Difference between revisions of "Category:House Arts"

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==Underlight Reawakening Houses==
==Underlight Reawakening Houses==


===[[Dreamers of Light]]===
===[[Illapse Stronghold]]===


<span style ="color:yellow">ART NAME:</span> [[Dazzle]]
<span style ="color:yellow">ART NAME:</span> [[Dazzle]]
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<span style ="color:yellow">EFFECT:</span> Mass-[[Stagger|Staggers]] any non-member in the room as well as does damage.
<span style ="color:yellow">EFFECT:</span> Mass-[[Stagger|Staggers]] any non-member in the room as well as does damage.


===[[House Calenture]]===
===[[Evernight Stronghold]]===


<span style ="color:yellow">ART NAME:</span> [[Poison Cloud]]
<span style ="color:yellow">ART NAME:</span> [[Poison Cloud]]
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<span style ="color:yellow">EFFECT:</span> Damages and [[Poison|poisons]] non-members in the room.
<span style ="color:yellow">EFFECT:</span> Damages and [[Poison|poisons]] non-members in the room.


===[[Alliance of the Eclipse]]===
===[[Lambent Stronghold]]===


<span style ="color:yellow">ART NAME:</span> [[Peace Aura]]
<span style ="color:yellow">ART NAME:</span> [[Peace Aura]]
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<span style ="color:yellow">EFFECT:</span> Grants target invulnerability, however the target is unable to use Arts or Talismans.
<span style ="color:yellow">EFFECT:</span> Grants target invulnerability, however the target is unable to use Arts or Talismans.


===[[Union of the Covenant]]===
===[[Edgeward Strongold]]===


<span style ="color:yellow">ART NAME:</span> [[Break Covenant]]
<span style ="color:yellow">ART NAME:</span> [[Break Covenant]]
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<span style ="color:yellow">EFFECT:</span> Breaks [[Join Party|joined parties]] and does damage to Party leader.
<span style ="color:yellow">EFFECT:</span> Breaks [[Join Party|joined parties]] and does damage to Party leader.


===[[Keepers of the Eternal Shadow]]===
===[[Umbric Stronghold]]===


<span style ="color:yellow">ART NAME:</span> [[Shadow Step]]
<span style ="color:yellow">ART NAME:</span> [[Shadow Step]]
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<span style ="color:yellow">EFFECT:</span> Grants target [[Invisibility]].
<span style ="color:yellow">EFFECT:</span> Grants target [[Invisibility]].


<br>
===[[Basin Stronghold]]===
 
===[[Emergence Academy]]===


<span style ="color:yellow">ART NAME:</span> [[Entrancement]]
<span style ="color:yellow">ART NAME:</span> [[Entrancement]]
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<span style ="color:yellow">EFFECT:</span> Grants target [[Regeneration]], even when moving.
<span style ="color:yellow">EFFECT:</span> Grants target [[Regeneration]], even when moving.


===[[Protectors of the Radiance]]===
===[[Valley Stronghold]]===


<span style ="color:yellow">ART NAME:</span> [[Radiant Blaze]]
<span style ="color:yellow">ART NAME:</span> [[Radiant Blaze]]
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<span style ="color:yellow">EFFECT:</span> [[Blind|Blinds]] and damages any non-members in the room.
<span style ="color:yellow">EFFECT:</span> [[Blind|Blinds]] and damages any non-members in the room.


===[[Order of the Sable Moon]]===
===[[Trinity Stronghold]]===


<span style ="color:yellow">ART NAME:</span> [[Sable Shield]]
<span style ="color:yellow">ART NAME:</span> [[Sable Shield]]

Revision as of 15:39, 20 July 2024

Each of Underlight Reawakening Houses has its own specific House Art. A list follows.

These Arts may only be used by crested members of the respective Houses.

The cost is one (1) Power Token plus 10 DreamSoul to evoke.

Each are learnable at Orbit 20

Underlight Reawakening Houses

Illapse Stronghold

ART NAME: Dazzle

EFFECT: Mass-Staggers any non-member in the room as well as does damage.

Evernight Stronghold

ART NAME: Poison Cloud

EFFECT: Damages and poisons non-members in the room.

Lambent Stronghold

ART NAME: Peace Aura

EFFECT: Grants target invulnerability, however the target is unable to use Arts or Talismans.

Edgeward Strongold

ART NAME: Break Covenant

EFFECT: Breaks joined parties and does damage to Party leader.

Umbric Stronghold

ART NAME: Shadow Step

EFFECT: Grants target Invisibility.

Basin Stronghold

ART NAME: Entrancement

EFFECT: Grants target Regeneration, even when moving.

Valley Stronghold

ART NAME: Radiant Blaze

EFFECT: Blinds and damages any non-members in the room.

Trinity Stronghold

ART NAME: Sable Shield

EFFECT: Grants target Free Action, Resist Fear, Protection, Vision, and protection from Poison

Common House Arts

ART NAME: Ascend to Ruler

EFFECT: Ascends a Guardian to a Ruler.


ART NAME: Corrupt Essence

EFFECT: Transforms a Dreamer Essence into an Essence Node that can then be Drained or placed within a Prime.


ART NAME: Create ID Token

EFFECT: Art used to create a House ID.


ART NAME: Cup Summons

EFFECT: Teleports a target dreamer to the Dreamer's Cup Arena.


ART NAME: Demote

EFFECT: Reduces a dreamer's position within a House.


ART NAME: Expel

EFFECT: Transports a collapsed Dreamer from the house facade to Threshold Pits.


ART NAME: House Members

EFFECT: Locates any dreaming house members and tells you who is currently dreaming and the plane they are on.


ART NAME: Initiate (art)

EFFECT: Advances a dreamer to the level of Initiate in a House.


ART NAME: Knight

EFFECT: Advances a House Initiate to Guardian status.


ART NAME: Power Token (art)

EFFECT: Creates a House Power Token that can be used with various arts.


ART NAME: Rally

EFFECT: As long as both are in Join Party, the art will return the target back to where the one evoking the art is standing.


ART NAME: Sacrifice

EFFECT: Transforms a Charm or Chakram into an Essence Node that can then be Drained or placed within a Prime.

Note: This was developed in order to provide strength for the house when its members adhered to strict pacifism.


ART NAME: Support Ascension

EFFECT: Supports the ascension of a Guardian to Ruler status.


ART NAME: Support Demotion

EFFECT: Provides support for the demotion of a House member.

Past Houses

Emergence Academy

ART NAME: Entrancement

EFFECT: Grants target Regeneration, even when moving.

Protectors of the Radiance

ART NAME: Radiant Blaze

EFFECT: Blinds and damages any non-members in the room.

Order of the Sable Moon

ART NAME: Sable Shield

EFFECT: Grants target Free Action, Resist Fear, Protection, Vision, and protection from Poison