Forger's Guild

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Forger's Guild Charter

Statement of Purpose

We are the guardians of our craft, through which others may see and view the epitome of creation. We should be paragons of that which is expected by exceeding all standards set for others to follow.

Joining the Guild

Any current or prospective Forger is permitted to join the Guild itself. Membership does not require anything beyond a willingness to create something new.

To become a DreamSmith, a member of the Forging Guild must:

  • Lead a minimum of three events pertaining to Forge to demonstrate your knowledge, ability, and willingness to further Forge.
  • Once complete, seek the active DreamSmiths for their support to take to Ethor Frilg.
  • It would be a good idea for a prospective DreamSmith to have an idea of how they wish to teach the Art of Forge Talisman and to wrap their idea around their unique perspective for the teaching and use of the art prior to seeking support.
  • Prospective DreamSmiths who have been found to violate the form-less item rule must submit themselves to the DreamSmith Council. The DreamSmith Council will assign a set of taskings for the prospective DreamSmith to undergo prior to receiving the Mark. There will also be a three month penalty period from when the Prospective DreamSmith first begins to seek the DreamSmith Mark.

DreamSmith Rules

The creation of Formless items for anything beyond immediate, short-term use is deemed to be abuse of the art and a violation for a DreamSmith. These items should never be transferred to another dreamer. One who creates Formless items may only seek the Mark after undergoing additional trials outlined by the DreamSmith Council.

DreamSmith should endeavor to follow general “good practice” techniques for the creation of items. Most specifically, not attempting to create items to force emotions upon the holder.

Losing the DreamSmith Mark

A DreamSmith who does not dream for 2 months will be asked to remove their Sphere Crest immediately upon their return to the City and will be submitted for removal of the DreamsSmith mark. Tasking for the Art of Forge during this time will be deemed a violation of the Dreamsmith Charter and will be taken into consideration during their application process to regain the Mark.

A DreamSmith who blatantly and consistently refuses to teach the art of Forge Talisman, will be submitted to the Elder Teaching Council with the explicit request for them to have the DreamSmith Mark removed if they are found to have been derelict in their duties.

A DreamSmith who violates rules regarding the creation of formless items will be submitted for removal of the DreamSmith Mark. A DreamSmith losing the Mark due to formless item abuse will never be eligible to regain the Mark in the future.

Abuse of teaching the Art of Forge Talisman is subject to the standard teaching contract between teachers and the Elder Teaching Council.

Teaching Forge Talisman

Each DreamSmith may determine how they wish to teach the art and plateaus of Forge Talisman.

Teaching the Art itself, however, should minimally include an understanding of how to craft an item, what forms can be created, and the color pallet the student would be expected to utilize.

The Teacher will use common sense practices when plateauing the art of Forge Talisman. Any and all tasks are subject to review by the Elder Teaching Council and tasks which are found to be lacking will be handled by the Elders.

Idoaclesia Forger's Guild

As a Historian of Idoaclesia, I'm reminded of the vast amount of differences between my old City and our current variant. While there are several Guilds in existence today, one of the most prestigious Guilds that existed in my fallen city back then has yet to be revived to date under the same (or similar) model. Of course, we are blessed to have many Dreamsmiths, advanced dreamers, creativity upon creativity, and fresh ideas with the blend of Idoaclesian and Lyran dreamers alike; still, it makes me wonder how supreme an organized Forger's Circle could be in the present.

Idoaclesia and the Lyran cities (from what I can tell) were extremely different in methodology, maren presence, art variety, and a zillion other areas. The purpose of this article, however, isn't to highlight our differences. Rather, it is to pay homage to a now ancient group known as the Forger's Circle. The Lyran City probably had their own Guild related to Forge -- outside of those with the gold mark -- and I would have loved to have seen the mechanics behind it, if so. Alas, as a member of the Idoaclesian Forger's Circle, I must give a nod exclusively to it, as I try to stress the importance of the group and the structure thereof.

The Guild Master was named Pazin Nalis. He was rich in willpower, and yet, was able to support all of the dreamers in our City, looking to advance his or her skill-set. He was a hard, proud man and pushed those of in the circle to limits that were usually far superior than most. The goal, according to Pazin Nalis, wasn't merely to make objects using our art, but rather, something more -- something ever-lasting. Our circle was less about who could make the best trinkets and gifts, and more about honing our skills and specialties. The Circle carried a requirement that each member become a specialist in a particular area. For myself, despite being a Soulmaster, I was our "PortalMaster". Pazin and the group knew my obsession and love for portals, despite my focal class, and urged me to fine-tune my skills even deeper while serving the City and the Circle.

Our version of Forge Talisman was different in that we could create more 'base' designs, add more 'base' colors, and required elemental masses - crystallized gifts (tokens, almost) from the Dreamscape in order to make the best items possible. Additionally, our City had several Forging Apparatus devices that were used to create certain, specialized tools (among other things), and these devices were exceptionally influential for sue on big-time projects. I am happy to recognize some of them in our City today in existence, to include my very own Apparatus inside my Windmill, the Cyclonx, in Gloom Peaks. Before the Circle's influence I was novice, at best, with my portal manipulation skills; after and now because of the Circle's help and reinforcement, I have become a portal expert.

It's hard pressed for me to know for certain if my trade would have grown the way it has without the Circle; just as it's hard to imagine spending the amount of time on it that I did, and the rest of us did in our crafts, had there been beasts everywhere needing to be tamed. But one thing is for sure, the purpose of the Guild in Idoaclesia left last implications on my Dreams, on my skills and talents, and on our City... both then and now. Perhaps a new and fresh Guild will come to fruition. now or on into the future. I have a feeling that if one were to get organized, with a mix of dreamers from both Cities, a current Forger's Circle would be something to behold and all-powerful.

- Vampyro

Lyra Era Forger's Circle

Over the summer of the Year of the Rebuilding Soulthief became the first dreamer with the art of Forge Talisman, though he did not own the title of "Junior Dreamsmith." To stem the flow of dreamers learning the art, and to maintain the same high standards for students that followed, a Forger's Circle was created. The Elder Tzintha moderated Circle meetings, and the few Junior Dreamsmiths gathered to vote and approve tasks for the learning of the art.

Kard, finally arrived at his task's completion, after many months of studying under the Dreamsmith Balthiir, approached Tzintha and the Forger's Circle. He was approved, but requested that he be granted the art in a public ceremony where his friends could look on. Little did he realize that for some unknown reason the Junior Dreamwright Kelrith would grant him Sixth Sphere instead of Forge Talisman; and a mysterious woman named Catherine would promptly steal him away from center stage and hold him captive for many weeks.

The recent introduction of Forge Talisman and the advancements of dreamers to sixth sphere introduced great controversy and debate in the City. Domination and Magerum were the first self-proclaimed "Dark Dreamsmiths," teaching Forge Talisman freely to protest the Forger's Circle; teachers and taskers called for equality and balance in work and rewards. While Free Spirit ranks erupted in dissent, a timid Elder confronted the crowds and attempted to restore order. This Elder was called Fre'y, a vestige from before The Great Loss, he was two trapped together within a single avatar.

Also See: Forge Talisman

References