Forge Talisman

From UnderlightWiki
Jump to: navigation, search

Art Statistics

Focus: none Dreamsoul
Cost: 50
Orbit Required: 50
Affected: Creates Talisman

Duration

Instant.

Description

The user creates a talisman: Alteror, Artifax, Banner (WordSmith only),

Blade (DreamSmith only) Chakram, Charm, Codex, Compendium,

Crest (house members only-of their own house),

Egg, Elemen, Feather, Flower, Gift, Pearl (DreamSmith only),

Ring, Scroll, Shield, Staff, Star (DreamSmith only),

Ward (Willpower only).


The number of charges is determined by the level of the art.

The item's function can be: Do Nothing, Missile (long range or melee),


Player Effect (Free Action, Chamele, Vision, Deafen, Scare,

Resist Fear, Protection, Blind, Paralyze, Stagger, Sprint (Elder only),

Poison, Curse),


Armor, Change Stat (DreamSoul, Willpower, Insight, Resilience, Lucidity).

Plateau Effect

Allows for increased charges and longer function durations (more damage/speed for chakrams/charms)

Art Research

I believe that there are many things within the Dreamstate that we are not worthy enough yet to see as dreamers. No matter how deep we dig or research we will not see what is behind it all. In time we may come across the ability and knowledge to see them but until then, much remains a mystery or an individuals theory. A theory in itself is really just an opinion with many details, until we do have the ability to see these things, we will not know the truth to the dream itself.

As we all know the dream and it's fabric itself is made of extremely strong elements. That of Insight, Willpower, Resilience and Lucidity. To understand Forge is to understand the elements in the dream. Insight within the dream makes up our mental vision and our perception. Insight effects us thru our mental abilities to see or know what is around us or in some instances effects our very DreamSoul. The question this raises is what is it that we see around us in the dream. Is it real or is just the Insight in the fabric of the dream that makes us see these things. The effects of the mind are simply overpowering, but....... there is the element know as Willpower. Willpower itself, is what allows us as dreamers to control what we do, feel or act in some means. Willpower is also the ability to protect ones mind from the effect of the other elements in the dream. It is also this Willpower that not only makes us as dreamers strong but the walls of the city of Underlight itself strong as well. Perhaps it also allows us to see what we want as dreamers as opposed to what the Insight in the fabric of the dream would allow us too.

Resilience within the dream is the ability of the fabric of the dream to restore itself over time, to bounce back and to heal itself. This element also has a connection to our very own DreamSoul and it allows to effect us in one way or the other. Resilience in the fabric is that of not only allowing the walls of the city of Underlight to stay strong thru the element of Willpower, but also restore it when the Willpower in it fails. Lucidity is the understanding, the knowledge, the ability to effect what is around us. It is the ability to bend the fabric in the dream itself and make it what we as dreamers want. It also allows the fabric of the dream to shine as a whole for us. In a way all of these elements effect our very own DreamSoul, weather a direct or indirect.

With this known I look into the art of Forge Talisman and the ability to mold the elements of the dream into a tangible object also called a Talisman. The ability to create an item from the elements in the dream and the dreams fabric itself comes from the mind. With intense concentration a dreamer can pull from the surrounding elements what is needed to mold and shape the elements into solid matter. The ability to attach to an effect of an e vocable art comes from the mind also but, really from the knowledge we have gained in the arts, their use and the understanding of their effects. It is the mind, it's mental vision, the control of ones mind, avatar and soul and the understanding of restraint and wisdom that all together weaved together allows us to Forge Talismans from the elements and essence of the dream itself.

Researched by Raven Lunatic

Art History

The beginning of Forge Talisman started with the dreamers war. The dream becoming nothing more than skirmishes among the new breed of dreamers. These dreamers had no part in the construction of the city but were eager to learn the ways of the dream and had more time on there hands than those who had come before them.

