphere must have every Resilience art plateaued to 50. The exception would be Corrupt Essence as this requires rank in a house to evoke.


===[[Dreamseers]] Only===
===Sphere Support Tokens===


*• [[DreamSeer]]
Required Number of Sphere Support Tokens
*• [[Dreamblade]]
* 1st - 3rd Sphere = 0 tokens
*• [[TranceFlame]]
* 4th Sphere = 2 tokens
*• [[Vision]]
* 5th Sphere = 4 tokens
*• [[Chamele]]
* 6th Sphere = 6 tokens
*• [[Judgment]]
* 7th Sphere = 8 tokens
*• [[Identify]]
* 8th Sphere = 10 tokens
*• [[Identify Curse]]
* 9th Sphere = 12 tokens
*• [[Blast]]


Soulmasters Only
==Special Case Arts==
• SoulMaster
• SoulReaper
• FlameSear
• Drain Self
• Purify
• Restore
• Reweave
• Corrupt Essence
• Poison
• Antidote


Fatesenders Only
===Support Train and Support Sphere===
• FateSender
• FateSlayer
• FlameRuin
• Deafen
• Scare
• Stagger
• Paralyze


GateKeepers Only
* Any teachers missing these arts are to be directed to an Elder.
• GateKeeper
• GateSmasher
• FlameShaft
• Free Action
• Resist Fear
• Protection
• Ward
• Amulet
• Kinesis
• Sprint


Dreamsoul Arts & Non-Focus Specific Arts
===Bequeath===
• Birth Arts (Join Party, Random, Give, Show Talisman, Locate Dreamer, Sense Dreamers, Trail, Meditation, Know, Drain Essence
• Essence Arts (Banish Nightmare, Imprison Nightmare, Cleanse Nightmare)
• Push
• Inscribe
• Soul Evoke
• Newly Awakened
• Sense Datoken
• Sacrifice
• Destroy Talisman
• Mind Blank
• Chaos Well
• Recall
• Translocate


========================================
* Any Teacher, Guardian or Ruler missing the art can be given the art. When the task is written, write in the body of the quest whether you’re granting it to a Teacher, Guardian, or Ruler
Art & Plateau Reward System
* Any other dreamer is allowed to task normally for the art. The only requirement is 3rd sphere.
========================================
Dreamers and Teachers
2 tokens = Learn or Plats to 10 - 30
4 tokens = Plats to 40 – 60
6 tokens = Plats to 70 & Above


Master Teachers*
===House Arts===
2 tokens = Learn or Plats to 10 - 30
4 tokens = Plats to 40 – 60
6 tokens = Plats to 70 & Above


* Master Teachers can use their student's tokens to cover 50% of the cost. Ex: Plat 60 = 2 student / 2 master tokens. Plat 80 = 3 student / 3 master tokens.
* Tasking for house arts is an internal process. The members, seneschal, and Leonard Scruff (in a pinch) may task for any house related art.
* Rally is free to learn to any Guardian who does not already have the art.
* Rally plateaus must be tasked for.


Revised 11/21/2022
==Forge Talisman==
-Esinore
Top
Koi-Trademark
Dreamer
Posts: 16
Joined: Wed Feb 21, 2018 9:20 pm
Character Name(s): Koi-Copyright
Contact: Contact Koi-Trademark
Re: Teaching Standards Update 27Jan2023
Post by Koi-Trademark » Fri Jan 27, 2023 9:13 pm


======================================================
* All Elders, House Seneschals, and Dreamsmiths may task for the art of Forge Talisman
Teachers Requirements and Progression
======================================================
The following are to be adhered to by all Teachers, regardless of orbit, Train ability, rank in factions, etc.
• A Teacher has the freedom, within reason, to grant any task that is of appropriate difficulty for the corresponding student and the Art sought.
• A Teacher has the freedom to accept or deny the report of any student if they feel it is inadequate or insufficient.
• A Teacher has the freedom to teach or not teach whomever they wish. A Teacher may refuse to hear a report from any student.
• A Teacher is expected to actively use their halo. Teachers will lose Quest if they are inactive for 6 months.
• A Teacher will have the freedom to determine who they provide their support train tokens to.
• Train Plateaus to both 10 and 20 are now granted through an interview process.
• Violating or abusing the Teaching System will not be tolerated and violators will be reprimanded up to and/or including the removal of Quest, Train, Train Self, and Sphere.
• All teachers can grant and plateau any blade and flame art regardless of Focus.
• Returning teachers who don’t have Quest can seek any Master Teacher to regain Quest. An Elder is not required.


Train Plateaus
===Forge Talisman Task Requirements===
• A Teacher must have an equal number of Major Arts to the requested Train plateau. If there are not enough Major arts, then Minor arts may be included.


Process of Mini Tasking for Support Train
* Forge Talisman tasks from Learn to a plateau of 40 must not exceed 2 separate parts.
• Evoke Quest, select Support Train and then select the Master. Include the art and plateau in the title. When it is time to grant the support, you activate Support Train and select the art. A token will be made for you.
* Forge Talisman tasks from a plateau of 50 and above must have a minimum of 2 separate parts.
* Forge Talisman task difficulty will not be specifically outlined. Dreamsmiths must use their best judgment.
* If a Dreamsmith is found to be writing tasks that are too easy or too difficult, they will be offered individual coaching by the Head Dreamsmith, Lumira, or one of their peers who have shown proficiency.
* There will be a 3-strike system in place. If any Dreamsmith finds themselves requiring coaching more than 3 times within a reasonable amount of time, their Dreamsmith Mark will be removed.
* If a Dreamsmith has their Mark removed, they are not disqualified from regaining it. They must simply go through the training process again and gain a new endorsement. Once completed, they will be interviewed again.


