Difference between revisions of "Category:Dream Planes"

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* Threshold
* Threshold
Upon entering the city a dreamer finds himself/herself in the Courtyard of Awakening where s/he can decide which open threshold to enter. Currently, the Emancipators of Men, the Sect of the Prudent, and the Cult of Bashir are the only open houses and, subsequently, the only thresholds accessible from the Courtyard of Awakening. There are eight thresholds (corresponding with the eight houses) connected by halls. Within each house threshold there is a portal to the corresponding house plane, direct access to within the house itself (only accessible by members of that house), and a hall on each side. Every other hallway will afford you access either to the Library or Threshold Pits.  
Upon entering the city a dreamer finds himself/herself in the Courtyard of Awakening where s/he can decide which open threshold to enter. Currently, the Emancipators of Men, the Sect of the Prudent, and the Cult of Bashir are the only open houses and, subsequently, the only thresholds accessible from the Courtyard of Awakening. There are eight thresholds (corresponding with the eight houses) organized in a circle and connected by halls. Within each house threshold there is a portal to the corresponding house plane, direct access to within the house itself (only accessible by members of that house), and a hall on each side. Every other hallway will afford you access either to the Library or Threshold Pits.  
Only open house's threshold's are sanctuaries.
Only open house's threshold's are sanctuaries.


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* Threshold Pits
* Threshold Pits
* Threshold Caves


* Lower Lambent Flats
* Lower Lambent Flats
The turf here is lush and springy, suggestive of marshy conditions. A cool breeze carries the scent of exotic flowers and the cries of birds. A crystalline stream forms a path leading to the House of Sect of the Prudent.
- ''The turf here is lush and springy, suggestive of marshy conditions. A cool breeze carries the scent of exotic flowers and the cries of birds. A crystalline stream forms a path leading to the House of Sect of the Prudent.''


* Edgeward Barrows
* Edgeward Barrows
A wasteland of stone and sand stretches before you. The air is dry and hot. Ancient mounds, worn by time, dot the landscape. A carefully fitted stone path meanders among the natural splendors on its way to the Edgeward Stronghold.
- ''A wasteland of stone and sand stretches before you. The air is dry and hot. Ancient mounds, worn by time, dot the landscape. A carefully fitted stone path meanders among the natural splendors on its way to the Edgeward Stronghold.''


* Mt. Illapse
* Mt. Illapse
Massive rock walls rise up to delineate a path along an escarpment. Strong winds gust from time to time, causing you to bend against their force. The footpath up the mountain is worn from countless travelers' steps on its way to the Illapse Stronghold.
- ''Massive rock walls rise up to delineate a path along an escarpment. Strong winds gust from time to time, causing you to bend against their force. The footpath up the mountain is worn from countless travelers' steps on its way to the Illapse Stronghold.''


* Upper Basin Of Stars
* Upper Basin Of Stars
Graceful arches turn your eyes up to the stars of a pastel sky. A warm and gentle breeze that carries the scent of flowers and waterfalls sighs gently through the grasses. A pathway of polished stone leads onward to the Upper Basin Stronghold.
- ''Graceful arches turn your eyes up to the stars of a pastel sky. A warm and gentle breeze that carries the scent of flowers and waterfalls sighs gently through the grasses. A pathway of polished stone leads onward to the Upper Basin Stronghold.''


* Lower Umbric Plains  
* Lower Umbric Plains  
Plantlife of all varieties covers ground and walls. A hazy sky casts muted light and long shadows. A small warm breeze whispers as an indistinct path makes its way in and out of dark tunnels on its way to the Upper Umbric Stronghold.
- ''Plantlife of all varieties covers ground and walls. A hazy sky casts muted light and long shadows. A small warm breeze whispers as an indistinct path makes its way in and out of dark tunnels on its way to the Upper Umbric Stronghold.''


* West Valley Of Totality  
* West Valley Of Totality  
A deep grand valley opens before you. High above the winds howl like the clamor of battle, while below all is hushed silence. Gigantic monuments of stone, formed in impossible shapes, mark the path leading to the East Valley Stronghold.
- ''A deep grand valley opens before you. High above the winds howl like the clamor of battle, while below all is hushed silence. Gigantic monuments of stone, formed in impossible shapes, mark the path leading to the East Valley Stronghold.''