As this issues with FreeSoul - Illuminated debates grew so did the wars between these dreamers. The problem quickly grew out of hand and The Order Patrol was formed. This did little good, as the city was no longer the place of peace it had been designed for.

As the feuding dreamers grew stronger so did there abilities. At this time one of the greatest achievements of the dream came at the worst possible time: the construction of Talismans. A group of DreamWrights had become specialized in their powers to manipulate essence into matter. As they developed this to a fine art, they found a process that allowed them to create Talismans of Power.. the first was created by Poantes of Vorsage, and was called an "Elemen" a talisman forged of one element of the Dreamstate in its purest form. At this time the specialized DreamWrights who developed this process became known as DreamSmiths.

The impact on the dream of talismans cannot be overstated. Suddenly many powers that used to take months to master became available in talisman form to any dreamer. The demand grew so strong that Markosh the DreamSmith eventually perfected a process called "spawn-shaping". By specially treating areas in the city which possessed specific energies Markosh created "essence fonts" which spawn-shaped talismans of power.

The use of forge became so powerful to dreamers that they were able to supply there own surplus of talismans. The dreamers wars continue and worsened. No one was safe in threshold or anywhere else in the city. The wars continued.

Later, once Syriand and Lagumbar finished construction of the portals, a new artifact was being created by House Calenture. The Master Zordon and his team of DreamSmiths known as the Forgers Circle were putting the finishing touches on a new kind of talisman that would forever change the Dreamstate. The Orb of Calenture. This artifact was like no other, allowing the essence of mare to be banished into it. Soon, other prime artifacts were created, these talismans held scared to the Houses. These primes could either banish or imprison according to the beliefs of the house DreamSmith that created it.

Alternate History

Forge Talisman was created by DreamWrights, creators of the City, during The Dreamer Wars who refined their power in order to manipulate essence into matter. Poantes of Vorsage is credited with creating the first item. An elemen, which is pure energy.

Forge Talisman changed the balance of power within the City. Abilities that were limited to a few and took a long time to learn and master where suddenly available in talisman form.

Demand for the items that the art created, prompted Markosh (for whom the Insight pad within the Citadel is named for) to develop a process, called "spawn-shaping" by which certain areas of energy within the City could be altered to create items. This was the dawn of the essence font, item generators.

Forge allowed dreamers to create their own special items in order to supplement their item stocks from the generators. After the completion of the creation of portals, Master Zordon and his compatriots of the Forger's Circle ushered a new era into the City with their creation of an item that stored the energy from maren essences within it, the Orb of Calenture.

After The Great Loss, which for non-Lyrans, was the creation of the Rifts and the destruction of the houses. Soulthief was the first non-Lyran to learn the art of Forge. He is credited with the creation of what has become known as the Second Forger's Circle.

The first members of this Forger's Circle were: Tzintha, Soulthief, Carnach, Reagans, Victrix and Munchkin. Reagans was credited with being the first non-Lyran to plateau the art to ten. Which was a big deal back then.

The intent of the Circle, under the guidance of the Lyran Tzintha, was to stem the flow of those learning the art so that the highest standards could be maintained. Junior DreamSmiths assisted in the voting and approving of tasks for learning the art.

It is important to know that at this point, not everyone was allowed to learn Forge. A lengthy apprenticeship was needed, but even then it was never a certainty.

There were those among the Circle that desired to undermine and protest the rules of the Circle, believing in equality and balance in work and reward, accusing the Circle of favoritism and elitism.They called themselves "Dark DreamSmiths"

The levels of Forge we have now would have not been imaginable for non-Lyrans. DreamSmiths were lucky to have the art to the 2nd plateau.


Adapted by Arlyana Jax

Notes

To enchant an item with a special effect (such as Blind or Deafen) the user must know the respective art.

Only those teachers bearing a gold colored sphere crest can teach this art, they are called DreamSmiths.

The evoke cone for this art is pink with a purple riser.

Each focus has four first colors they can forge, they have access to all secondary colors.