======================
===Current Dreamsmiths===
Master Teachers
======================
• Those seeking Master status must have a Train of at LEAST 60.
• Those seeking Master status must have the art of Sphere.
• Those seeking Master status must have their MAJOR arts to the Train Level they hold
• Those seeking Master status must have 5 Dreamsoul arts to their Train Level
• Those seeking Master status must be active and participate in the Enhancement, and development of other arts, or improvement of current arts.
-For example, purposes only –
"For example, if we are working on improving Locate Dreamer, you must be active in your participation towards this effort by attending the events, attempts, etc.
(Example- Locate Dreamer- Instant Evoke +1 per plat locate and ability to break through Mindblank %)
• Master Teachers who are deemed inactive will have Train Self removed.
• Master Teachers shall have the same discretion as any other teacher in terms of whom they task or do not task. It is encouraged that a Master Teacher keep their teaching neutral and available to all, but it is not a requirement.
• A Master Teacher is expected to actively use their halo. Periods of inactivity (either absence from the dream in general, or non-use of Train) may result in the removal of Quest, Train, Train Self or Sphere.
Exceptions will be made on a case-by-case basis (We realize life happens)
• Master Teachers found to be violating or abusing the Teaching System will be reprimanded up to and/or including the removal of Train, Train Self, and Sphere.
• Master Teachers may gain support train tokens by completing mini tasks equal in difficulty to a 1st plateau task.
• Master Teachers may task and grant Train plateaus. You must be in party for the Train to work properly.


Train Self Token Requirements
* CONMAN
• 2 support train tokens = Plat 10
* Nathan
• 3 support train tokens = Plats 20-30
* Ironies
• 4 support train tokens = Plats 40-60
* OfF KiLTeR
• 5 support train tokens = Plats 70-90


======================================================
===The Dreamsmith Mark===
Members of the Convocation of Masters
======================================================
Rainbow Halos - Elder Members of the Convocation of Master’s can train any and all arts except house arts, and Dreamsmith/Wordsmith marks.
• Lumira - Dreamsmith Master
• Grandma Jo
• Azlan -Teaching Master


Refer to Forger's Coterie


==Oracle's Gift==


Non-Rainbow Halos - Regular members of the 9th Sphere Club
* Dreamers will be gifted the following arts up to their 3rd plateau.
• Dakkoth(SM/DS)
* Flame and Blade arts may be gifted up to 30 by any Teacher as these arts no longer require a focus specific teacher to grant.
• Thunderman (GK/DS)
* While these arts are free, it's required that teachers are explaining what these arts do, and how they change within the 3 levels,
• Kelos (DS)
• Jawsman (GK)
• Krodoc (GK/DS)
• Magnilia (SM/GK)
• Tember (DS/SM)


===[[Dreamseer]]s Only===


========================
* [[DreamSeer]]
The Art of Sphere
* [[Dreamblade]]
========================
* [[TranceFlame]]
• A Teacher may seek the Art of Sphere from any Elder Master Teacher.
* [[Vision]]
• The Teacher is required to learn the eligibility and requirements for each Sphere level.
* [[Chamele]]
• The Teacher will be asked to formulate their own sample sphere quests for review.
* [[Judgment]]
• If the Elder Master Teacher feels the teacher is ready, they will be trained in the art of Sphere.
* [[Identify]]
* [[Identify Curse]]
* [[Blast]]


========================
===[[Soulmaster]]s Only===
Sphere Ascension
========================
There are now two choices each dreamer has for ascension in Sphere.


• Option 1: A dreamer may take on a task from a teacher with the art of Sphere that will test their abilities and send them on a quest to earn their ascension to the next sphere. A dreamer, upon completion of the quest, must seek out sphere support tokens from their peers and bring them, along with their quest report, to the sphere teacher for consideration.
* [[SoulMaster]]
* [[SoulReaper]]
* [[FlameSear]]
* [[Drain Self]]
* [[Purify]]
* [[Restore]]
* [[Reweave]]
* [[Corrupt Essence]]
* [[Poison]]
* [[Antidote]]


• Option 2: A dreamer may master their focus and skip the need to embark on a quest. To master one's focus, a dreamer MUST have every focal art plateaued to their current sphere. Any focal art that requires membership in a house to evoke is excluded from this requirement. A dreamer who masters their focus MUST seek an Elder (rainbow halo) FIRST to verify their accomplishment and get a codex of eligibility. The dreamer may then use this codex to gather sphere support tokens from their peers. Upon gathering the required number of supports, the dreamer will bring the codex of eligibility and supports back to any Elder (rainbow halo) to be granted to the actual sphere. You do not need to go to the same Elder you got the codex from. The act of mastering your focus will count as the effort needed to ascend to the next sphere.
===[[Fatesender]]s Only===


Ex: A Soulmaster that is Orbit 59 and seeking 6th sphere must have every Resilience art plateaued to 50. The exception would be Corrupt Essence as this requires rank in a house to evoke.
* [[FateSender]]
* [[FateSlayer]]
* [[FlameRuin]]
* [[Deafen]]
* [[Scare]]
* [[Stagger]]
* [[Paralyze]]


