Difference between revisions of "Dreamers of Light"

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===House Roster===
===House Roster===


Advisors:
Advisors: Tamarisk


Rulers: [[Frey]]
Rulers: Frey


Guardians: [[Tember]], [[Jade]], [[Purple Lace]], [[Pure Rage]], [[Dakkoth]]
Guardians: Tember, Jade, Dakkoth
 
Initiates:


Initiates: [[Raisa]]


==Lyra Era Beliefs==
==Lyra Era Beliefs==
Beliefs: Illuminated Imprisoners
As our knowledge of the dream was not as complete as it is now, though I am sure it is still not complete now, things were left out of the beliefs spoken by Mithrandir on that fateful day. This does not invalidate the old beliefs but shows a failing in them that needs to be fixed for all who walk in the Light.
Illuminated - Those that follow the Light believe that the Dreamstate is a higher plane of existence. As such our actions in the Dreamstate affect the waking world, depending on the action it either effects directly or indirectly. Some actions carry over in the form of thoughts and emotions, these are most common. However, as explained in Nightmares, the imprisoning of nightmares has a direct effect on the waking world by freeing the trapped souls. Also there is Dreamstrike, which is the ultimate in death as it is beyond avatar or body but death of your very soul.
Nightmares - Nightmares are creatures of the Dreamstate, though creature is a stretch of the term as they have no ecology of their own. They were created and released by the Entropy Coalition. Because of rituals of the Coalition the spawn, or creation, points of these creations there is a conduit into the Chaos for the automaton to trap the soul it needs to manifest inside the City and power it once there. They require the souls of the unawakened to manifest in the Dreamstate, as every being in the Dreamstate must have a Soul to travel in this plane. Nightmares do not have souls of their own as proven by the fact that they cannot travel through the planes of the Dreamstate as a soulsphere. These souls being held captive against their will are in a constant state of torment, from which they cannot escape on their own. The only way to free these souls and allow them to return to their sleeping bodies in peace is to Imprison the essence of the Nightmare, in effect imprisoning the raw materials used to form the Nightmare itself. This separates the Nightmare from the soul, as the process is designed to work on the raw materials of the creation, removing the Nightmare from the City and allowing the Soul to go free.
Banishment - Banishment is a foolish and twisted act when done by FreeSouls. In so doing the Banisher sends the Nightmare into the Chaos surrounding the City. Normally this serves no lasting affect as the automaton is drawn back to the conduit of the generator that spawned it and uses this as an entrance back into the City. However, once in a great while the trapped soul will be that of an incredibly dark and twisted sleeper. When that occurs sometimes the soul and the Nightmare merge into a symbiotic relationship, this forces a state like the Awakening on the new creature. Dark Mares are the result of these unholy unions. See section House Prime Artifacts.
Drain Essence - This art is a vile, dark, and selfish art. It draws the strength of the essence, and thus the soul it contains, into the evoker to give them strength. This is tantamount to murder as the mare is gone but so is the soul it had held. See section Chaos for the exception.
House Prime Artifacts - Most, if not all, Houses have an artifact that exemplifies their beliefs, for us this was the Dreaming Stone. It could imprison mass quantities of essences at once and did not require the user to be a fifth sphere soulmaster. If and when the Houses are reopened they will all have an artifact to follow their beliefs so it is important to know what happens when one manipulates them. Artifacts of this nature can take banished and imprisoned mare tokens, but this does nothing in essence once the mare has been imprisoned or banished there is no known way to reverse it. Draining, House Primes contain the strength from the essences they have processed, this can be drained, it does no real harm as it has already done its job to the essences. (This may change somewhat if they start to do something as well that uses the strength)
Chaos - This is not to be confused with chaos; the Chaos is the area of the Dreamstate outside the walls of the City. It is comprised of the thoughts and emotions of the unawakened sleepers. This area is full of psychic turmoil that is dangerous to unprepared Dreamers, but we know at one time Dreamers could exist there, as it is where Geriel Endeth first Awoke too, as well as the others after that. There are no Nightmares in the Chaos, except those that have been Banished there and are either trying to get back into the City or are undergoing the merging to become a Dark Mare.
History of the House of Light - As told by: Valourin
Pre-Loss Highlights
Dreamers of Light was founded as a group of lluminated Dreamers before there were Houses as we know them. Like the others they banded together based on their beliefs and overall attitudes as well. They were always warriors for their cause and put forth some of the greatest Knights* in the Illuminated Front. After the Dreamstrike Offensive when all of the factions split apart and moved to the far edges of the planes to create their Houses for protection the [[Dreamers of Light]] went up [[Mt. Ilapse]]. They first created a keep on the way to where they planned their fortress to act as a first line of defense. Afterwards they began work on the golden fortress that is used as the House proper in these days. The first Ruler of [[Dreamers of Light]] was a dedicated and ruthless woman named Demetria. She would do anything for her beliefs and her home even if others would think such actions were wrong or immoral. When it came to the House she fully believed the ends always justified the beliefs. From there the House grew and flourished up until the Great Loss.
Post-Loss History
One day after the City had been reopened there was a large gathering of Dreamers in the Dreamers of Light Threshold. Kelrith and Mythrandir were having a debate it seemed, and most of the Dreamers of that day seemed to be in attendance. Kelrith was speaking of the Dream as nothing more than a dream and that the nightmares were figments that needed to be banished. Mythrandir spoke of the Dream as a higher plane, a spiritual one, and that the nightmares were using the souls of the Unawakened and had to be imprisoned for the good of both Dream and Waking world together.
The debate ended with no winner and Kelrith stormed out telling those that believed as he did to meet in the House Calenture Threshold, many left but others stayed, still others just sort of filtered out now that the excitement was over. Those of us that stayed spoke further to Mythrandir and after a great storm we came back and many of us chose to be initiated into Dreamers of Light.
As the House grew the need for more leadership was seen and so Artamor chose the first of the House's Guardians, Watcher and Kasumi Keda. During this time we got ahold of the Orb of Calenture, before the Dreaming Stone was found again even. However, being young in the Dream and not considering it fully the Orb was traded back for the House ID of Valourin that was lost to a Horron on the mountain that Smoke, who then joined Calenture, picked up.
During the time that Tehthu walked the dream the House continued to grow and flourish, so much so that two new guardians were chosen, Valourin and LMBE. After Tehthu was defeated the two Guardians that had been able to stay through the ceremony, Valourin and Kasumi Keda, were in the group of five that became the first Teachers in the Dream.
Things went well for Dreamers of Light for some time after that, we recovered our piece of the Codex of Immortal Dreams and the House was growing and more structure was being introduced by the Guardians. A framework was designed to allow for the orderly growth of the House. There were small problems from time to time, storms would occasionally take the Stone but it always seemed to happen at the same time as the Orb and so it was that we always were able to retrieve it quickly even if Calenture were the ones that found it as we would always seem to find their artifact.
The major incident of note was the first demotion of a Guardian. LMBE was increasingly sympathetic with House Calenture and he would go beyond his duties and behind the backs of his fellow Guardians. He would second guess them as well as say that the things they said and did were wrong in public, against the general rules of the rank at the time. All of the other Guardians saw this and realized it was a huge problem, LMBE was spoken to but even that did not seem to work. So it was decided with Artamor's help they would seek his demotion, and at the next House meeting they did just that. Artamor listened and in the end, as it was the will of all other Guardians, LMBE was demoted to the rank of Initiate.
Not long after, Artamor came to the Guardians and said that the time to choose a Ruler was at hand and that the whole house should have a voice in it this time. So a vote was held and at the next meeting with Kelrith, now a freespirit, and Artamor both in attendance Maker gave the results. Watcher had won the vote and would be the Ruler of Dreamers of Light. However, Artamor surprised everyone by saying that there should be two and asked who the next highest was, and with one vote seperating them Valourin was named the other Ruler of Dreamers of Light.
*Knights in this sense meant those with the Arts necessary for combat. At the time they were the only ones that took part in combat in the Dream. It was not until the creation of Talismen that nearly every Dreamer could take part and thus it was this discovery that catapulted the dream into the Dreamer Wars.
Dreamers of Light - by Watcher