- DreamSeer: Blood, Teal, Plum, Tan

- FateSender: Night, Abyss, Gold, Sand

- GateKeeper: Azure, Beige, Chalk, Jade

- SoulMaster: Cyan, Earth, Fire, Berry

A Guide to Forge Talisman

by Thunderman

Prologue

Forge Talisman is a great place to begin thinking about the relationship between you, our avatars and the dreamstate. Forge involves input from us, to our avatars, to the dream. Forge also involves output from the dream, to our avatars to us. Through our various interactions of input into the dream, will result in order and chaos. Through the dreamstate various interactions with us, will result in order and chaos. Consider the following diagram.

FG.png

Balance can be found on many levels in our unique relationship to the dreamstate. At a macro level, the dreamstate itself is an equilibrium of order within our walls and chaos outside the walls, however these are not absolutes. There are several weak spots in the boundaries of our city, which I believe are where lesser nightmares like emphants are able to spawn. The rifts such as Caudal and Dorsal, perhaps even the Acropolis rift show us that even entire planes can be susceptible as a whole to more chaotic influences than other planes.

At a micro level, you and I are also an equilibrium of order and chaos. Some individuals are more susceptible to chaotic influences than others. Nevertheless, our ideas, speech and actions can positively or negatively impact each other and the dreamstate. Just as our arts can positively or negatively impact our or each others avatar. The effects within the construct of our city can free our actions or paralyze us. Blind us or provide sight.

You and I are the lifeline to our avatars, just as the Dreamsoul in our avatars or soulsphere (even a minimal amount that can't sustain coherance) is the our lifeline to the dreamstate. In the end, it is our consciousness and a conscious dreamstate that shape and mold our and it's future.

Congratulations on learning forge talisman!

"Where should I forge at?"

"Now what?"

"What should I create?"

"What if I mess up?"

"What are the consequences?"

These are a few important questions you may ask yourself when you first begin to leverage the art of Forge Talisman to mold your ideas. Where should I forge at?

Although there are dedicated rooms in the city for forging, your avatar will provide the necessary energy for you to forge from any room or plane in the city. The temporary cost of Dreamsoul (50) from your avatar can leave you more susceptible to be collapsed, which is why I recommend you forge within a sanctuary if possible. Accidents happen. If you haven't already, navigate to a sanctuary and lets prepare to forge.

Now what?

As an exercise, lets examine a talisman you have in your pack. Select a talisman, ideally one with functionality that came from a generator. (Elemen, Alteror, Chakram, etc). If you haven't already, use the art Identify to inspect the item. What information do you derive from inspecting the item?

The Blood Beige Elemen has 1 function and 24 charges - Function #1: Change Stat - Stat : Dreamsoul; Modifier : +35

Depending on the talisman, you may gather the following information about the talisman:

Name

Skill level required

Function quantity

Charges

Description

This output of information will be your guide on most of the input required to constructing a talisman successfully. Lets begin forging. What should I create?

You don't necessarily need to have this defined before evoking Forge Talisman, however lets begin by trying to create a replica of the talisman you inspected before. Begin your Forge evocation. As you may know, some arts require a target to be selected. Forge, however, requires several forms of input from you. The forge art will facilitate the necessary input requirements:

Name

Charges

First Color

Second Color

Shape ((graphic))

Function

Form (( description)

Recall the output from your inspection of the talisman in your pack. In an effort to recreate this talisman, focus your thoughts to each input required and match them as best as you can.

The Blood Beige Elemen has 1 function and 24 charges - Function #1: Change Stat - Stat : Dreamsoul; Modifier : +35

Name: Blood Beige Elemen

Charges: 24

Shape (( graphic )): Elemen

Colors

First Color: Blood

Second Color: Beige

PT Cost: 0 (Power Tokens (PT) can provide you with additional energy for creating more powerful talisman.)