Sphere Ascension Tasking
===[[GateKeeper]]s Only===
• Sphere 1: Should demonstrate understanding of the more basic functions in the Dream. This may be done in an interview but a Sphere Quest stating what was discussed must also be written before the student is granted the Sphere.
• Sphere 2: Demonstrate knowledge that would have been gained from interacting with others. This may be done in an interview but a Sphere Quest stating what was discussed must also be written before the student is granted the Sphere.
• Sphere 3: Demonstrate knowledge that would have been gained from taking part in a larger event. This may be done in an interview but a Sphere Quest stating what was discussed must also be written before the student is granted the Sphere.
• Sphere 4: LEAD a Large-scale event involving many others.
• Sphere 5: LEAD or HOST at least three events involving many others. (Events can be a progression event or a tournament as examples)
• Sphere 6: Event impacting more than one house or group. Should be documented on the public scrolls and usually requires 5 to 6 events to create the whole.
• Sphere 7: Event impacting the entire City. This should be a significant event that will go down in the History of the City. Should require at least 6 to 7 attempts at what you are trying to accomplish. Documentation on the public scrolls is required for this sphere task.
• Sphere 8: Dream changing event. Should involve the entire City and benefit it as well. The event should be extremely well known and just as well documented on the public scrolls. Several, at least 7 to 8, attempts should be made before the final result is achieved.
• Sphere 9: The secondary focus path will serve as a dreamer's task for 9th sphere. Upon completion of their secondary focus, they may freely gather supports from their peers and seek an Elder to ascend to 9th sphere.


Required Number of Sphere Support Tokens
* [[GateKeeper]]
• 1st-3rd Sphere = 0 tokens
* [[GateSmasher]]
• 4th Sphere = 2 tokens
* [[FlameShaft]]
• 5th Sphere = 4 tokens
* [[Free Action]]
• 6th Sphere = 6 tokens
* [[Resist Fear]]
• 7th Sphere = 8 tokens
* [[Protection]]
• 8th Sphere = 10 tokens
* [[Ward]]
• 9th Sphere = 12 tokens
* [[Amulet]]
* [[Kinesis]]
* [[Sprint]]


=====================
===[[Dreamsoul]] Arts & Non-Focus Specific Arts===
Apprenticeship
=====================
• All Apprentices must be at least 4th sphere.
• Only Elder Master Teachers and MTs can mentor an apprentice. (See Dual Mentorship below)
• An MT is only allowed up to 2 apprentices at a time. An apprentice may have up to 2 Mentors (approved by Elder)
• The Apprentice and Mentor must spend at least 2 sessions going over general Teaching rules/guidelines (eligibility requirements, activity requirements, progression benchmarks, etc.)
• After the initial meetings, and if they are still in agreement, the MT and the Apprentice will start their work together. During the next few weeks, the Apprentice is expected to shadow the MT. At first, the MT will “guide” the Apprentice through their style of teaching and how they create certain tasks or decide if a report is sufficient. The Apprentice should be encouraged to offer suggestions, ask questions, critique, or offer non-official “alternative” tasks.
• Once there is a level of mutual confidence, the Apprentice will be asked to come up with the actual task and, pending approval and re-written on a Quest codex by the MT, will give the task to the student to be completed.
• Regular reports are to be made to the Elder Teaching Lead or Elder Council.
• When the MT feels that the apprentice is ready, Master Teachers may now train their apprentices in the art of Quest.
• The granting of Quest will allow the apprentice access to the Apprentice Study and the option to display their Apprentice Halo.
• The two will work in tandem with the MT approving the tasks that the Apprentice writes. This continues until the MT and the Apprentice feel it is time to take the next step. At that point, the MT will decide if the Apprentice is ready to start writing tasks on their own.
• The final stage will continue until the MT feels that the Apprentice is ready to be given the Oral portion of the Exam. At this point, the MT and the Apprentice will meet with the Elder Teaching Lead and discuss the journey and then the Apprentice will speak with the Elder Teaching Lead alone.
• After the oral portion, if passed, the Final written exam will be given. (If more work is to be done, the Apprentice will be sent back to the MT and the three will discuss where help is needed)


Final Written Exam
====Birth Arts====
• The Apprentice needs to come up with their own “New Art”, any focus, sphere, effect etc. Once that is done, then pick 10 (or so) REAL dreamers and write an example task for them to learn the art, being prepared to defend why they did or did not write each task for each person a certain way. The task of the 10 people should say what they did. They are encouraged to interview people and encouraged to pick other dreamers than their friends or housemates.
• When the report is given and the samples are looked at, the Elder Team Lead will discuss with the Elder Teaching Team and get input. The final decision is in the hands of the Elder Teaching Leads.
• The Apprentice should take as long as they need to learn all that there is to know about Teaching. The apprenticeship will last at least 4 to 6 weeks, or longer if needed.