* Evernight Plateau
* Evernight Plateau
Scorched and blackened earth spreads out before you. The gloomy sky hangs low and heavy, blanketing the land in perpetual twilight. An ancient path, clear of ash, leads through the darkened realm towards Evernight Stronghold.
- ''Scorched and blackened earth spreads out before you. The gloomy sky hangs low and heavy, blanketing the land in perpetual twilight. An ancient path, clear of ash, leads through the darkened realm towards Evernight Stronghold.''


* Trinity Fields
* Trinity Fields
Columns of rock rise up from the grassy plains. The sounds of myriad insects makes a perpetual hum. A rough dirt track wends its way past open fields, dank caves, and swift flowing rivers to make its way to the House of Emancipators of Men.
- ''Columns of rock rise up from the grassy plains. The sounds of myriad insects makes a perpetual hum. A rough dirt track wends its way past open fields, dank caves, and swift flowing rivers to make its way to the House of Emancipators of Men.''
 
* Lost Caves


== - Sphere 1 Accessible (orbits 10-19)==
== - Sphere 1 Accessible (orbits 10-19)==

Revision as of 05:53, 11 February 2008

A Plane is an area of Underlight composed of multiple rooms separated by portals. Access to planes or specific rooms in planes can be determined by spheres earned, house membership, or other special memberships such as guilds. One area of the plane called The Unknown is only accessible by GM invitation.

- Unsphered Accessible (orbits 0-9)

  • Threshold

Upon entering the city a dreamer finds himself/herself in the Courtyard of Awakening where s/he can decide which open threshold to enter. Currently, the Emancipators of Men, the Sect of the Prudent, and the Cult of Bashir are the only open houses and, subsequently, the only thresholds accessible from the Courtyard of Awakening. There are eight thresholds (corresponding with the eight houses) organized in a circle and connected by halls. Within each house threshold there is a portal to the corresponding house plane, direct access to within the house itself (only accessible by members of that house), and a hall on each side. Every other hallway will afford you access either to the Library or Threshold Pits. Only open house's threshold's are sanctuaries.

  • The Library
  • Threshold Pits
  • Threshold Caves
  • Lower Lambent Flats

- The turf here is lush and springy, suggestive of marshy conditions. A cool breeze carries the scent of exotic flowers and the cries of birds. A crystalline stream forms a path leading to the House of Sect of the Prudent.

  • Edgeward Barrows

- A wasteland of stone and sand stretches before you. The air is dry and hot. Ancient mounds, worn by time, dot the landscape. A carefully fitted stone path meanders among the natural splendors on its way to the Edgeward Stronghold.

  • Mt. Illapse

- Massive rock walls rise up to delineate a path along an escarpment. Strong winds gust from time to time, causing you to bend against their force. The footpath up the mountain is worn from countless travelers' steps on its way to the Illapse Stronghold.

  • Upper Basin Of Stars

- Graceful arches turn your eyes up to the stars of a pastel sky. A warm and gentle breeze that carries the scent of flowers and waterfalls sighs gently through the grasses. A pathway of polished stone leads onward to the Upper Basin Stronghold.

  • Lower Umbric Plains

- Plantlife of all varieties covers ground and walls. A hazy sky casts muted light and long shadows. A small warm breeze whispers as an indistinct path makes its way in and out of dark tunnels on its way to the Upper Umbric Stronghold.

  • West Valley Of Totality

- A deep grand valley opens before you. High above the winds howl like the clamor of battle, while below all is hushed silence. Gigantic monuments of stone, formed in impossible shapes, mark the path leading to the East Valley Stronghold.

  • Evernight Plateau

- Scorched and blackened earth spreads out before you. The gloomy sky hangs low and heavy, blanketing the land in perpetual twilight. An ancient path, clear of ash, leads through the darkened realm towards Evernight Stronghold.

  • Trinity Fields

- Columns of rock rise up from the grassy plains. The sounds of myriad insects makes a perpetual hum. A rough dirt track wends its way past open fields, dank caves, and swift flowing rivers to make its way to the House of Emancipators of Men.

  • Lost Caves

- Sphere 1 Accessible (orbits 10-19)

- Sphere 2 Accessible (orbits 20-29)

- Sphere 3 Accessible (orbits 30-39)