Difference between revisions of "Sanctuary"

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Each Stronghold has a [[sanctuary]] within it to provide protection for the members. These [[sanctuaries]] are open for house members only.
Each Stronghold has a [[sanctuary]] within it to provide protection for the members. These [[sanctuaries]] are open for house members only.


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The [[Library of Thornhaven]] contains [[portal]]s for nine study halls. Each sphere hall is a [[sanctuary]] and has three rooms. Often histories, art details, and philosophic dissertations are recorded on codii and stored in the study halls.
The [[Library of Thornhaven]] contains [[portal]]s for nine study halls. Each sphere hall is a [[sanctuary]] and has three rooms. Often histories, art details, and philosophic dissertations are recorded on codii and stored in the study halls.
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Revision as of 11:20, 20 July 2024

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A sanctuary is a place of rest and recuperation. It provides several effects beneficial to dreamers.
Upon entering a sanctuary, soulspheres are restored to coherence.
No hostile actions may be undertaken within a sanctuary.
This includes the swinging of a blade and the evoking of hostile arts such as Push and Flame.
In general, any Darkmare or Datoken that enters a sanctuary will be damaged continuously until they either leave, or collapse.


Each Stronghold has a sanctuary within it to provide protection for the members. These sanctuaries are open for house members only.


The Library of Thornhaven contains portals for nine study halls. Each sphere hall is a sanctuary and has three rooms. Often histories, art details, and philosophic dissertations are recorded on codii and stored in the study halls.


Function

Sanctuaries serve as resting places for dreamers, particularly when nightmares are around. Since the mares will not enter, it gives the dreamers a place to escape to, recover in, or to organize attacks.

When a group of dreamers holds an organised gathering, and house restrictions are not in place, sanctuaries are often used. This provides the participants with protection from surprise attacks, and can also serve as a mediation ground for more serious discussions.

History

Klin Benfar, a Master Dreamwright Elder whose powers far surpassed any of the Dreamwrights or Dreamsmiths, took the first step toward protecting the dreamstate from the Mares when he developed the first Sanctuary. The ambient essence of the Sanctuary area prevented aggressive actions and caused searing pain to any Mare who entered it. Klin Benfar and his apprentices constructed Sanctuaries throughout the dreamstate. Using the Sanctuaries, the Dreamers finally had a foothold with which to stand against the destructive tide of marauding Mares.

Gallery


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Threshold, Gateway to the Dream City

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Secluded Sanctuary in Upper Basin of Stars

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Royal Gardens is located in The Kingdom


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Akkadian's Study is located in The Teaching Guild


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Sanctuary in East Valley of Totality

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City Park in Upper Umbric Plains


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North Sanctuary in Lost Caves

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WishBringer's Ice Palace in Middle Basin of Stars

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Sanctuary in Evernight Plateau

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Wordsmith Guild in Trinity Plains

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Sanctuary in Lower Umbric Plains

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Sanctuary of Dona Cleoperra in Trinity Walk

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Sapphire Reprieve in Lost Sea

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Chaos Breach in Lower Palisade

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Dueler's Respite in Threshold Pits

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South Sanctuary in Ossuary of Dread

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Peaceful Retreat in Trinity Fields

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Sanctuary in West Valley of Totality

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Sanctuary in Albino Caves

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The Garrison in Upper Umbric Plains

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South Sanctuary in Trinity Fields

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Sanctuary in Edgeward Barrows

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North Sanctuary in Ossuary of Dread

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The Poisoned Well in Lost Sea

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Haven of Edgeward in Edgeward Barrows

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Illapse Sanctuary in Mt. Illapse

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Upfalls Sanctuary in Lower Lambent Flats

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Yissen Reprieve in Lower Palisade

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Sanctuary of Sarsipious in West Valley of Totality

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The Tower in Primordial Breach

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The Operation Room in The Conclave

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Sanctuary in Cenotaph of Dread

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Thornhaven's Gathering in Threshold


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Edgeward Barrows Exit in Lower Cairn of Sorrow

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Tranquil Basilica in Lightless Hollow



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The Jagged Steps in Threshold Pits

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Sanctuary in Trinity Plains