Dual Mentorship of Apprentices
* [[Join Party]]
• Depending on circumstance or preference, a secondary mentor can be added for extra assistance.
* [[Random]]
• The secondary mentor does not need to be a Master Teacher.
* [[Give]]
• Same focus mentoring is very much desired whenever possible, but not required.
* [[Show Talisman]]
• Azlan is to be informed of ALL mentoring activities.
* [[Locate Dreamer]]
• Mentoring should be and will be a Symbiotic Relationship. This means while your apprentice may have a halo or earn a halo a Master must continue to foster their growth until their train reaches 50.
* [[Sense Dreamers]]
* [[Trail]]
* [[Meditation]]
* [[Know]]
* [[Drain Essence]]


===============================
====Essence Arts====
Tasking and Plateauing
===============================
• A Student may have up to 3 active tasks from the same Teacher at a time. They may have multiple tasks from multiple teachers. Exceptions to this rule are tasks for Forge, Train, or Sphere.
• A Student may report a task as soon as they are ready. If the Student can report sooner than one dream cycle, then the task difficulty should be adjusted.
• A Teacher may decide the difficulty of a “To Learn” task. It should challenge the student but not be so difficult that it takes the student weeks to perform.
• Plateau tasks should increase in difficulty as the plateau increases. (Ex: Free Action to 80 should be incredibly more difficult than a Free Action to 10.)
• A Teacher, if found to be violating or abusing the Teaching System, may have their teaching arts removed or suspended at the discretion of the Elder Council and Elder Teaching Lead.


Support Train and Support Sphere Arts
* [[Banish Nightmare]]
• Any teachers missing these arts are to be directed to an Elder.
* [[Imprison Nightmare]]
* [[Cleanse Nightmare]]


Bequeath
====Other Arts====
• Any Teacher, Guardian or Ruler missing the art can be given the art. When the task is written, write in the body of the quest whether you’re granting it to a Teacher, Guardian, or Ruler
• Any other dreamer is allowed to task normally for the art. The only requirement is 3rd sphere.


House Arts
* [[Push]]
• Tasking for house arts is an internal process. The members, seneschal, and Leonard Scruff (in a pinch) may task for any house related art.
* [[Inscribe]]
• Rally is free to learn to any Guardian who does not already have the art.
* [[Soul Evoke]]
• Rally plateaus must be tasked for.
* [[Newly Awakened]]
* [[Sense Datoken]]
* [[Sacrifice]]
* [[Destroy Talisman]]
* [[Mind Blank]]
* [[Chaos Well]]
* [[Recall]]
* [[Translocate]]


Honoring Quests
===Art & Plateau Reward System===
• If a teacher has been absent for 2 weeks or more, an Elder or MT may honor their quest. If there is any doubt, send the student to an Elder.
• Only Elders may honor tasks from other Elders


====================
Dreamers and Teachers
Forge Talisman
====================
• All Elders, House Seneschals, and Dreamsmiths may task for the art of Forge Talisman
 
Forge Talisman Task Requirements
• Forge Talisman tasks from Learn to a plateau of 40 must not exceed 2 separate parts.
• Forge Talisman tasks from a plateau of 50 and above must have a minimum of 2 separate parts.
• Forge Talisman task difficulty will not be specifically outlined. Dreamsmiths must use their best judgement.
• If a Dreamsmith is found to be writing tasks that are too easy or too difficult, they will be offered individual coaching by the Head Dreamsmith, Lumira, or one of their peers who have shown proficiency.
• There will be a 3-strike system in place. If any Dreamsmith finds themselves requiring coaching more than 3 times within a reasonable amount of time, their Dreamsmith Mark will be removed.
• If a Dreamsmith has their Mark removed, they are not disqualified from regaining it. They must simply go through the training process again and gain a new endorsement. Once completed, they will be interviewed again.
 
Current Dreamsmiths
• Magnilia
• Nathan
 
The Dreamsmith Mark
• Refer to Forger's Coterie
 
 
=================
Oracle's Gift
=================
Dreamers will be gifted the following arts up to their 3rd plateau.
• Flame and Blade arts may be gifted up to 30 by any Teacher as these arts no longer require a focus specific teacher to grant.


Dreamseers Only
* 2 tokens = Learn or Plats to 10 - 30
• DreamSeer
* 4 tokens = Plats to 40 – 60
• Dreamblade
* 6 tokens = Plats to 70 & Above
• TranceFlame
• Vision
• Chamele
• Judgment
• Identify
• Identify Curse
• Blast
 
Soulmasters Only
• SoulMaster
• SoulReaper
• FlameSear
• Drain Self
• Purify
• Restore
• Reweave
• Corrupt Essence
• Poison
• Antidote
 
Fatesenders Only
• FateSender
• FateSlayer
• FlameRuin
• Deafen
• Scare
• Stagger
• Paralyze
 
GateKeepers Only
• GateKeeper
• GateSmasher
• FlameShaft
• Free Action
• Resist Fear
• Protection
• Ward
• Amulet
• Kinesis
• Sprint
 
Dreamsoul Arts & Non-Focus Specific Arts
• Birth Arts (Join Party, Random, Give, Show Talisman, Locate Dreamer, Sense Dreamers, Trail, Meditation, Know, Drain Essence
• Essence Arts (Banish Nightmare, Imprison Nightmare, Cleanse Nightmare)
• Push
• Inscribe
• Soul Evoke
• Newly Awakened
• Sense Datoken
• Sacrifice
• Destroy Talisman
• Mind Blank
• Chaos Well
• Recall
• Translocate
 
========================================
Art & Plateau Reward System
========================================
Dreamers and Teachers
2 tokens = Learn or Plats to 10 - 30
4 tokens = Plats to 40 – 60
6 tokens = Plats to 70 & Above


