Difference between revisions of "FlameShaft"

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Travels the length of the room or until the burst hits a solid object.
Travels the length of the room or until the burst hits a solid object.
Also see [[Flame]].


===Plateau Effect===
===Plateau Effect===
Line 84: Line 86:
While casting the [[FlameShaft]], the evoker must remain motionless, or the art fails.
While casting the [[FlameShaft]], the evoker must remain motionless, or the art fails.


Reference: http://www.angelfire.com/ab7/dranak/Arts/arts-gk.htm#Flameshaft
===References===
 
*http://www.angelfire.com/ab7/dranak/Arts/arts-gk.htm#Flameshaft
*https://web.archive.org/web/20021031222655/http://members.cox.net/radiance/arts_flameshaft.html


[[Category:Arts]]
[[Category:Arts]]

Latest revision as of 08:27, 25 April 2021

Art Statistics

Focus: Willpower (Major)
Cost: 2
Orbit Required: 1
Affected: Target
Duration: Instant

Description

This art is the basic 'ranged' weapon, of a GateKeeper, very similar to that of a Chakram.

The casting cone, can be used as a reticule for targeting.

Travels the length of the room or until the burst hits a solid object.

Also see Flame.

Plateau Effect

The projectile varies in strength and color as the art is Plateaued to higher levels as shown below:

Plateau Damage Projectile Colour
0 - 9
1 - 4
Cyan/Chalk
10 - 19
2 - 6
Cyan
20 - 29
5 - 10
Cyan
30 - 39
7 - 12
Ruby
40 - 49
7 - 18
Gold
50 - 59
9 - 23
Gold/Fire
60 - 69
9 - 28
Jade
70 - 79
11 - 30
Jade/Teal

Art Research

Art History

FlameShaft was developed around the same time as the other flame arts, and was the third. It was created by Aethir, who after seeing Balthus and Tenrik's efforts, decided he could outdo them both. Only taking a week, for he had both of their notes, he finally had the skill necessary to control its flame. He then proceeded to teach it to his students, and won the first "Flamewar" by hurling a boulder across the finish line, before either Balthus or Tenrik did.. He was widely acclaimed as a master Gatekeeper for his work.

Researched by Ballaster

Notes

While casting the FlameShaft, the evoker must remain motionless, or the art fails.

References