Function

Change Stat: Dreamsoul

Modifier: +35

Form (( description )): <From your inspiration>

Now, you're going to run in to some issues right away trying to create a replica of this talisman. Here are some considerations:

Charges:

Must be > 0 but <= your Forge Talisman art level. If you've just learned Forge and your art level is 1, you'll only be able to input 1 charge for a successful talisman creation.

Input highest amount of charges = to your forge art level.

First Color:

Each focus is limited to 4 colors. This is intentional for determining what focus you want your talisman to be usable by, like a Chakram. Unless you are a DreamSeer, you cannot input the first color of Blood.

Pick any color.

Function

Stat Change

Modifier: +35

A low Forge Talisman art level wont allow you to create an elemen with +35 stat change. Very few in the dream are skilled enough to craft such a talisman. As you improve your art level, more ranges in stat changes will become accessible.

Pick the highest + modifier accessible.

Form (( description )):

To truly replicate this talisman, you would avoid imbuing additional properties in the form of a description. For 99% of cases, this NOT acceptable and you SHOULD imbue additional properties to the talisman in the form of a description.

Think back to the elemen you inspected early on. Use it as inspiration and choose to include your interpretation as a description or however wish to portray the functionality of the talisman you're creating.

I personally craft my elemens that appear like: "A mass of dreamsoul wisps and rotates around a focal point. As the particles swirl, ones farthest from the center are absorbed into your avatar as needed. Specks of Will flash randomly.

After you've input all required fields (including a description) focus your dreamsoul into the completion of the talisman. If the creation was successful, the talisman will be available for you to inspect in your pack. Identify it and ensure the output of the information you receive matches the input you provided when creating the talisman. Observe if the additional properties of how you wished to portray the talisman to others is as you intended.

What if I mess up?

We are not perfect and we will create imperfectly, however, thats not to say we did not create as we intended to. Sometimes the shape (( graphic )) of the talisman did not turn out correct, perhaps the colors input did not turn out as you would like. Perhaps you left an unintended side effect while portraying your talisman. These are all normal and you just simply start over. No big deal. If your talisman required external materials for its creation, you may have to go acquire more. In the mean time, consume your inferior creation until it evaporates or destroy it with Destroy Talisman.

What are the consequences?

Consequences are enforced by Elder Master Teachers and/or the Dreamsmith Guild but applied by Elder Master Teachers. Consequences stem from abuse of the art, which are most commonly from:

Circumventing the city generators by an abundant misuse of forging supplies for a house.

Blatant and continued misuse of not properly forming your talisman. (( Not providing a description. )) Not forming your talisman should be a design choice, not a result of laziness or item generation.

Circulating inferior formed Talismen. Use it or destroy it instead. Art Improvement / What should I do with this dreamsoul elemen I created?

Use it. It will help replenish the Dreamsoul that was expended in creating the talisman. In fact, this is an acceptable pattern to improve your Forge Talisman art level. Initially as you can only create weaker stat change talismen, you may want to leverage a Dreamsoul pad while improving the art.

Any easy dreamsoul pad to reach is the Sanctum of Gerriel Endeth. This room resides within the Citadel plane. Find the West Shore and take the path through the Approach and Shrine to reach the Sanctum of Gerriel Endeth. Position yourself near Endeth's soulsphere, between the two torches and observe that your Dreamsoul will replenish faster. Shortening the evoke / creation loop will increase the output of talismen you create and therefore will result in improving your art level.

Don't forget the art Meditation is a powerful way to concentrate on a particular element and restore your avatar's element pool.

I personally haven't used this approach with improving the Forge Talisman art, however a popular method to art improvement is having your avatar temporarily cursed. If you are not a soulmaster, gaining access to such an effect is usually just a polite ask of a SoulMaster for their assistance. Imbuing charms or alterors is a popular way to assist other dreamers in improving their art levels.

Like our other arts, to reach each tenth level requires a Forge Talisman plateau task. To plateau your Forge Talisman art, seek a quest from a Dreamsmith. Dreamers marked with a gold sphere crest are Dreamsmiths. Only these dreamers may train in Forge Talisman. What other applications can I use my creation(s) for?