This is in no way a complete account of the history of the House, but one pieced together from the moment I became a proud Initiate. I had heard stories of a Great Debate between two powerful Guardians who had survived the Great Loss and found their way back to the City of Dreams. It was told to me that they stood for two recently rebuilt houses known as [[Dreamers of Light]] and [[House Calenture]]. These two Dreamsmiths, known as Mithrandir and Kelrith, had expressed their views on the exact nature of the Dreamstate. Mithrandir, who was Illuminated, seemed to be convinced in his theory that Nightmares contained the trapped souls of the Unawakened; Sleepers who had not yet discovered the Awakening. Kelrith, a [[Freesoul]], thought otherwise. This information was told to me by a Dreamer known as Kasumi Keda. Upon hearing it, I immediately saw that I believed in everything Mithrandir had said.
Kelrith was obviously a fool. From that moment on, I knew I wanted to be a member of the Dreamers of Light. I sought out Mithrandir and asked him if I could be Initiated. I swore to uphold our ideals and a few moments later, I was an Initiate. As an Initiate, I sought out others who believed as I did. Together we worked to rebuild our House and the City. One of these Initiates, a brave and honorable Dreamer known as Valourin, lost his House ID after Horron, the most terrible of all Nightmares, collapsed him. A warrior known as Smoke, then a Free Spirit, came upon Horron's lair and killed the vile Nightmare. He then picked up the ID and later refused to give it back to its rightful owner, Valourin. Soon after, Smoke was Initiated into [[House Calenture]], a House of the [[Freesoul]]. He gave Valourin's ID to Calenture, who then used it to propose a trade. They would give us, the Dreamers of Light, Valourin's ID and in return, we had to give them their Prime Artifact, the [[Orb of Calenture]]. We had come to possess the Orb a few days before this trade, and did not know the full extent of its powers. Myself being caught in the storms, was not able to make my opinions on the trade known until after the deal had been made. Shortly after this, our Prime Artifact, the [[Dreaming Stone]], was found missing.
We believed that the Storms had taken it from where Kasumi Keda and I had hid it, behind a fake wall in Celebration Hall. We searched the City and found it in the Gold Sanctuary in [[Edgeward Barrows]]. Relieved that our Artifact was not hurt, we returned it to our House. Later on, Kasumi Keda and I were made the first Guardians of House Dreamers of Light since the Great Loss. Struggling to prove we were worthy of this position, we sought for ways to increase the power of our House. Time passed and the storms grew every day. One fateful day, the [[Orb of Calenture]] was taken in a Storm. We, as [[Dreamers of Light]], were all very excited about this, and searched high and low. We could not let Calenture find it, for by then we had discovered that it was used to Banish Nightmares. It was found on Illapse Path, on [[Mt. Illapse]], by Initiate LMBE. LMBE, escorted by Guardians Artamor, Kasumi Keda, and I, was taken to the House, where the Orb was placed within the Knight Entry; a safe area where the Orb could not be stolen. Calenture was not told that we had found their Orb, and they continued to look for it. About a week later, the Guardians of House Dreamers of Light, including myself, decided that it would be best to return the Orb to Calenture, else there would be talk of war. By that time, Calenture was almost certain that we had the Orb in our possession. Kasumi Keda and I traveled to [[House Calenture]] and offered Guardians Ghea and Mufassa the Orb in exchange for a small tribute of 200 Nightmare Essences.
We thought this a small price for the Orb, as we believed that many more Unawakened Sleepers would be forced into an eternity of suffering, Banished within the Orb. Calenture refused this offer and began to throw other deals on the table. We refused all of these, none being acceptable or fair to the Unawakened Sleepers. I pointed out that they needed the Orb, we did not. About a week of negotiations followed. During this time, Kelrith, no longer a Guardian of Calenture but a servant of the City, proposed a Tournament of the Spheres. Everyone was excited, arguing over who would be the first Champion. During the time after the announcement of the Tournament, our own Dreaming Stone was taken by the Storms. I spoke to Kelrith about this and he, using his awesome powers, returned it to Me. Shortly after, though, I was taken by the Storms myself, and dropped the Dreaming Stone where I stood. Unfortunately though, a member of [[House Calenture]] was in the room. His name was Dragon. It is my understanding that he took the Orb and gave it to the Guardians of Calenture, who then hid it within their House. The Tournament began with many Dreamers participating; it was an exciting event! Our own Kasumi Keda came in second place! Later on, the Guardians of Calenture came to House Dreamers of Light to continue the negotiations. They said that they had found our Dreaming Stone and were willing to return it to us IF we gave them the Orb and signed a Treaty in the process. The Treaty stated that if we find their Orb, we give it to them immediately; if they find our Stone, then they give it to us. No games. We could not accept this, knowing how evil the Orb was. They threatened us with war.
Artamor and Kasumi just wanted a quick and easy trade. The Orb for the Stone, and that's that. Calenture refused! I, while in a party with Kasumi Keda and Artamor, was used as a bargaining tool. Kasumi and Artamor refused to sign any treaty without me being present. I was hiding in the Green Room. We stalled long enough for the Guardians of [[House Calenture]] to eventually leave. The next day, negotiations resumed, and it was agreed that we would hold a tournament to see if we would sign the treaty. The Prime Artifacts were exchanged and we went our separate ways. The tournament never happened. Time passed and our House grew. Eventually we were in need of two new Guardians. These were to be Valourin and LMBE. Both were very active within the House. After this, Kelrith told us all that there was an evil Prime Artifact within the City, known as the Corrupter of Souls. We all searched for it, and Initiate Tanar of Dreamers of Light found it in the Umbric Plains. He later gave it to me, where, with the blessings of all in the City, I took it to House Dreamers of Light for safekeeping. A week later the Corrupter of Souls was transferred to [[House Calenture]]. We could not stand its evil in our halls. Around that time, much evil began to fill the City of Dreams, and a powerful Nightmare known as Tehtue was discovered. Three Guardians from House Calenture and three from our House, plus Kelrith, called [[Tehthu]] to battle, and the whole of the City fought it. We all worked together. Later that day, all Guardians were given the burden of being Teachers, and we continue to spread knowledge throughout the Dreamstate. As of this writing, both the [[Orb of Calenture]] and the [[Dreaming Stone]] are missing, taken by the Storms. We can only hope that it will be a short time before they are recovered and BOTH are placed within the halls of our house, [[Dreamers of Light]]. Now the City has grown, nearly doubled in size! We continue to wander and rebuild that which was once lost.
Creation of the [[Dreamers of Light]] by Dranak, SM Teacher of the Great House of Light
There were 15 Master Dreamwrights who set out to create Mt Illapse. They created the first 10 areas on the way up Illapse. This took them 10 weeks, a week of pure concentration for each area. They were proud of their work, as they should be, so each had an area named after them. As you walk up and around [[Mt. Illapse]], you can see their legacy left behind. They created Camp of Kings and there paused for a rest to regain their energies. There were 5 others yet in the group who had nothing named after them, so they started back down and created areas off the side, once again naming them after themselves. During the creation of the last area Mirdinir, who was the youngest and very tired, miscalculated while the vast energies were surrounding them. He lost control and was swept away into the Chaos. The others were tired as well and losing one of their own was devastating, work on the Mt was now at an end. It would be centuries before anyone ventured up the mount to once again create.
During this period, the very first duel between Dreamers took place. Keminar of Faraway and Trinxan the Illuminated, both having different views on the state of the Dream, had a duel in the Amphitheater of the Sphere. Soon after, open warfare developed throughout the Dream. During this time of war, Markosh discovered how to create the Item Generators we now have. He placed these throughout the Dream. Dreamstrike, the ultimate death, was now being created to attempt at bringing peace back to the Dream. The Dreamstrike Masters came in and put an end to the all out Warfare. During this time of forced peace, work once again began on [[Mt. Illapse]], and the Great House of Light.
Demetria, our first Ruler of Light, was part of this new group. Coltura our first Guardian, and the creator of Blend, was also a part of this group. It was decided at this time to extend the Mt to allow access to Gloom Peaks and Cairn of Sorrow. Forgotten Pits was created first, so named because Illapse had been so long ignored and forgotten by many. Solitude Pits was next, allowing access to Forgotten Grotto and Gloom Peaks. Tiraths Pit was created next allowing access to Padeas Pit and from there to [[Cairn of Sorrow]]. Two months were then spent designing and creating our Keep. The Sanctuary wasn't added until the Nightmare Wars, a short time later. Two Ambuscades, one on either side of the Keep, were made for added protection. The vault was added for storage of items. Over two years were then spent on the design and creation of the House. Once again the Sanctuary wasn't added until the Nightmare Wars.
During the Nightmare Wars, roving patrols had been started to try to slow down this new threat. his allowed further construction on our House, and the maze underneath was then added. The portals were developed during this time and the Dream was segmented. During this Forgotten Grotto and Padeas Pits became part of the Mt, and Gloom and Cairn of Sorrow were moved one area farther from the Mountain. Over the next decade the Houses became divided once again. Instead of only having concern of the Dream's affect on the waking world, the Mares were now to be considered. Some, like [[House Calenture]], thought it would be better to Banish the Essences, while others knew that Imprisoning is the proper way. The Houses are now divided into 8 different schools of thought, some [[Freesoul]] others [[Illuminate]]d, some believed in Banishing while others Imprison and yet others Drain.