Master Teachers*
Master Teachers*
2 tokens = Learn or Plats to 10 - 30
4 tokens = Plats to 40 – 60
6 tokens = Plats to 70 & Above
* Master Teachers can use their student's tokens to cover 50% of the cost. Ex: Plat 60 = 2 student / 2 master tokens. Plat 80 = 3 student / 3 master tokens.
Master Teachers and their Future-
In Light of the availability of Apprentices needing train to 50, I have decided to add a second branch for the Master Teacher Program called Leadership. Demonstrated leadership can be used as a form of apprenticing the city on a large scale versus the intimate relationship that Master's can have with Apprentices. In this Master's that are leaders within the city, leading a house with documented events, leading meetings for the forward growth of the city documented, and leading guilds or adventures documented and showing proven growth for the city, can be used as a form of apprentice ship, towards the path of obtaining and holding the station of Master Teacher.
Master Teachers / or those seeking the station must take on an apprentice- The role of a Master is to Mentor those seeking the station, in addition to their teaching duties.
A Master may take on up to 2 apprentices either not halo or with a halo until that teacher's train reaches the 5th level, at which time Master and Apprentice can decide to part ways or continue that relationship.
At all times a Master should be in mentor/teacher mode meaning your role is to foster growth of others within the city. Foster growth includes a detailed explanation of Oracles and what they mean for the city and its citizens, as well as a detail of the arts being given by the oracle, each level should represent the knowledge you impart while leaving a little to learn for students as they progress in the art.
Masters should have a train at 60 or above and all MAIN FOCUS arts should be equal to that train. While we do not place emphasis on dreamsoul arts, it is required that the 6 most used, and valuable soul arts should be within 1 train plat of their level examples of this are listed below:
Bequeath
Channel
Chaoswell
Destroy Talisman
Distress Call
Forge Talisman
Inscribe
Join Party
Locate Dreamer
Mind Blank
Misdirection
Nightmare Form
Push
Quest
Recall
Sacrifice
Sense Datoken
Soul Shield
Translocate
Masters and Teachers will work together with the citizens of the city to improve these arts that are seen as not worth leveling, as the city grows in power so to will the ability to effect these arts and their abilities. I am posting an example below to get you excited.
Proposed Change
Join Party
Instant Evoke
Faster Evoke
+1 to party total
+1 to party total 2% chance to resist Break Covenant.
Locate Dreamer
Instant Evoke
Faster Evoke
+1 to list storage
+1 to list storage +3% chance to break through Mindblank.
Those teachers that work and direct these changes will be given the art if new for free upon completion or granted a free level if already existed.
Example
Dreamer A and B and C work to enhance Nightmare Form
The Change is a faster evoke, with a new form, 1-29 Emphant 30-59 Bogrom60-89 Agoknight 90+ Shamblix
Dreamers A, B and C will earn one free plat, as long as they participated, educated, and shared this work with the city.


In short activity, and work bring rewards, the Station of Master will and must mean something to both the person with the station, and the city they serve.
* 2 tokens = Learn or Plats to 10 - 30
* 4 tokens = Plats to 40 – 60
* 6 tokens = Plats to 70 & Above


Masters must lead by example, the goal is to make it less likely to need an elder, and place that in the hands of the citizens, with minor Elder oversight, unless we need to step in, lead by example.
Be. Know. Do.


-Azlan
===Also See:===
===Also See:===


[[Teacher]]
[[Teacher]]
[[Master Teacher]]


[[Dual Focus]]
[[Dual Focus]]
[[Oracle's Gift]]


===Reference===
===Reference===


* https://forums.underlight.com/viewtopic.php?f=40&t=10194
* https://forums.underlight.com/viewtopic.php?f=122&t=10649&p=28605&hilit=Teaching+Standards#p28605


[[Category:Game Manual]]
[[Category:Game Manual]]
[[Category:Train & Sphere Tools]]
[[Category:Train & Sphere Tools]]

Latest revision as of 23:58, 12 May 2024

Teachers Requirements and Progression Revised January 28, 2024


The Role and Requirements of All Teachers

  • A Teacher is a dreamer who is responsible for the knowledge and advancement of their fellow dreamers. A teacher is more than just a task giver. A teacher is someone who serves as a guide to all dreamers about the many aspects of the City of Dreams. This includes, but is not limited to sharing the history of our City, explaining current events to new and returning dreamers, help new dreamers acquire their bearings upon entering the city, guiding experienced dreamers in new directions if they are so interested, keeping up to date with the current rules and regulations of tasking and general advancement within the City.

Becoming a Teacher

  • Anyone can be a teacher whether they have a halo or not. All you need to do is go out and provide knowledge to others that they did not have before. However, if you wish to become an ordained teacher and acquire the art of Train for the purpose of having a direct role in the advancement of your fellow dreamers then you must meet these following minimum requirements and go through an Apprenticeship under a Master Teacher mentor.

To become a teaching apprentice you must:

  • Obtained at least 4th sphere.
  • Be accepted or chosen as an apprentice by a Mentor.
  • You can approach any Master Teacher when you feel you are ready and see if they are willing to take you on as their apprentice.
  • Any Master Teacher can approach you and offer to take you on as their apprentice. You are free to accept or decline any such offer, for any reason.
  • Only an Master Teacher can mentor someone for the art of Train
  • Master Teachers are only allowed a maximum of 2 Apprentices at a time.
  • Apprentices can have up to a maximum of 2 Mentors as long as it is approved by the Teacher Elder, Azlan.
  • If there will be 2 Mentors, both Mentors in these cases must communicate with each other to ensure that their shared apprentice remains on track.
  • If there will be 2 Mentors, both Mentors must be in agreement when it comes time to give their apprentice the art of Quest.
  • Regular updates must be provided to the Teacher Elder, Azlan, about the progress of each Apprentice.
  • An apprenticeship doesn’t end with the ordainment of the Apprentice. Mentoring should be a symbiotic relationship, and the Mentor(s) should continue to work with and push the progression of their Apprentice until their Train art reaches level 50.

