Recharge

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Art Statistics

Focus: insight (Major)
Cost: 15
Orbit Required: 40
Affected: Target Talisman

Duration

Instant.

Description

Adds charges to a talisman until it reaches maximum charges allowed.

Plateau Effect

Decreased evoke time.

Decreased chance of backfire (1% per plateau).

The maximum amount of charges that can be added to the target item (per evoke) increases by 1 per plateau.


Plateau Backfire % Charges added
0 - 9 10 % 1
10 - 19 9 % 1-2
20 - 29 8 % 1-3
30 - 39 7 % 1-4
40 - 49 6 % 1-5
50 - 59 5 % 1-6
60 - 69 4 % 1-7
70 - 79 3 % 1-8
80 - 89 2 % 1-9
90 - 99 1 % 1-10

Art Research

A Dreamseer summons chaos and directs it towards the middle (the hole) of the talisman. Seeing that talismans are fragile items, no miscalculation is acceptable. If one part of the talisman receives more chaos than another part, it is highly likely that the attempt at recharging will backfire resulting in a weaker talisman than when the attempt was made. If for some reason, the Dreamseer is unable to control the flow of chaos and overflows or underflows the stream to the talisman, the talisman will be destroyed.

Art History

Recharge was invented by the ancient Master Elder DreamWright and Dreamsmith, Ibioc. Recharge was one of the latter arts to be invented during the desperation just before The Great Loss when the Nightmare Wars were at their height. Recharge transmutes Insight energies using the Dreamseer's intuitive understanding of items into additional charges of whatever elemental energy a charge item needs.


Art History 2: Though many believe that the Dreamsmith of Insight was responsible for the creation of the art of Recharge, it was not his invention, though one could say that the discovery of the art was his. Albestor, Dibauda's apprentice, had created an art that had similar properties to that of recharge. Being Dibauda's student, he knew too that he would be sought out and Dreamstruck as he was still a threat to the Dreamstrike masters.

However, the love Albestor felt for the dream was so great that he did not fear for being Dreamstruck, but he felt a heavy sense of loss for not having any way of dreamers being able to show other people in his shard any proof of the dreams existence, or being able to pass down his knowledge to others so that they may, one day, enter the dream. Albestor put many days and nights of thought into what he may be able to bring back to his shard.

He discovered that by adding his own Insight, combined with the Dreamsoul that surrounded him everywhere in the dream, he was able to strengthen items, and make them more durable. He conducted many experiments with as many items as he could find. He found that items he loved best were the items that held the most meaning to him. He recharged 3 items to a strength higher and stronger than that of the best abyss shield there was. The first item was a imprisoned essence token given to him in his youth by a Soulmaster Dreamsmith.

The second was his own essence, which bore his likeness, and the third was a rough scrawling of some of the teachings of DiBauda. From there, grasping 1 item each dream, and channeling his insight and Dreamsoul into an item to proportions never before and never again seen he woke. Legend has it that these 3 items disappeared from the dream, and that he was able to carry these items back to his shard, though they have never been substantiated.

His discoveries he scrawled upon a wall in Evernight plateau, where he was discovered by the Dreamstrike masters. Upon their discovery, they pursued him down Evernight, and Dreamstruck him. Only one dreamer discovered his writings before they were lost.

Ibioc did not fully understand the purpose of these writings, and changed the amount of Insight used to create the art we now know as Recharge. Ibioc at first denied the works as his own, but rumors travel faster than even the fastest of dreamers, and eventually could not dispute the creation of the art as his own.

Researched by OfF KiLTeR

Notes: Recharging a codex will result in temporary charges that are seen by the evoker only. For example, if you recharge a codex that has 50 charges to 60, you will be able to see the extra 10 charges, but as soon as you give the codex away, drop the codex, or wake, the charges will return to 50. There is a 1% possibility per evoke that recharge will destroy the item.

There is a (10% - plateau) chance (i.e.. Recharge at 0-9 would fail 10% of the time, at 10-19 it would be 9%) that the recharge attempt will backfire and remove 10 charges from the item. If the number of charges falls to 0 or below, the item is destroyed. When recharging these items, the avatar doing the recharges will only be able to see the additional charges. When the dreamer wakes, or these items are dropped or given away, the item returns to its original charges. Any charges added to these items are temporary.


Notes

There is a 1% chance, per evoke, that Recharge will destroy the item.

There is also a chance of backfire, starting at 10%. This will remove ten charges from the item instead of the usual effect. If an item's charges drop below 1, it is destroyed.

Maximum Charges per Talisman

Item Max Charges
Alteror 24
Amulet N/A
Blade N/A
Chakram 49
Charm 99
Codex 99
Elemen 24
Essence 99
Cleansed Nightmare Token 99
Imprisoned Nightmare Token 99
Banished Nightmare Token 99

References