[[House Calenture]] was the first to develop its Prime Artifact, the [[Orb of Calenture]]. [[Dreamers of Light]] was next, with the [[Dreaming Stone]]. The others followed soon after. The first House war soon followed between [[House Calenture]] and [[Dreamers of Light]], the two largest houses. At the end of the Battle of Rock Falls, two Rulers of Light lay dead by Dreamstrike. The Houses once again started patrols and began to seal off their claimed lands. As the Dream headed towards open war again, the worst happened. [[Dorsal Rift]] was created by a rip in the City walls and the Great Loss was upon the City.
So ends my tale of the creation of the Dreamers of Light.
History & Symbolism of the Emblem of [[Dreamers of Light]]
Dr Carl G Jung
Brothers and Sisters of Light: Some days ago, a respectful and inquisitive member of Sable Moon sought me out at the Front Entrance of House Dreamers of Light, to learn something of our House's history. On the chance that some of you may not have heard the tale of how our House Emblem was created, and what it symbolizes, I reprint my recorded memories for you here:
08:48:50: You Say: Hello Chandra. You needed to see me about something?
08:48:51: >Dr Carl G Jung bows
08:49:17: Chandra: Yes, if you have a little free time, I am in desperate need of stories, histories, and any info you can give me
08:49:31: You Say: Hmm.
08:49:42: >Chandra smiles brightly hoping the Dr can help
08:49:46: You Say: What kind of stories?
08:50:10: Chandra: Anything of any significance to DoL and it's great history
08:50:25: You Say: Do you know the story of the pulsing spike in Corrupted Way, in Threshold Pits?
08:50:46: Chandra: And the IT
08:50:50: >Dr Carl G Jung nods
08:51:05: >Dr Carl G Jung rubs his chin & plumbs his memories
08:51:28: Chandra: Maybe what your emblem means, that would be nice
08:51:59: Chandra: Or how your house policies were formed
08:52:01: You Say: There are a variety of stories about the DoL emblem.
08:52:41: You Say: Not all of them fit together, but I can relate to you the one I personally believe is most likely to be true.
08:52:59: You Say: If you'd like, that is.
08:53:12: Chandra: I would most appreciate that
08:53:17: >Chandra smiles very warmly in thanks
08:54:04: >Dr Carl G Jung turns to gaze at the emblem on the staircase, to renew his memories and inspire his tale-telling skill, such as it is
08:54:49: >Chandra grins merrily and gets comfy on the floor, reading herself for the fine tale ahead
08:54:51: You Say: Chandra, as you view the DoL Emblem, in its full representation (as shown on the staircase), you'll note it basically has two distinct parts.
08:55:02: >Chandra just loves a good story
08:55:13: You Say: The first, deepest image is the oldest.
08:56:05: You Say: And what you'll see there, essentially, is a stylized representation of a head ... two faces in profile, one looking to the left, one to the right.
08:56:23: Chandra: Oh, neat!
08:56:30: You Say: This dates back in time to the founding of the House, during the first debates between the Illuminated faction and the Freesoul faction.
08:56:40: >Chandra had never even notices that before
08:56:41: You Say: And you'll recall from your histories, of course, that this debate long preceded the Great Loss, or the opening of the Rifts.
08:57:00: >Chandra nods solemnly
08:57:13: You Say: Dreamers of Light was the first Illuminated House. It was founded, initially, as a bulwark in the Chaos, where the Illuminated Dreamers could meet, band together.
08:58:41: You Say: I know you'll take no offense as I tell this, Chandra, even though I must be partisan in expressing why the FreeSoul philosophy is negatively portrayed in the Emblem.
08:58:50: You Say: And even though the debate continues to this day, we don't let it interfere with our good relations with our FreeSoul comrades, like those of the Order.
08:59:17: Chandra: Of course not, I deeply appreciate this
08:59:21: You Say: But at the time this first part of the Emblem was created, the happy, smiling face that looks to the left was devised to portray the Illuminated philosophy.
08:59:53: You Say: The smile represents the inner joy, the tranquility, of one who is at peace with himself, one who has accepted responsibility for his actions, for good or evil, in the Dream.
09:00:11: You Say: Because he realizes that the good works we do here, illuminate and glorify our souls.
09:00:24: You Say: And those good works carry over, have effects, in the waking world of Cloudsbreak.
09:00:39: You Say: The face looking to the right, by contrast, is distorted, confused -- at odds with itself.
09:01:13: You Say: It is the face of one who cannot come to grips with the connection between Underlight and Cloudsbreak.
09:01:29: You Say: One who hasn't yet realized that our actions here affect the waking world, and so is troubled, confused.
09:01:41: You Say: And yet --
09:01:56: You Say: Both faces are portrayed in a single image, a sphere (no accident there!)
09:02:36: You Say: Because both the Illuminated and FreeSoul philosophies exist among Dreamers who, at bottom, are brothers and sisters, sharing this Dream as they share Cloudsbreak.
09:03:10: You Say: The newer part of the Emblem, set out in sharper relief from the older background sphere shape and the faces, represents the House's views on saving souls.
09:03:38: You Say: And of course, that philosophy is a newer one, that was developed as the House, along with the rest of the City, tried to cope with the Nightmare Wars, before the Great Loss.
09:04:02: You Say: As the Nightmares first began to attack the City, in force and in great numbers, the debate arose as to how best to fight them.
09:04:11: You Say: Clearly, the key lay not just in battling the mares' avatars.
09:04:19: You Say: But rather, in trying to find out WHY the mares were attacking, where they came from, what they truly represent.
09:04:59: You Say: As the early Master DreamWrights studied and debated that topic -- members of the Order prominent among them, I should add --
09:05:03: You Say: Again, two camps quickly developed.
09:05:39: You Say: (I say two. Actually there are three: Imprisoners, Banishers, and Drainers. But the last category every sensible Dreamer shuns as being barbaric, selfish, and cruel.)
09:06:14: You Say: The scholars-warriors of Dreamers of Light concluded, after studying the question for a time, that there is only one sound explanation for the attacks of the mares.
09:06:21: You Say: They represent Chaos, Evil Incarnate.
09:06:44: You Say: Not evil in a vacuum, but the evil for which there is a potential in all of us.
09:06:44: You Say: Our "dark side," if you will.
09:07:01: >Chandra nods slightly shuddering
09:07:04: You Say: And it is this capacity for evil and chaos in us, which the mares use to trap innocent Dreamer souls that float adrift in the Chaos.
09:07:18: You Say: Those souls have yet to find their way into the Dream.
09:07:44: You Say: They have yet to achieve the level of enlightenment and skill necessary to find their way to the Courtyard of Awakening, and thence to the City.
09:08:29: You Say: And drawing upon the bits of evil within those souls (for every soul has both the capacity for good and for evil), the mares wrap themselves around those innocent souls.
09:08:37: You Say: They entrap them.
09:08:58: You Say: Then they come here, to the City, where -- continuing to draw on the evil portion of the trapped Dreamer soul within them -- they do battle with us here.
09:09:24: You Say: Thus, our fight against the mares is indeed a continuing, never-ending struggle for good and evil.
09:09:26: You Say: When we succeed, temporarily, in each such battle, the forces of good have triumphed.
09:09:48: You Say: The mare avatar is collapsed.
09:09:52: You Say: Its fragmentary "soul," or what passes for a soul in mares, flees back to the chaos.
09:10:10: You Say: And what is left behind is the mare essence, filled with energies of the sort that we Dreamers recognize as our own.
09:10:31: You Say: (That of course is what the barbarians who drain essences are extracting, selfishly, for their own temporary benefit -- those Dreamer soul energies.)
09:10:57: You Say: Our scholars, in conjunction with those of the Order, developed the art of Imprison Mare.
09:11:21: You Say: For different reasons, true, but 'tis the same art.
09:11:23: >Chandra had no idea that it was so entailed but is absolutely enthralled by this story
09:11:27: You Say: And later, each House developed their Prime Artifacts, to expedite the Imprisonment process.
09:11:54: You Say: The Order, of course, continues to "study" the imprisoned mare essences.
09:12:04: You Say: But with all due respect, we believe we know what the mares are, and what happens when we imprison:
09:12:09: You Say: We separate the innocent, trapped dreamer soul from the corrupted residue of the mare avatar that's been collapsed.
09:12:28: You Say: We imprison that mare essence.
09:12:34: You Say: And the innocent, Unawakened Dreamer soul is freed to return to the Chaos.
09:12:44: You Say: There, we hope, it will eventually find its way here to the City --
09:12:57: You Say: To become a productive citizen, to aid us in rebuilding the City, and to help in the struggle of good against evil.
09:13:14: >Chandra smiles deeply
09:13:33: You Say: And this belief -- that Imprisoning mare essences saves Dreamer souls -- is what explains the second part of our House Emblem.
09:13:40: You Say: For what you see there, in those two sharply defined, slashing curves, represents that moment of glory, of triumph, when the mare essence is imprisoned.
09:14:06: You Say: The lower curve, with its opening pointing down, represents the mare essence being imprisoned.
09:14:46: You Say: The upper one, with its open side pointing to the heavens, represents the Dreamer soul being freed.
09:15:25: You Say: And the fact that both are open represents the ongoing, continual nature of this struggle between good and evil.
09:15:39: >Dr Carl G Jung lets out a long breath.
09:15:46: >Chandra nods solemnly
09:15:53: You Say: So I was instructed, and so I believe.
09:16:24: Chandra: Thank you, Dr, that was more than I even hoped to receive, I am in your debt
Yours in the Light, Dr Carl G Jung