The Apprenticeship Process

  • The entire apprenticeship should take at least 4 weeks. It may take longer if needed.
  • An Apprentice must spend at least 2 sessions with their Mentor(s) going over general teaching rules and regulations. (This includes everything listed in the entirety of this scroll.)
  • Once the Apprentice can prove adequate knowledge of the rules and regulations for teaching, they will begin shadowing their Mentor(s). This will give them the ability to see the tasking process in action. This is also the point where the Mentor(s) provide their Apprentice with additional insights into the different styles of task writing and their preferred methods of handling their student’s needs and requests. It is recommended that Mentors begin having their students craft a variety of sample tasks for different dreamers, arts, and plateaus to get them comfortable with the process.
  • Once there is a level of mutual confidence, the Apprentice will be asked to come up with the actual task for a student and, pending approval and re-written on a Quest codex by the Mentor, will give the task to the student to be completed.
  • When the Mentor(s) feel that the Apprentice is ready to begin tasking on their own, they may provide their Apprentice with the art of Quest. This will give them the white Apprentice halo and allow them to begin giving tasks on their own, but only within the stipulations set forth by the Mentor(s). (If 2 Mentors, both must be in agreement with the stipulations given to their Apprentice.)
  • Once the Mentor(s) feel that the Apprentice is ready for the Interview portion of the Final Teaching Exam, they will schedule a time to meet with the Teaching Elder, Azlan. During this interview, the Apprentice will be required to answer an array of questions displaying their overall knowledge of teaching. Questions will include anything from rules and regulations, general teaching topics, handling a variety of types of students, and any other teaching related question deemed important at the discretion of the Teaching Elder, Azlan.
  • Upon passing the Interview portion of the Final Teaching Exam, the student will prepare for the Written portion.
  • The Apprentice needs to come up with their own “New Art”, any focus, sphere, effect etc. Once that is done, then pick 10 REAL dreamers and write a sample task for them to learn this art, being prepared to defend why they did or did not write each task for each person a certain way. They are encouraged to interview people and pick dreamers other than their friends or housemates.
  • When the Apprentice has finished their 10 sample tasks, they will schedule a time to meet with the Teaching Elder, Azlan to turn in their sample for final review and discussion. If the Apprentice has passed, they will be eligible for Ordainment at an agreed upon time and place of their choosing.

Rules and Regulations for Teachers

  • The following are to be adhered to by all Teachers, regardless of orbit, Train ability, rank in factions, etc.
  • A Teacher has the freedom, within reason, to grant any task that is of appropriate difficulty for the corresponding student and the Art sought.
  • A Teacher has the freedom to accept or deny the report of any student if they feel it is inadequate or insufficient.
  • A Teacher has the freedom to teach or not teach whomever they wish. A Teacher may refuse to hear a report from any student.
  • A Teacher is expected to actively use their halo. Teachers will lose Quest if they are inactive for 6 months.
  • A Teacher will have the freedom to determine who they provide their support train tokens to.
  • Train Plateaus to both 10 and 20 are granted through an interview process.
  • A teacher must display a satisfactory level of expertise with teaching and tasking that warrants their progression to Train 10 and Train 20.
  • Violating or abusing the Teaching System will not be tolerated and violators will be reprimanded up to and/or including the removal of Quest, Train, Train Self, and Sphere.
  • All teachers can grant and plateau any blade and flame art regardless of Focus.
  • Returning teachers who don’t have Quest can seek any Master Teacher to regain the art of Quest. An Elder is not required, but Master Teachers must ensure that the returning teacher is up to date with the current rules and regulations of teaching before granting them the art of Quest.

Honoring Quests

  • If a teacher has been absent for 2 weeks or more, an Elder or MT may honor their quest. If there is any doubt, send the student to an Elder.
  • Only Elders may honor tasks from other Elders

Acquiring Train Plateaus

  • A Teacher must have an equal number of Major Arts to the requested Train plateau. If there are not enough Major arts, then Minor arts may be included.
  • As an example, a teacher seeking a task to plateau their Train to 40 must have 4 Major Arts to 40.

Support Train and Train Support Tasking Process

  • Any Master Teacher seeking a Support Train Token, may do so from any ordained Teacher.
  • A Master Teacher MUST complete a mini task in order to earn their Support Train Token.
  • Support Train mini tasks will have the difficulty level of a plateau 10 task.

Process of Mini Tasking:

  • Evoke Quest
  • Target the art of Support Train
  • Target the Master Teacher
  • Please the art and plateau they seek to self-train in the title of the codex
  • After hearing and approving the report, Evoke Support Train
  • Select the Art and a token will be created that you can then give to the Master Teacher.

