Difference between revisions of "Emancipators of Men"
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Generals: [[Terelius Ignium]] | Generals: [[Terelius Ignium]] | ||
Active Trinity Knights: [[Heaven Alexis]], [[Loroc]], [[Chaste | Active Trinity Knights: [[Heaven Alexis]], [[Loroc]], [[Chaste]] | ||
Inactive Trinity Knights: [[Yuritau]], [[Nathan]], [[Naphtali]], [[Elle]], [[Jade]], [[Jaden]], [[Kereal]], [[Richard Church]] | Inactive Trinity Knights: [[Yuritau]], [[Nathan]], [[Naphtali]], [[Elle]], [[Jade]], [[Jaden]], [[Kereal]], [[Richard Church]], [[Cronides]] | ||
Past Leaders: [[Kira Windveil]], [[Jaden]], [[Oliver Sand]], [[Mays]], [[Naphtali]] | Past Leaders: [[Kira Windveil]], [[Jaden]], [[Oliver Sand]], [[Mays]], [[Naphtali]] |
Revision as of 09:17, 9 February 2010
The EoM is a house devoted to Responsible Freedom in the dream. They fight through any means necessary to achieve freedom for all. They have out lasted their old enemies which included the Sect of the Prudent (The Sect) and The Cult of Bashir (CoB) and have often allied with the Emergence Academy (EA). They are currently led by Krodoc and his General Niral Shambari. The house structure is divided into three branches: Warrior, Knowledge, and Diplomats.
Guide: Sebastian
Commander: Krodoc
Generals: Terelius Ignium
Active Trinity Knights: Heaven Alexis, Loroc, Chaste
Inactive Trinity Knights: Yuritau, Nathan, Naphtali, Elle, Jade, Jaden, Kereal, Richard Church, Cronides
Past Leaders: Kira Windveil, Jaden, Oliver Sand, Mays, Naphtali
Past Guides: Gharod, Geiru Kallum, Buritar
House Charter
The Emancipated strive to provide those that act responsibly the right, and ability, to act and speak freely. We will always strive to protect those who cannot defend themselves, to stand up as the cities defenders, and to stand between the weak and the wicked. The Emancipated are to be pillars of the community; revered for their honor, honesty, compassion and integrity.
Members are expected to abide by the decisions of the leadership and to treat one another with respect at all times, even when our ideas are not necessarily united. Members are also expected to defend the House, its Members, and its cause as needed, be it physically or ideologically.
Should the leadership suspect a member of treason, the leadership reserves the right to demote first and discuss the matter at length with the accused after the fact. Should the leadership find they are wrong in their accusations, the accused will be re-initiated without additional requirements.
The Commander, or Ruler, of the House is to set an example for the rest of the House. The Commander is above no duty, and is expected to assist in every need of the House. He/she will be recognized, and respected, as the one that has been selected to guide and make decisions about where the house should be headed, and what needs to be done.
Generals, or Guardians, are expected to serve as the Commanders right hand, and should be a pinnacle of honor and virtue. Generals are expected to take part in the decision making processes set forth by the Commander. They are also to act as a liason between the Trinity Knights and the Commander. General's are above no duty and are expected to assist in every need of the House.
Trinity Knights, or Initiates, are the backbone of the House and are expected to uphold the highest standards of honor and integrity at all times. It is their responsibility to present the leadership with ideas and theories that further progress the efforts of the Emancipated. It is also upon them to report any injustices they witness within the city, so that the House can act upon them as required.
Vacant positions within the House leadership will be voted upon by all. A majority vote is required for appointments to be made. Should a majority vote not be handed down, the leadership will make appointments as deemed necessary and appropriate. The leadership reserves the right to freely appoint titles to members for their individual efforts, duties and goals
House Paths
Warrior: The Warrior path in the house is quite simple. Those who follow this path ensure that all members understand and execute any offensive or defensive action that house may take. They ensure that the house armories and vaults are well stocked with the best items available. They help with training of the members, as well as each other. They fight together, with one purpose.
Knowledge: The Knowledge path works together to bring about change within the city through knowledge gained from tasking, exploration, experiments, and simple study. The Knowledge path is in charge of house mentoring, and ensures that all know remain up to date with the happenings of the city.
Diplomats: The path of the Diplomats assist in ambassadorial duties, as well keeping an eye on the actions of other houses. Using information from those representing other houses, the Diplomats seek alliances, or notify the house of any action they see as strange, or suspicious.
House Artifact
Tablet of Freedom: A tablet of moderate size; heavy, but manageable; made of marble with the engraving "Freedom, and the Good of All." Its colors of sand, clay, and specks of blue are variegated throughout.
The artifact was originally found in several pieces. Zar'tenya found a few just before the Great Awakening and the remaining two pieces were found by groups of EoM supporters led by herself and Gharod on the Trinity Plains a few days after the Great Awakening. After an evening full of conflict with their rivals, the Sect of the Prudent, the pieces of the tablet were reunited on the EoM facade.
House Founding
After Idoaclese was murdered his ideals were left up to interpretation. Two dreamers in particular, Igteus and Gharod, came head to head as a result of their interpretations. Each accused the other of twisting Idoaclese's philosophies for personal gain. Many battles were fought between the two and their friends. Both groups worked hard to open one of the bastions located at the end of a plane so that they might gain a defensive upper hand. Igteus and his group opened the Sect of the Prudent at the end of the Lambent Flats first but much progress had already been made by Gharod and his friends in learning how to open the bastion at the top of the Trinity Planes.
Skirmishes over their competing interpretations continued to escalate up until the Great Awakening when three of Gharod's comrades and two of Igteus' comerades inexplicably disappeared during a great battle in which the master teachers were forced to intervene. The Masters said that if they didn't intervene to stop the battle it would have continued to encompass the whole city and threaten to destroy it. One day later Gharod and Zar'tenya had the chance to return to searching for the last two pieces of the artifact which they believed, once restored, would empower them to open the doors to the bastion and be a source of hope and strength for the Emancipators. The last two pieces were found on the Trinity Planes with help of some of the young pledges. Once the pieces were joined and the artifact emanated with power the doors to the bastion opened and Gharod had the ability to give crests to those who would pledge their allegiance.
Thus began a new chapter in the fight for freedom.
First Knights: Midrain, Kira Windveil, and Sylas Prium
First Ruler: Kira Windveil
First Seneschal: Gharod
House Art
Shield of Freedom Protects the target dreamer against Paralyze, Stagger, Scare, Curse, and Poison.
--House Artifact, Founding, and Art submitted by Crescendo. Current updates submitted by Krodoc.