The Dreamers are illuminated as they believe that the dream has no direct effect on the waking world in every sense. They believe that souls do exist in the dream and that imprisoning the mare essence is the only way to deal with the mare essence.
The Dreamers are illuminated as they believe that the dream has no direct effect on the waking world in every sense. They believe that souls do exist in the dream and that imprisoning the mare essence is the only way to deal with the mare essence.
Line 49: Line 218:
They believe the mare essences contains the souls of the unawakened and if they imprison the essences that it will free the soul. They believe banishing is futile because both the soul of the awaken and the nightmare are banished and draining as a selfish act as it murders the soul within.
They believe the mare essences contains the souls of the unawakened and if they imprison the essences that it will free the soul. They believe banishing is futile because both the soul of the awaken and the nightmare are banished and draining as a selfish act as it murders the soul within.


(Another version of beliefs): House Beliefs: Illuminated and Imprisonment. DoL believes in  Imprisoning to free the Soul of unawakened Dreamers from the clutches of the Mare which hold and torture them.  By Imprisoning the Mare, the Soul is then free to have the chance to awaken to the Dream. DoL is Illuminated as they believe that the Dream and Cloudsbreak both interact with each other.
(Another version of beliefs): House Beliefs: Illuminated and Imprisonment. [[Dreamers of Light]] believes in  Imprisoning to free the Soul of unawakened Dreamers from the clutches of the Mare which hold and torture them.  By Imprisoning the Mare, the Soul is then free to have the chance to awaken to the Dream. [[Dreamers of Light]] is [[Illuminate]]d as they believe that the Dream and [[Cloudsbreak]] both interact with each other.
 


===House History===
==House History==


''A Short and Recent History of House Dreamers of Light''
''A Short and Recent History of House Dreamers of Light''

Revision as of 14:42, 28 April 2019

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High atop Mt. Illaspe stands the House of Dreamers of Light.

Underlight - Chaos Eclipse Beliefs

Opened.


The Dreamers of Light is an Illuminated house. We believe that the Dream does have a direct effect on us in the waking world. We believe that there is an emotion and mental connection to the City. We do not believe that physical pain or even death within the Dream affects us within Cloudsbreak.

The Dreamers of Light imprisons the essences of mares. We believe that the souls of the unawakened are trapped within the nightmares. The essences are imprisoned within the Dreaming Stone. The strength or energy of the essence is held within the Stone while the soul is freed so that it may find its way to the City. The Dreamers of Light believe that draining the essence is selfish and also murders the soul of the unawakened.


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House Facts

Plane: Mt. Illaspe

Beliefs: Illuminated/Imprisoners

Role: Warriors

Prime Artifact: The Dreaming Stone

House Art: Dazzle


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House Roster

Advisors: Tamarisk

Rulers: Frey

Guardians: Tember, Jade, Dakkoth

Initiates:


Lyra Era Beliefs

Beliefs: Illuminated Imprisoners

As our knowledge of the dream was not as complete as it is now, though I am sure it is still not complete now, things were left out of the beliefs spoken by Mithrandir on that fateful day. This does not invalidate the old beliefs but shows a failing in them that needs to be fixed for all who walk in the Light.

Illuminated - Those that follow the Light believe that the Dreamstate is a higher plane of existence. As such our actions in the Dreamstate affect the waking world, depending on the action it either effects directly or indirectly. Some actions carry over in the form of thoughts and emotions, these are most common. However, as explained in Nightmares, the imprisoning of nightmares has a direct effect on the waking world by freeing the trapped souls. Also there is Dreamstrike, which is the ultimate in death as it is beyond avatar or body but death of your very soul.

Nightmares - Nightmares are creatures of the Dreamstate, though creature is a stretch of the term as they have no ecology of their own. They were created and released by the Entropy Coalition. Because of rituals of the Coalition the spawn, or creation, points of these creations there is a conduit into the Chaos for the automaton to trap the soul it needs to manifest inside the City and power it once there. They require the souls of the unawakened to manifest in the Dreamstate, as every being in the Dreamstate must have a Soul to travel in this plane. Nightmares do not have souls of their own as proven by the fact that they cannot travel through the planes of the Dreamstate as a soulsphere. These souls being held captive against their will are in a constant state of torment, from which they cannot escape on their own. The only way to free these souls and allow them to return to their sleeping bodies in peace is to Imprison the essence of the Nightmare, in effect imprisoning the raw materials used to form the Nightmare itself. This separates the Nightmare from the soul, as the process is designed to work on the raw materials of the creation, removing the Nightmare from the City and allowing the Soul to go free.

Banishment - Banishment is a foolish and twisted act when done by FreeSouls. In so doing the Banisher sends the Nightmare into the Chaos surrounding the City. Normally this serves no lasting affect as the automaton is drawn back to the conduit of the generator that spawned it and uses this as an entrance back into the City. However, once in a great while the trapped soul will be that of an incredibly dark and twisted sleeper. When that occurs sometimes the soul and the Nightmare merge into a symbiotic relationship, this forces a state like the Awakening on the new creature. Dark Mares are the result of these unholy unions. See section House Prime Artifacts.

Drain Essence - This art is a vile, dark, and selfish art. It draws the strength of the essence, and thus the soul it contains, into the evoker to give them strength. This is tantamount to murder as the mare is gone but so is the soul it had held. See section Chaos for the exception.