Tasking and Plateauing

  • All Teachers and Students must adhere to the following guidelines.
  • A Student may have up to 3 active tasks from the same Teacher at a time.
  • Students may not have multiple tasks for the same art.
  • A Student may report a task as soon as they are ready. If the Student can report sooner than one dream cycle for any art above a plateau of 20, then the task difficulty should be adjusted.
  • A Teacher may decide the difficulty of a “To Learn” task. It should challenge the student but not be so difficult that it takes the student weeks to perform.
  • Plateau tasks should increase in difficulty as the plateau increases. (Ex: Free Action to 80 should be incredibly more difficult than a Free Action to 10 task.)
  • Missions Reward System for Arts and Plateaus
  • Reward Tokens that have been earned through completion of Missions may be used to purchase arts and plateaus.
  • Here are the current costs:
  • 2 tokens = Art or Plat to 10 - 30
  • 4 tokens = Art or Plat to 40 – 60
  • 6 tokens = Art or Plat to 70 – 90

The Role and Requirements of All Master Teachers

  • A Master Teacher is a Teacher who has progressed to a higher station of teaching. Master Teachers do not serve as superiors to all other teachers, but instead they serve as guides to the teaching community. Master Teachers have greater experience with tasking and handling students and can provide teachers with invaluable insight and advice on how to approach nearly any teaching situation. Master Teachers must help drive initiatives set forth by the Teaching Elder, Azlan. These initiatives can include, but not be limited to, enhancements of arts, creation of arts, focus guild directives, mentoring new and existing teachers, and pushing for the continued progression of their apprentices.

Becoming a Master Teacher

  • To become a Master Teacher a teacher must meet certain requirements to be considered. Once a teacher meets these requirements, they must schedule an interview with the Teaching Elder, Azlan. The Teaching Elder will confirm eligibility and will then interview the candidate on a variety of teaching-related topics. The Teaching Elder will also take into consideration the past and current continuous efforts of the teacher when making their final decision. If the teacher demonstrates a satisfactory level of knowledge and effort, the Teaching Elder will grant them the art of Train Self.

The Requirements for Master Teacher Eligibility

  • Teachers MUST have a Train level of at least 60
  • Teachers MUST have the art of Sphere
  • Teachers MUST have their MAJOR arts equal to the Train level they currently possess.
  • As an example, a Teacher who has a Train of 70 seeking Master Teacher, MUST have their MAJOR arts plateaued to 70.
  • The only exception to this is Teachers who received their current sphere within the last 30 days and plateaued their Train to their new sphere level. In this instance, their major arts MUST be equal to the previous Train plateau
  • Teachers MUST have at least 6 Dreamsoul arts to a minimum of level 50.

Rules and Regulations for Master Teachers

  • The following are to be adhered to by all Master Teachers.
  • Master Teachers MUST actively participate in the initiatives set forth by the Teaching Elder. Master Teachers who fall inactive in their duties will have their Train Self removed.

The initiatives include, but are not limited to the following:

  • Enhancements of arts
  • Creation of arts
  • Focus Guild directives
  • Mentoring new and existing teachers
  • Pushing for the continued progression of their apprentices up until they obtain a Train of 50.
  • Pushing for the progress of all Teachers by offering Train plateau tasks when needed.

Teaching related events

  • Master Teachers shall have the same discretion as any other teacher in terms of whom they task or do not task. It is encouraged that a Master Teacher keeps their teaching neutral and available to all, but it is not a requirement.
  • Master Teachers found to be violating or abusing the Teaching System will be reprimanded up to and/or including the removal of Train, Train Self, and Sphere.

Train Self Process

  • Master Teachers may gain support train tokens by completing mini tasks equal in difficulty to a plateau 10 task. These mini tasks can be written by any Teacher, and does not have to specifically come from another Master Teacher.

Train Self Plateau Token Requirements

  • 2 support train tokens = Plat 10
  • 3 support train tokens = Plats 20-30
  • 4 support train tokens = Plats 40-60
  • 5 support train tokens = Plats 70-90

Convocation of Masters (MT Council)

  • Rainbow Halos - These are the Elder Master Teachers. The only limitation to what they can teach is they will not teach house arts.
  • Azlan -Teaching Elder
  • Lumira - Dreamsmith Master
  • Zaleria
  • Nomad


  • Non-Rainbow Halos - These are the non-Elder Master Teachers. They are limited to what their Train and various art levels allow them to teach, plus they are able to give Train plateaus.
  • OfF KiLTeR (DS/FS)
  • Jawsman (GK/FS)
  • Kelos (DS)
  • Hrrum (SM)
  • Nathan (SM/FS)
  • Ironies II (SM/DS)
  • Magnilia (SM/GK)
  • CONMAN (GK)

The Art of Sphere

The art of Sphere allows a Teacher to raise the sphere of an eligible student.

Acquiring the Art of Sphere

  • A Teacher may seek the Art of Sphere from any Elder Master Teacher.
  • The Teacher is required to learn the eligibility and requirements for each Sphere level.
  • The Teacher will be asked to formulate their own sample sphere quests for review.
  • If the Elder Master Teacher feels the teacher is ready, they will be trained in the art of Sphere.

Sphere Ascension Paths

Tasking

  • A dreamer may take on a task from a teacher with the art of Sphere that will test their abilities and send them on a quest to earn their ascension to the next sphere. A dreamer, upon completion of the quest, must seek out sphere support tokens from their peers and bring them, along with their quest report, to the sphere teacher for consideration.