It is highly encouraged for you to supplement your current efforts with tools and talisman that will further your or other's agenda. Often times a dreamer or groups of dreamers are working on a larger project which has many moving parts and phases. Identify a need in that project and craft something that will assist you or others in succeeding.... or failing!!!

Create for an event

Tools

Create for the dream

Landscaping

Decorations

Art

Create for yourself or others

Tools to assist you in forging

Gifts

Teaching

Supplement your students quests by crafting quest items to be issued with the quest. Mark your creations!

It is traditional for each forger to leave their mark or signature upon the talisman created. Some folks etch in a symbol or their initials into the talisman they create. I personally leave traces of Will or press a golden fingerprint into the form of the talisman. Marking your talisman helps others identify the owner should it be lost or can attribute the grandeur (or lack of) to a name. Find something unique to you and practice marking your creations. Your mark may evolve over time or change completely. The important part is that it is uniquely but recognizably marked. Take your time in crafting and be proud of what you produce. If you are not proud, do not distribute it - destroy it and improve upon it. Don't get discouraged.

Determine a medium to craft with

There many suitable materials to create from. Wood, sand, glass, clay and raw elements are all great mediums to explore crafting with. What interests you most? I personally enjoy making talisman from glass or using raw elements.

After you determine a medium, you can begin crafting tools to help you create within your medium. For glass, an important tool would be a blowpipe. Additionally a pair of jacks, paddles and punty. Practice using your tools and shape your talisman that you create - OR create your own medium, its your dream!

Forge Appendix

Names - Non-offensive names are encouraged to be imbued. (( 19 characters ))

Charges - May only be >= 1 and <= your Forge Talisman art level.

Shapes

Common Shapes

Alteror

Artifax

Chakram

Charm

Compendium

Elemen

Shield

Talis

Uncommon Shapes

Blade

Codex

Egg

Feather

Flower

Gift

Pearl

Ring

Scroll

Staff

Star

Banner

Focus Shapes

GateKeeper - Ward

DreamSmith Shapes

Blade

Wordsmith Shapes

Banner

House Shapes

House crest

Colors

First Colors: For focus specific talismen, like chakrams, the first color designates which focus can use the talisman.

GateKeeper - Chalk (GK), Jade (DS), Azure(SM), Beige (FS)

Dreamseer - Blood (GK), Teal (DS), Plum (SM), Tan (FS)

SoulMaster - Fire (GK), Cyan (DS), Berry (SM), Earth (FS)

FateSender - Gold (GK), Night (DS), Sand (SM), Abyss (FS)

Second Color: Any of the first colors. From generated talisman, the second color designates what effect, duration, or absorption (if any) are imbued into the talisman. This color coding rule does not apply to talisman created by a dreamer.

PT Cost: Power Tokens (PT) can be used to supplement your avatar in providing additional energy into your creations. This generally allows for crafting more powerful talisman.

Functions

Missile : Velocity (Melee): Effect : Damage

Player Effect : Effect : Duration

Armor : Current Durability : Max Durability : Absorption

Stat Change : Stat : Modifier (positive / negative)

Do Nothing - This function is intended to apply nothing to a dreamer's avatar.

Missile - This function is intended to produce projectiles to shoot or a melee weapon to swing. If another dreamer is struck by this talisman, an effect and/or damage will be applied to their avatar (if any were effect or damage were imbued upon creation.)

Effects which can be imbued are:

Chamele (DS major art)

Vision (DS major art)

Blind (FS major art)

Stagger (FS major art)

Paralyze (FS major art)

Curse (SM major art)

Poison (SM major art)

Deafen (Any - minor art)

Free Action (Any - minor art)

Protection (Any - minor art)

Resist Fear (Any - minor art)

Scare (Any - minor art)

Effect Stipulations:* You may only imbue an effect into a talisman if have learned the respective art. Imbuing may only take place during the creation of the talisman.