House Prime Artifacts - Most, if not all, Houses have an artifact that exemplifies their beliefs, for us this was the Dreaming Stone. It could imprison mass quantities of essences at once and did not require the user to be a fifth sphere soulmaster. If and when the Houses are reopened they will all have an artifact to follow their beliefs so it is important to know what happens when one manipulates them. Artifacts of this nature can take banished and imprisoned mare tokens, but this does nothing in essence once the mare has been imprisoned or banished there is no known way to reverse it. Draining, House Primes contain the strength from the essences they have processed, this can be drained, it does no real harm as it has already done its job to the essences. (This may change somewhat if they start to do something as well that uses the strength)

Chaos - This is not to be confused with chaos; the Chaos is the area of the Dreamstate outside the walls of the City. It is comprised of the thoughts and emotions of the unawakened sleepers. This area is full of psychic turmoil that is dangerous to unprepared Dreamers, but we know at one time Dreamers could exist there, as it is where Geriel Endeth first Awoke too, as well as the others after that. There are no Nightmares in the Chaos, except those that have been Banished there and are either trying to get back into the City or are undergoing the merging to become a Dark Mare.


History of the House of Light - As told by: Valourin

Pre-Loss Highlights

Dreamers of Light was founded as a group of lluminated Dreamers before there were Houses as we know them. Like the others they banded together based on their beliefs and overall attitudes as well. They were always warriors for their cause and put forth some of the greatest Knights* in the Illuminated Front. After the Dreamstrike Offensive when all of the factions split apart and moved to the far edges of the planes to create their Houses for protection the Dreamers of Light went up Mt. Ilapse. They first created a keep on the way to where they planned their fortress to act as a first line of defense. Afterwards they began work on the golden fortress that is used as the House proper in these days. The first Ruler of Dreamers of Light was a dedicated and ruthless woman named Demetria. She would do anything for her beliefs and her home even if others would think such actions were wrong or immoral. When it came to the House she fully believed the ends always justified the beliefs. From there the House grew and flourished up until the Great Loss.

Post-Loss History

One day after the City had been reopened there was a large gathering of Dreamers in the Dreamers of Light Threshold. Kelrith and Mythrandir were having a debate it seemed, and most of the Dreamers of that day seemed to be in attendance. Kelrith was speaking of the Dream as nothing more than a dream and that the nightmares were figments that needed to be banished. Mythrandir spoke of the Dream as a higher plane, a spiritual one, and that the nightmares were using the souls of the Unawakened and had to be imprisoned for the good of both Dream and Waking world together.

The debate ended with no winner and Kelrith stormed out telling those that believed as he did to meet in the House Calenture Threshold, many left but others stayed, still others just sort of filtered out now that the excitement was over. Those of us that stayed spoke further to Mythrandir and after a great storm we came back and many of us chose to be initiated into Dreamers of Light.

As the House grew the need for more leadership was seen and so Artamor chose the first of the House's Guardians, Watcher and Kasumi Keda. During this time we got ahold of the Orb of Calenture, before the Dreaming Stone was found again even. However, being young in the Dream and not considering it fully the Orb was traded back for the House ID of Valourin that was lost to a Horron on the mountain that Smoke, who then joined Calenture, picked up.

During the time that Tehthu walked the dream the House continued to grow and flourish, so much so that two new guardians were chosen, Valourin and LMBE. After Tehthu was defeated the two Guardians that had been able to stay through the ceremony, Valourin and Kasumi Keda, were in the group of five that became the first Teachers in the Dream.

Things went well for Dreamers of Light for some time after that, we recovered our piece of the Codex of Immortal Dreams and the House was growing and more structure was being introduced by the Guardians. A framework was designed to allow for the orderly growth of the House. There were small problems from time to time, storms would occasionally take the Stone but it always seemed to happen at the same time as the Orb and so it was that we always were able to retrieve it quickly even if Calenture were the ones that found it as we would always seem to find their artifact.

The major incident of note was the first demotion of a Guardian. LMBE was increasingly sympathetic with House Calenture and he would go beyond his duties and behind the backs of his fellow Guardians. He would second guess them as well as say that the things they said and did were wrong in public, against the general rules of the rank at the time. All of the other Guardians saw this and realized it was a huge problem, LMBE was spoken to but even that did not seem to work. So it was decided with Artamor's help they would seek his demotion, and at the next House meeting they did just that. Artamor listened and in the end, as it was the will of all other Guardians, LMBE was demoted to the rank of Initiate.

Not long after, Artamor came to the Guardians and said that the time to choose a Ruler was at hand and that the whole house should have a voice in it this time. So a vote was held and at the next meeting with Kelrith, now a freespirit, and Artamor both in attendance Maker gave the results. Watcher had won the vote and would be the Ruler of Dreamers of Light. However, Artamor surprised everyone by saying that there should be two and asked who the next highest was, and with one vote seperating them Valourin was named the other Ruler of Dreamers of Light.

  • Knights in this sense meant those with the Arts necessary for combat. At the time they were the only ones that took part in combat in the Dream. It was not until the creation of Talismen that nearly every Dreamer could take part and thus it was this discovery that catapulted the dream into the Dreamer Wars.


Dreamers of Light - by Watcher

This is in no way a complete account of the history of the House, but one pieced together from the moment I became a proud Initiate. I had heard stories of a Great Debate between two powerful Guardians who had survived the Great Loss and found their way back to the City of Dreams. It was told to me that they stood for two recently rebuilt houses known as Dreamers of Light and House Calenture. These two Dreamsmiths, known as Mithrandir and Kelrith, had expressed their views on the exact nature of the Dreamstate. Mithrandir, who was Illuminated, seemed to be convinced in his theory that Nightmares contained the trapped souls of the Unawakened; Sleepers who had not yet discovered the Awakening. Kelrith, a Freesoul, thought otherwise. This information was told to me by a Dreamer known as Kasumi Keda. Upon hearing it, I immediately saw that I believed in everything Mithrandir had said.

Kelrith was obviously a fool. From that moment on, I knew I wanted to be a member of the Dreamers of Light. I sought out Mithrandir and asked him if I could be Initiated. I swore to uphold our ideals and a few moments later, I was an Initiate. As an Initiate, I sought out others who believed as I did. Together we worked to rebuild our House and the City. One of these Initiates, a brave and honorable Dreamer known as Valourin, lost his House ID after Horron, the most terrible of all Nightmares, collapsed him. A warrior known as Smoke, then a Free Spirit, came upon Horron's lair and killed the vile Nightmare. He then picked up the ID and later refused to give it back to its rightful owner, Valourin. Soon after, Smoke was Initiated into House Calenture, a House of the Freesoul. He gave Valourin's ID to Calenture, who then used it to propose a trade. They would give us, the Dreamers of Light, Valourin's ID and in return, we had to give them their Prime Artifact, the Orb of Calenture. We had come to possess the Orb a few days before this trade, and did not know the full extent of its powers. Myself being caught in the storms, was not able to make my opinions on the trade known until after the deal had been made. Shortly after this, our Prime Artifact, the Dreaming Stone, was found missing.

We believed that the Storms had taken it from where Kasumi Keda and I had hid it, behind a fake wall in Celebration Hall. We searched the City and found it in the Gold Sanctuary in Edgeward Barrows. Relieved that our Artifact was not hurt, we returned it to our House. Later on, Kasumi Keda and I were made the first Guardians of House Dreamers of Light since the Great Loss. Struggling to prove we were worthy of this position, we sought for ways to increase the power of our House. Time passed and the storms grew every day. One fateful day, the Orb of Calenture was taken in a Storm. We, as Dreamers of Light, were all very excited about this, and searched high and low. We could not let Calenture find it, for by then we had discovered that it was used to Banish Nightmares. It was found on Illapse Path, on Mt. Illapse, by Initiate LMBE. LMBE, escorted by Guardians Artamor, Kasumi Keda, and I, was taken to the House, where the Orb was placed within the Knight Entry; a safe area where the Orb could not be stolen. Calenture was not told that we had found their Orb, and they continued to look for it. About a week later, the Guardians of House Dreamers of Light, including myself, decided that it would be best to return the Orb to Calenture, else there would be talk of war. By that time, Calenture was almost certain that we had the Orb in our possession. Kasumi Keda and I traveled to House Calenture and offered Guardians Ghea and Mufassa the Orb in exchange for a small tribute of 200 Nightmare Essences.