Sphere Ascension Tasking

  • Sphere 1: Should demonstrate understanding of the more basic functions in the Dream. This may be done in an interview but a Sphere Quest stating what was discussed must also be written before the student is granted the Sphere.
  • Sphere 2: Demonstrate knowledge that would have been gained from interacting with others. This may be done in an interview but a Sphere Quest stating what was discussed must also be written before the student is granted the Sphere.
  • Sphere 3: Demonstrate knowledge that would have been gained from taking part in a larger event. This may be done in an interview but a Sphere Quest stating what was discussed must also be written before the student is granted the Sphere.
  • Sphere 4: LEAD a Large-scale event involving many others.
  • Sphere 5: LEAD or HOST at least three events involving many others. (Events can be a progression event or a tournament as examples)
  • Sphere 6: Event impacting more than one house or group. Should be documented on the public scrolls and usually requires 5 to 6 events to create the whole.
  • Sphere 7: Event impacting the entire City. This should be a significant event that will go down in the History of the City. Should require at least 6 to 7 attempts at what you are trying to accomplish. Documentation on the public scrolls is required for this sphere task.
  • Sphere 8: Dream changing event. Should involve the entire City and benefit it as well. The event should be extremely well known and just as well documented on the public scrolls. Several, at least 7 to 8, attempts should be made before the final result is achieved.
  • Sphere 9: The secondary focus path will serve as a dreamer's task for 9th sphere. Upon completion of their secondary focus, they may freely gather supports from their peers and seek an Elder to ascend to 9th sphere.

Sphere Mastery

  • A dreamer may master their focus and skip the need to embark on a quest. To master one's focus, a dreamer MUST have every focal art plateaued to their current sphere. Any focal art that requires membership in a house to evoke is excluded from this requirement. A dreamer who masters their focus MUST seek an Elder (rainbow halo) FIRST to verify their accomplishment and get a codex of eligibility. The dreamer may then use this codex to gather sphere support tokens from their peers. Upon gathering the required number of supports, the dreamer will bring the codex of eligibility and supports back to any Elder (rainbow halo) to be granted to the actual sphere. You do not need to go to the same Elder you got the codex from. The act of mastering your focus will count as the effort needed to ascend to the next sphere.
  • Ex: A Soulmaster that is Orbit 59 and seeking 6th sphere must have every Resilience art plateaued to 50. The exception would be Corrupt Essence as this requires rank in a house to evoke.

Sphere Support Tokens

Required Number of Sphere Support Tokens

  • 1st - 3rd Sphere = 0 tokens
  • 4th Sphere = 2 tokens
  • 5th Sphere = 4 tokens
  • 6th Sphere = 6 tokens
  • 7th Sphere = 8 tokens
  • 8th Sphere = 10 tokens
  • 9th Sphere = 12 tokens

Special Case Arts

Support Train and Support Sphere

  • Any teachers missing these arts are to be directed to an Elder.

Bequeath

  • Any Teacher, Guardian or Ruler missing the art can be given the art. When the task is written, write in the body of the quest whether you’re granting it to a Teacher, Guardian, or Ruler
  • Any other dreamer is allowed to task normally for the art. The only requirement is 3rd sphere.

House Arts

  • Tasking for house arts is an internal process. The members, seneschal, and Leonard Scruff (in a pinch) may task for any house related art.
  • Rally is free to learn to any Guardian who does not already have the art.
  • Rally plateaus must be tasked for.

Forge Talisman

  • All Elders, House Seneschals, and Dreamsmiths may task for the art of Forge Talisman

Forge Talisman Task Requirements

  • Forge Talisman tasks from Learn to a plateau of 40 must not exceed 2 separate parts.
  • Forge Talisman tasks from a plateau of 50 and above must have a minimum of 2 separate parts.
  • Forge Talisman task difficulty will not be specifically outlined. Dreamsmiths must use their best judgment.
  • If a Dreamsmith is found to be writing tasks that are too easy or too difficult, they will be offered individual coaching by the Head Dreamsmith, Lumira, or one of their peers who have shown proficiency.
  • There will be a 3-strike system in place. If any Dreamsmith finds themselves requiring coaching more than 3 times within a reasonable amount of time, their Dreamsmith Mark will be removed.
  • If a Dreamsmith has their Mark removed, they are not disqualified from regaining it. They must simply go through the training process again and gain a new endorsement. Once completed, they will be interviewed again.

Current Dreamsmiths

  • CONMAN
  • Nathan
  • Ironies
  • OfF KiLTeR

The Dreamsmith Mark

Refer to Forger's Coterie

Oracle's Gift

  • Dreamers will be gifted the following arts up to their 3rd plateau.
  • Flame and Blade arts may be gifted up to 30 by any Teacher as these arts no longer require a focus specific teacher to grant.
  • While these arts are free, it's required that teachers are explaining what these arts do, and how they change within the 3 levels,

Dreamseers Only

Soulmasters Only

Fatesenders Only

GateKeepers Only

Dreamsoul Arts & Non-Focus Specific Arts

Birth Arts

Essence Arts

Other Arts

Art & Plateau Reward System

Dreamers and Teachers

  • 2 tokens = Learn or Plats to 10 - 30
  • 4 tokens = Plats to 40 – 60
  • 6 tokens = Plats to 70 & Above

Master Teachers*

  • 2 tokens = Learn or Plats to 10 - 30
  • 4 tokens = Plats to 40 – 60
  • 6 tokens = Plats to 70 & Above


Also See:

Teacher

Master Teacher

Dual Focus

Oracle's Gift

Reference