Player Effect - This function is intended to add or modify effects on your own avatar.

Armor - This function is intended to absorb a percentage of damage received. Current Durability, Max Durability and Absorption can only be >= 1 and <= to your current Forge Talisman art level

Stat Change - This function is intended to add or subtract a given element from the stores of your avatar temporarily.

Elements are Willpower, Insight, Resilience, Lucidity and Dreamsoul.

Current Forgeable Statistics

NOTE: Work in progress, format of each entry is No Power Token/With Power Token.

If no "/" symbol in an entry, PT and Non-PT stats are identical.

NC=No Change from previous levels.

Change Stat ranges have options for positive and negative.

Change Stat and Weapon Damage ranges are identical. So if you can make a 1 to 3 damage chakram, you can make a +1-3 or -1-3 elem.

Unplatted

Art Level Player Effect Duration Missile Speed Missile Damage & Change Stat Armor Statistics
1 1 sec;2 sec;1-10 sec Min;Min+Bounce;Melee 0 1
2 NC/3 sec NC NC/1 NC/2
3 NC/4 sec NC NC NC/3
4 NC/1-15 sec NC NC/1-2 NC/4
5 NC/5 sec NC/V.slow;V.slow+bounce NC NC/5
6 NC/1-30 sec NC NC/2;1-3 NC/6
7 NC NC NC NC/7
8 3 sec/10 sec NC 1/1-4 2/8
9 NC/1-45 sec NC NC NC/9

Total Summary at level 9

Art Level Player Effect Duration Missile Speed Missile Damage & Change Stat Armor Statistics
9 1 sec;2 sec;3 sec;1-10 sec / 1 sec;2 sec;3 sec; 4 sec; 5 sec; 10 sec; 1-10 sec; 1-15 sec; 1-30 sec; 1-45 sec Min;Min+Bounce;Melee / Min;Min+Bounce;Melee;V.slow;V.slow+bounce 0;1 / 1;2;1-2;1-3;1-4 1;2 / 1;2;3;4;5;6;7;8;9

10 Plateau

Art Level Player Effect Duration Missile Speed Missile Damage & Change Stat Armor Statistics
10 NC/15 sec NC NC NC/10
11 NC NC NC NC/11
12 4 Sec; 1-15 sec/20 sec; 1-60 sec NC NC/1-6 3/12
13 NC NC NC NC/13
14 NC NC 1-2; 1-3; 2/NC NC/14
15 NC/30 sec; 10-20 sec NC/Slow; Slow+Bounce NC NC/15
16 NC NC NC/1-8 4/16
17 NC/40 sec NC NC/3-6 NC/17
18 10/15-30 sec NC 1-4/4-7 NC/18
19 NC/20-40 sec* NC NC NC/19

Total Summary at level 19:

Art Level Player Effect Duration Missile Speed Missile Damage & Change Stat Armor Statistics
19 1 sec;2 sec;3 sec;4 sec;1-10 sec;1-15 sec / 1 sec;2 sec;3 sec;4 sec;5 sec;10 sec;15 sec;20 sec;40 sec;1-10 sec;1-15 sec;1-30 sec;1-45 sec;1-60 sec;10-20 sec;15-30 sec;20-40 sec* Melee;Min;Min+Bounce / Melee;Min;Min+Bounce;V.slow;V.slow+bounce;Slow;Slow+Bounce 0;1;1-2 / 1;2;1-2;1-3;1-4;1-6;1-8;3-6;4-7 Up to 4 / Up to 19
  • *20-40 second duration has a cost of 2 Power Tokens

20 Plat

Art Level Player Effect Duration Missile Speed Missile Damage & Change Stat Armor Statistics
20 5 sec/45 sec V.slow; V.slow+Bounce/NC NC/1-10 5/20
21 NC NC NC/2-6 NC/21
22 NC/50 sec; 30-60 sec NC NC/4-8; 4-9 NC/22
23 NC NC NC/3-9 NC/23
24 1-30 sec/NC NC 2; 1-3/1-12; 4-10 6/24
25 NC/1 min; 30-90 sec NC NC NC/25
26 NC NC NC NC/26
27 -- -- -- --
28 -- -- -- --
29 -- -- -- --