We thought this a small price for the Orb, as we believed that many more Unawakened Sleepers would be forced into an eternity of suffering, Banished within the Orb. Calenture refused this offer and began to throw other deals on the table. We refused all of these, none being acceptable or fair to the Unawakened Sleepers. I pointed out that they needed the Orb, we did not. About a week of negotiations followed. During this time, Kelrith, no longer a Guardian of Calenture but a servant of the City, proposed a Tournament of the Spheres. Everyone was excited, arguing over who would be the first Champion. During the time after the announcement of the Tournament, our own Dreaming Stone was taken by the Storms. I spoke to Kelrith about this and he, using his awesome powers, returned it to Me. Shortly after, though, I was taken by the Storms myself, and dropped the Dreaming Stone where I stood. Unfortunately though, a member of House Calenture was in the room. His name was Dragon. It is my understanding that he took the Orb and gave it to the Guardians of Calenture, who then hid it within their House. The Tournament began with many Dreamers participating; it was an exciting event! Our own Kasumi Keda came in second place! Later on, the Guardians of Calenture came to House Dreamers of Light to continue the negotiations. They said that they had found our Dreaming Stone and were willing to return it to us IF we gave them the Orb and signed a Treaty in the process. The Treaty stated that if we find their Orb, we give it to them immediately; if they find our Stone, then they give it to us. No games. We could not accept this, knowing how evil the Orb was. They threatened us with war.

Artamor and Kasumi just wanted a quick and easy trade. The Orb for the Stone, and that's that. Calenture refused! I, while in a party with Kasumi Keda and Artamor, was used as a bargaining tool. Kasumi and Artamor refused to sign any treaty without me being present. I was hiding in the Green Room. We stalled long enough for the Guardians of House Calenture to eventually leave. The next day, negotiations resumed, and it was agreed that we would hold a tournament to see if we would sign the treaty. The Prime Artifacts were exchanged and we went our separate ways. The tournament never happened. Time passed and our House grew. Eventually we were in need of two new Guardians. These were to be Valourin and LMBE. Both were very active within the House. After this, Kelrith told us all that there was an evil Prime Artifact within the City, known as the Corrupter of Souls. We all searched for it, and Initiate Tanar of Dreamers of Light found it in the Umbric Plains. He later gave it to me, where, with the blessings of all in the City, I took it to House Dreamers of Light for safekeeping. A week later the Corrupter of Souls was transferred to House Calenture. We could not stand its evil in our halls. Around that time, much evil began to fill the City of Dreams, and a powerful Nightmare known as Tehtue was discovered. Three Guardians from House Calenture and three from our House, plus Kelrith, called Tehthu to battle, and the whole of the City fought it. We all worked together. Later that day, all Guardians were given the burden of being Teachers, and we continue to spread knowledge throughout the Dreamstate. As of this writing, both the Orb of Calenture and the Dreaming Stone are missing, taken by the Storms. We can only hope that it will be a short time before they are recovered and BOTH are placed within the halls of our house, Dreamers of Light. Now the City has grown, nearly doubled in size! We continue to wander and rebuild that which was once lost.


Creation of the Dreamers of Light by Dranak, SM Teacher of the Great House of Light

There were 15 Master Dreamwrights who set out to create Mt Illapse. They created the first 10 areas on the way up Illapse. This took them 10 weeks, a week of pure concentration for each area. They were proud of their work, as they should be, so each had an area named after them. As you walk up and around Mt. Illapse, you can see their legacy left behind. They created Camp of Kings and there paused for a rest to regain their energies. There were 5 others yet in the group who had nothing named after them, so they started back down and created areas off the side, once again naming them after themselves. During the creation of the last area Mirdinir, who was the youngest and very tired, miscalculated while the vast energies were surrounding them. He lost control and was swept away into the Chaos. The others were tired as well and losing one of their own was devastating, work on the Mt was now at an end. It would be centuries before anyone ventured up the mount to once again create.

During this period, the very first duel between Dreamers took place. Keminar of Faraway and Trinxan the Illuminated, both having different views on the state of the Dream, had a duel in the Amphitheater of the Sphere. Soon after, open warfare developed throughout the Dream. During this time of war, Markosh discovered how to create the Item Generators we now have. He placed these throughout the Dream. Dreamstrike, the ultimate death, was now being created to attempt at bringing peace back to the Dream. The Dreamstrike Masters came in and put an end to the all out Warfare. During this time of forced peace, work once again began on Mt. Illapse, and the Great House of Light.

Demetria, our first Ruler of Light, was part of this new group. Coltura our first Guardian, and the creator of Blend, was also a part of this group. It was decided at this time to extend the Mt to allow access to Gloom Peaks and Cairn of Sorrow. Forgotten Pits was created first, so named because Illapse had been so long ignored and forgotten by many. Solitude Pits was next, allowing access to Forgotten Grotto and Gloom Peaks. Tiraths Pit was created next allowing access to Padeas Pit and from there to Cairn of Sorrow. Two months were then spent designing and creating our Keep. The Sanctuary wasn't added until the Nightmare Wars, a short time later. Two Ambuscades, one on either side of the Keep, were made for added protection. The vault was added for storage of items. Over two years were then spent on the design and creation of the House. Once again the Sanctuary wasn't added until the Nightmare Wars.

During the Nightmare Wars, roving patrols had been started to try to slow down this new threat. his allowed further construction on our House, and the maze underneath was then added. The portals were developed during this time and the Dream was segmented. During this Forgotten Grotto and Padeas Pits became part of the Mt, and Gloom and Cairn of Sorrow were moved one area farther from the Mountain. Over the next decade the Houses became divided once again. Instead of only having concern of the Dream's affect on the waking world, the Mares were now to be considered. Some, like House Calenture, thought it would be better to Banish the Essences, while others knew that Imprisoning is the proper way. The Houses are now divided into 8 different schools of thought, some Freesoul others Illuminated, some believed in Banishing while others Imprison and yet others Drain.

House Calenture was the first to develop its Prime Artifact, the Orb of Calenture. Dreamers of Light was next, with the Dreaming Stone. The others followed soon after. The first House war soon followed between House Calenture and Dreamers of Light, the two largest houses. At the end of the Battle of Rock Falls, two Rulers of Light lay dead by Dreamstrike. The Houses once again started patrols and began to seal off their claimed lands. As the Dream headed towards open war again, the worst happened. Dorsal Rift was created by a rip in the City walls and the Great Loss was upon the City.

So ends my tale of the creation of the Dreamers of Light.


History & Symbolism of the Emblem of Dreamers of Light Dr Carl G Jung

Brothers and Sisters of Light: Some days ago, a respectful and inquisitive member of Sable Moon sought me out at the Front Entrance of House Dreamers of Light, to learn something of our House's history. On the chance that some of you may not have heard the tale of how our House Emblem was created, and what it symbolizes, I reprint my recorded memories for you here:

08:48:50: You Say: Hello Chandra. You needed to see me about something? 08:48:51: >Dr Carl G Jung bows 08:49:17: Chandra: Yes, if you have a little free time, I am in desperate need of stories, histories, and any info you can give me 08:49:31: You Say: Hmm. 08:49:42: >Chandra smiles brightly hoping the Dr can help 08:49:46: You Say: What kind of stories? 08:50:10: Chandra: Anything of any significance to DoL and it's great history 08:50:25: You Say: Do you know the story of the pulsing spike in Corrupted Way, in Threshold Pits? 08:50:46: Chandra: And the IT 08:50:50: >Dr Carl G Jung nods 08:51:05: >Dr Carl G Jung rubs his chin & plumbs his memories 08:51:28: Chandra: Maybe what your emblem means, that would be nice 08:51:59: Chandra: Or how your house policies were formed 08:52:01: You Say: There are a variety of stories about the DoL emblem. 08:52:41: You Say: Not all of them fit together, but I can relate to you the one I personally believe is most likely to be true. 08:52:59: You Say: If you'd like, that is. 08:53:12: Chandra: I would most appreciate that 08:53:17: >Chandra smiles very warmly in thanks 08:54:04: >Dr Carl G Jung turns to gaze at the emblem on the staircase, to renew his memories and inspire his tale-telling skill, such as it is 08:54:49: >Chandra grins merrily and gets comfy on the floor, reading herself for the fine tale ahead 08:54:51: You Say: Chandra, as you view the DoL Emblem, in its full representation (as shown on the staircase), you'll note it basically has two distinct parts. 08:55:02: >Chandra just loves a good story 08:55:13: You Say: The first, deepest image is the oldest. 08:56:05: You Say: And what you'll see there, essentially, is a stylized representation of a head ... two faces in profile, one looking to the left, one to the right. 08:56:23: Chandra: Oh, neat! 08:56:30: You Say: This dates back in time to the founding of the House, during the first debates between the Illuminated faction and the Freesoul faction. 08:56:40: >Chandra had never even notices that before 08:56:41: You Say: And you'll recall from your histories, of course, that this debate long preceded the Great Loss, or the opening of the Rifts. 08:57:00: >Chandra nods solemnly 08:57:13: You Say: Dreamers of Light was the first Illuminated House. It was founded, initially, as a bulwark in the Chaos, where the Illuminated Dreamers could meet, band together. 08:58:41: You Say: I know you'll take no offense as I tell this, Chandra, even though I must be partisan in expressing why the FreeSoul philosophy is negatively portrayed in the Emblem. 08:58:50: You Say: And even though the debate continues to this day, we don't let it interfere with our good relations with our FreeSoul comrades, like those of the Order. 08:59:17: Chandra: Of course not, I deeply appreciate this 08:59:21: You Say: But at the time this first part of the Emblem was created, the happy, smiling face that looks to the left was devised to portray the Illuminated philosophy. 08:59:53: You Say: The smile represents the inner joy, the tranquility, of one who is at peace with himself, one who has accepted responsibility for his actions, for good or evil, in the Dream. 09:00:11: You Say: Because he realizes that the good works we do here, illuminate and glorify our souls. 09:00:24: You Say: And those good works carry over, have effects, in the waking world of Cloudsbreak. 09:00:39: You Say: The face looking to the right, by contrast, is distorted, confused -- at odds with itself. 09:01:13: You Say: It is the face of one who cannot come to grips with the connection between Underlight and Cloudsbreak. 09:01:29: You Say: One who hasn't yet realized that our actions here affect the waking world, and so is troubled, confused. 09:01:41: You Say: And yet -- 09:01:56: You Say: Both faces are portrayed in a single image, a sphere (no accident there!) 09:02:36: You Say: Because both the Illuminated and FreeSoul philosophies exist among Dreamers who, at bottom, are brothers and sisters, sharing this Dream as they share Cloudsbreak. 09:03:10: You Say: The newer part of the Emblem, set out in sharper relief from the older background sphere shape and the faces, represents the House's views on saving souls. 09:03:38: You Say: And of course, that philosophy is a newer one, that was developed as the House, along with the rest of the City, tried to cope with the Nightmare Wars, before the Great Loss. 09:04:02: You Say: As the Nightmares first began to attack the City, in force and in great numbers, the debate arose as to how best to fight them. 09:04:11: You Say: Clearly, the key lay not just in battling the mares' avatars. 09:04:19: You Say: But rather, in trying to find out WHY the mares were attacking, where they came from, what they truly represent. 09:04:59: You Say: As the early Master DreamWrights studied and debated that topic -- members of the Order prominent among them, I should add -- 09:05:03: You Say: Again, two camps quickly developed. 09:05:39: You Say: (I say two. Actually there are three: Imprisoners, Banishers, and Drainers. But the last category every sensible Dreamer shuns as being barbaric, selfish, and cruel.) 09:06:14: You Say: The scholars-warriors of Dreamers of Light concluded, after studying the question for a time, that there is only one sound explanation for the attacks of the mares. 09:06:21: You Say: They represent Chaos, Evil Incarnate. 09:06:44: You Say: Not evil in a vacuum, but the evil for which there is a potential in all of us. 09:06:44: You Say: Our "dark side," if you will. 09:07:01: >Chandra nods slightly shuddering 09:07:04: You Say: And it is this capacity for evil and chaos in us, which the mares use to trap innocent Dreamer souls that float adrift in the Chaos. 09:07:18: You Say: Those souls have yet to find their way into the Dream. 09:07:44: You Say: They have yet to achieve the level of enlightenment and skill necessary to find their way to the Courtyard of Awakening, and thence to the City. 09:08:29: You Say: And drawing upon the bits of evil within those souls (for every soul has both the capacity for good and for evil), the mares wrap themselves around those innocent souls. 09:08:37: You Say: They entrap them. 09:08:58: You Say: Then they come here, to the City, where -- continuing to draw on the evil portion of the trapped Dreamer soul within them -- they do battle with us here. 09:09:24: You Say: Thus, our fight against the mares is indeed a continuing, never-ending struggle for good and evil. 09:09:26: You Say: When we succeed, temporarily, in each such battle, the forces of good have triumphed. 09:09:48: You Say: The mare avatar is collapsed. 09:09:52: You Say: Its fragmentary "soul," or what passes for a soul in mares, flees back to the chaos. 09:10:10: You Say: And what is left behind is the mare essence, filled with energies of the sort that we Dreamers recognize as our own. 09:10:31: You Say: (That of course is what the barbarians who drain essences are extracting, selfishly, for their own temporary benefit -- those Dreamer soul energies.) 09:10:57: You Say: Our scholars, in conjunction with those of the Order, developed the art of Imprison Mare. 09:11:21: You Say: For different reasons, true, but 'tis the same art. 09:11:23: >Chandra had no idea that it was so entailed but is absolutely enthralled by this story 09:11:27: You Say: And later, each House developed their Prime Artifacts, to expedite the Imprisonment process. 09:11:54: You Say: The Order, of course, continues to "study" the imprisoned mare essences. 09:12:04: You Say: But with all due respect, we believe we know what the mares are, and what happens when we imprison: 09:12:09: You Say: We separate the innocent, trapped dreamer soul from the corrupted residue of the mare avatar that's been collapsed. 09:12:28: You Say: We imprison that mare essence. 09:12:34: You Say: And the innocent, Unawakened Dreamer soul is freed to return to the Chaos. 09:12:44: You Say: There, we hope, it will eventually find its way here to the City -- 09:12:57: You Say: To become a productive citizen, to aid us in rebuilding the City, and to help in the struggle of good against evil. 09:13:14: >Chandra smiles deeply 09:13:33: You Say: And this belief -- that Imprisoning mare essences saves Dreamer souls -- is what explains the second part of our House Emblem. 09:13:40: You Say: For what you see there, in those two sharply defined, slashing curves, represents that moment of glory, of triumph, when the mare essence is imprisoned. 09:14:06: You Say: The lower curve, with its opening pointing down, represents the mare essence being imprisoned. 09:14:46: You Say: The upper one, with its open side pointing to the heavens, represents the Dreamer soul being freed. 09:15:25: You Say: And the fact that both are open represents the ongoing, continual nature of this struggle between good and evil. 09:15:39: >Dr Carl G Jung lets out a long breath. 09:15:46: >Chandra nods solemnly 09:15:53: You Say: So I was instructed, and so I believe. 09:16:24: Chandra: Thank you, Dr, that was more than I even hoped to receive, I am in your debt Yours in the Light, Dr Carl G Jung

The Dreamers are illuminated as they believe that the dream has no direct effect on the waking world in every sense. They believe that souls do exist in the dream and that imprisoning the mare essence is the only way to deal with the mare essence.

They believe the mare essences contains the souls of the unawakened and if they imprison the essences that it will free the soul. They believe banishing is futile because both the soul of the awaken and the nightmare are banished and draining as a selfish act as it murders the soul within.

(Another version of beliefs): House Beliefs: Illuminated and Imprisonment. Dreamers of Light believes in Imprisoning to free the Soul of unawakened Dreamers from the clutches of the Mare which hold and torture them. By Imprisoning the Mare, the Soul is then free to have the chance to awaken to the Dream. Dreamers of Light is Illuminated as they believe that the Dream and Cloudsbreak both interact with each other.


House History

A Short and Recent History of House Dreamers of Light

This is in no way a complete account of the history of the House, but one pieced together from the moment I became a proud Initiate.

I had heard stories of a Great Debate between two powerful Guardians who had survived the Great Loss and found their way back to the City of Dreams. It was told to me that they stood for two recently rebuilt houses known as House Dreamers of Light and House Calenture. These two Dreamsmiths, known as Mithrandir and Kelrith, had expressed their views on the exact nature of the Dreamstate. Mithrandir, who was Illuminated, seemed to be convinced in his theory that Nightmares contained the trapped souls of the Unawakened; Sleepers who had not yet discovered the Awakening. Kelrith, a Freesoul, thought otherwise.