Total Summary at level 29:Incomplete

Art Level Player Effect Duration Missile Speed Missile Damage & Change Stat Armor Statistics
29 1 sec;2 sec;3 sec;4 sec;1-10 sec;1-15 sec / 1 sec;2 sec;3 sec;4 sec;5 sec;10 sec;15 sec;20 sec;40 sec;1-10 sec;1-15 sec;1-30 sec;1-45 sec;1-60 sec;10-20 sec;15-30 sec;20-40 sec Melee;Min;Min+Bounce / Melee;Min;Min+Bounce;V.slow;V.slow+bounce;Slow;Slow+Bounce 0;1;1-2 / 1;2;1-2;1-3;1-4;1-6;1-8;3-6;4-7 Up to 4 / Up to 19

30 Plat

Art Level Player Effect Duration Missile Speed Missile Damage Change Stat Armor Statistics
30 -- -- -- -- --
31 -- -- -- -- --
32 -- -- -- -- --
33 -- -- -- -- --
34 -- -- -- -- --
35 -- -- -- -- --
36 -- -- -- -- --
37 -- -- -- -- --
38 -- -- -- -- --
39 -- -- -- -- --

40 Plat

Art Level Player Effect Duration Missile Speed Missile Damage Change Stat Armor Statistics
40 -- -- -- -- --
41 -- -- -- -- --
42 -- -- -- -- --
43 -- -- -- -- --
44 -- -- -- -- --
45 -- -- -- -- --
46 -- -- -- -- --
47 -- -- -- -- --
48 -- -- -- -- --
49 -- -- -- -- --

50 Plat

Art Level Player Effect Duration Missile Speed Missile Damage Change Stat Armor Statistics
50 -- -- -- -- --
51 -- -- -- -- --
52 -- -- -- -- --
53 -- -- -- -- --
54 -- -- -- -- --
55 -- -- -- -- --
56 -- -- -- -- --
57 -- -- -- -- --
58 -- -- -- -- --
59 -- -- -- -- --

60 Plat

Art Level Player Effect Duration Missile Speed Missile Damage Change Stat Armor Statistics
60 -- -- -- -- --
61 -- -- -- -- --
62 -- -- -- -- --
63 -- -- -- -- --
64 -- -- -- -- --
65 -- -- -- -- --
66 -- -- -- -- --
67 -- -- -- -- --
68 -- -- -- -- --
69 -- -- -- -- --

70 Plat

Art Level Player Effect Duration Missile Speed Missile Damage Change Stat Armor Statistics
70 -- -- -- -- --
71 -- -- -- -- --
72 -- -- -- -- --
73 -- -- -- -- --
74 -- -- -- -- --
75 -- -- -- -- --
76 -- -- -- -- --
77 -- -- -- -- --
78 -- -- -- -- --
79 -- -- -- -- --

80 Plat

Art Level Player Effect Duration Missile Speed Missile Damage Change Stat Armor Statistics
80 -- -- -- -- --
81 -- -- -- -- --
82 -- -- -- -- --
83 -- -- -- -- --
84 -- -- -- -- --
85 -- -- -- -- --
86 -- -- -- -- --
87 -- -- -- -- --
88 -- -- -- -- --
89 -- -- -- -- --

90 Plat

Art Level Player Effect Duration Missile Speed Missile Damage Change Stat Armor Statistics
90 -- -- -- -- --
91 -- -- -- -- --
92 -- -- -- -- --
93 -- -- -- -- --
94 -- -- -- -- --
95 -- -- -- -- --
96 -- -- -- -- --
97 -- -- -- -- --
98 -- -- -- -- --
99 -- -- -- -- --


Reference