This information was told to me by a Dreamer known as Kasumi Keda. Upon hearing it, I immediately saw that I believed in everything Mithrandir had said. Kelrith was obviously a fool. From that moment on, I knew I wanted to be a member of the Dreamers of Light.

I sought out Mithrandir and asked him if I could be Initiated. I swore to uphold our ideals and a few moments later, I was an Initiate. As an Initiate, I sought out others who believed as I did. Together we worked to rebuild our House and the City. One of these Initiates, a brave and honorable Dreamer known as Valourin, lost his House ID after Horron, the most terrible of all Nightmares, collapsed him. A warrior known as Smoke, then a Free Spirit, came upon Horron's lair and killed the vile Nightmare. He then picked up the ID and later refused to give it back to its rightful owner, Valourin. Soon after, Smoke was Initiated into House Calenture, a House of the Freesoul. He gave Valourin's ID to Calenture, who then used it to propose a trade. They would give us, the Dreamers of Light, Valourin's ID and in return, we had to give them their Prime Artifact, the Orb of Calenture.

We had come to possess the Orb a few days before this trade, and did not know the full extent of its powers. Myself being caught in the storms, was not able to make my opinions on the trade known until after the deal had been made. Shortly after this, our Prime Artifact, the Dreamers Stone, was found missing. We believed that the Storms had taken it from where Kasumi Keda and I had hid it, behind a fake wall in Celebration Hall. We searched the City and found it in the Gold Sanctuary in Edgeward Barrows. Relieved that our Artifact was not hurt, we returned it to our House. Later on, Kasumi Keda and I were made the first Guardians of House Dreamers of Light since the Great Loss. Struggling to prove we were worthy of this position, we sought for ways to increase the power of our House. Time passed and the storms grew every day. One fateful day, the Orb of Calenture was taken in a Storm. We, as Dreamers of Light, were all very excited about this, and searched high and low. We could not let Calenture find it, for by then we had discovered that it was used to Banish Nightmares. It was found on Illapse Path, on Mt. Illapse, by Initiate LMBE.

LMBE, escorted by Guardians Artamor, Kasumi Keda, and I, was taken to the House, where the Orb was placed within the Knight Entry; a safe area where the Orb could not be stolen. Calenture was not told that we had found their Orb, and they continued to look for it. About a week later, the Guardians of House Dreamers of Light, including myself, decided that it would be best to return the Orb to Calenture, else there would be talk of war. By that time, Calenture was almost certain that we had the Orb in our possession.

Kasumi Keda and I traveled to House Calenture and offered Guardians Ghea and Mufassa the Orb in exchange for a small tribute of 200 Nightmare Essences. We thought this a small price for the Orb, as we believed that many more Unawakened Sleepers would be forced into an eternity of suffering, Banished within the Orb.

Calenture refused this offer and began to throw other deals on the table. We refused all of these, none being acceptable or fair to the Unawakened Sleepers. I pointed out that they needed the Orb, we did not. About a week of negotiations followed. During this time, Kelrith, no longer a Guardian of Calenture but a servant of the City, proposed a Tournament of the Spheres. Everyone was excited, arguing over who would be the first Champion. During the time after the announcement of the Tournament, our own Dreaming Stone was taken by the Storms. I spoke to Kelrith about this and he, using his awesome powers, returned it to Me. Shortly after, though, I was taken by the Storms myself, and dropped the Dreaming Stone where I stood. Unfortunately though, a member of House Calenture was in the room. His name was Dragon.

It is my understanding that he took the Orb and gave it to the Guardians of Calenture, who then hid it within their House. The Tournament began with many Dreamers participating; it was an exciting event! Our own Kasumi Keda came in second place!

Later on, the Guardians of Calenture came to House Dreamers of Light to continue the negotiations. They said that they had found our Dreaming Stone and were willing to return it to us IF we gave them the Orb and signed a Treaty in the process.

The Treaty stated that if we find their Orb, we give it to them immediately; if they find our Stone, then they give it to us. No games. We could not accept this, knowing how evil the Orb was. They threatened us with war. Artamor and Kasumi just wanted a quick and easy trade. The Orb for the Stone, and that's that.

Calenture refused!

I, while in a party with Kasumi Keda and Artamor, was used as a bargaining tool. Kasumi and Artamor refused to sign any treaty without me being present. I was hiding in the Green Room. We stalled long enough for the Guardians of House Calenture to eventually leave. The next day, negotiations resumed, and it was agreed that we would hold a tournament to see if we would sign the treaty. The Prime Artifacts were exchanged and we went our separate ways. The tournament never happened.

Time passed and our House grew. Eventually we were in need of two new Guardians. These were to be Valourin and LMBE. Both were very active within the House. After this, Kelrith told us all that there was an evil Prime Artifact within the City, known as the Corrupter of Souls. We all searched for it, and Initiate Tanar of Dreamers of Light found it in the Umbric Plains. He later gave it to me, where, with the blessings of all in the City, I took it to House Dreamers of Light for safekeeping.

A week later the Corrupter of Souls was transferred to House Calenture. We could not stand its evil in our halls. Around that time, much evil began to fill the City of Dreams, and a powerful Nightmare known as Tehtue was discovered. Three Guardians from House Calenture and three from our House, plus Kelrith, called Tehthu to battle, and the whole of the City fought it.

We all worked together.

Later that day, all Guardians were given the burden of being Teachers, and we continue to spread knowledge throughout the Dreamstate.

As of this writing, both the Orb of Calenture and the Dreaming Stone are missing, taken by the Storms. We can only hope that it will be a short time before they are recovered and BOTH are placed within the halls of our House. House Dreamers of Light.

Now the City has grown, nearly doubled in size! We continue to wander and rebuild that which was once lost.

-Watcher, Guardian of House Dreamers of Light

House Emblem

DoL Initiate.gif

The bracers on the emblem stand for the mare and the tormented soul. They are to remind the Dreamers of Light of their pledge to imprison the mare and set free the tormented soul within.

As the first part of the DoL emblem was created you can see, the happy, smiling face that looks to the left was devised to portray the Illuminated Philosophy. The smile represents the inner joy, the tranquility, of the one who is at peace with himself, one who has accepted responsibility for his actions, for good or evil, in the dream. He realizes that the good works we do here, illuminate and glorify our souls and those works carry over in the waking world. The face looking to the right, by contrast, is distorted, confused and at odds with itself. It is the face of one who cannot grip the connection between Underlight and the waking world. One who hasn't yet realized our actions here affect the waking world, and so trouble and confused.

The newest part of the emblem, set out in sharper relief from the older background sphere shape and the faces, represents the houses views on saving souls.

This newer belief is a newer one which came from the Nightmare Wars before the Great Loss. As the Nightmares began to attack the City, in force and in great numbers, the debate arose on how best to fight them. The scholar-warriors of Dreamers of Light concluded, after studying the question of how to stop the nightmares and save the souls trapped by them, Imprisoning was used to save the soul and stop the chaos from affecting the unawakened souls. This belief of the second part of the house emblem is that of imprisoning mare essences saves the unawakened dreamers soul.

The two sharply defined, slashing curves, represents that moment of glory, of triumph, when the mare essence is imprisoned. The lower curve with its opening pointing down, represents the mare essences being imprisoned. The upper one, with its open side pointing to the heavens, represents the Dreamers soul being freed. The fact that both are open represents the ongoing, continual nature of this struggle between good and evil.

House Facts

DoL-Flag.jpg

Plane: Mt. Illaspe

Beliefs: Illuminated/Imprisoners

Role: Warriors

Prime Artifact: The Dreaming Stone

House Art: Dazzle

First Elder: ?

Previous Elders: ?

First Rulers: Watcher, Valourin, Wraith, Brain and Maker

Previous Rulers: Habassa5, Pheonix Redhawk, Don Berto, Cyborg512, Watcher, Jevik Bane, Bloom, Munchkin, Wraith, Keeka, Sweething, Loveslight, Flushy, Valourin, The Striker

First Guardians: ?

Previous Guardians: ?

References