Difference between revisions of "Category:Dream Planes"

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A Plane is an area of Underlight composed of multiple rooms separated by portals. Access to planes or specific rooms in planes can be determined by spheres earned, house membership, or other special memberships such as guilds. One area of the plane called The Unknown is only accessible by GM invitation.
[[Image:DreamPlane.jpg|center|650px]]


== - Unsphered Accessible (orbits 0-9)==
<br>


* Threshold
<center>A plane is an area of [[Underlight]] composed of multiple rooms separated by portals.</center>
Upon entering the city a dreamer finds himself/herself in the Courtyard of Awakening where s/he can decide which open threshold to enter. Currently, the Emancipators of Men, the Sect of the Prudent, and the Cult of Bashir are the only open houses and, subsequently, the only thresholds accessible from the Courtyard of Awakening. There are eight thresholds (corresponding with the eight houses) connected by halls. Within each house threshold there is a portal to the corresponding house plane, direct access to within the house itself (only accessible by members of that house), and a hall on each side. Every other hallway will afford you access either to the Library or Threshold Pits.
Only open house's threshold's are sanctuaries.


* The Library
<center>Access to planes or specific rooms in planes can be determined by [[sphere|spheres]] earned, [[house]] membership, or other special memberships such as guilds.</center>


* Threshold Pits
<center>Many of the inner and outer planes are subdivided into smaller planes, which serve as separate planes for the mechanics of the game.</center>


* Lower Lambent Flats
<center>Additionally, each [[stronghold]] on the inner planes is considered its own plane.</center>
The turf here is lush and springy, suggestive of marshy conditions. A cool breeze carries the scent of exotic flowers and the cries of birds. A crystalline stream forms a path leading to the House of Sect of the Prudent.


* Edgeward Barrows
<br>
A wasteland of stone and sand stretches before you. The air is dry and hot. Ancient mounds, worn by time, dot the landscape. A carefully fitted stone path meanders among the natural splendors on its way to the Edgeward Stronghold.


* Mt. Illapse
== Hub ==
Massive rock walls rise up to delineate a path along an escarpment. Strong winds gust from time to time, causing you to bend against their force. The footpath up the mountain is worn from countless travelers' steps on its way to the Illapse Stronghold.
*[[Courtyard of Awakening]]
*[[Threshold, Gateway to the Dream City]]
*[[Library of Thornhaven]]
*[[The Teaching Guild]]
*[[The Inchoate Realm]]
*[[Threshold Pits]]
*[[Threshold Caves]]
*[[The Citadel]]
*[[The Center]]


* Upper Basin Of Stars
== Inner Planes ==
Graceful arches turn your eyes up to the stars of a pastel sky. A warm and gentle breeze that carries the scent of flowers and waterfalls sighs gently through the grasses. A pathway of polished stone leads onward to the Upper Basin Stronghold.
*[[Basin of Stars]]
*[[Upper Basin of Stars]]
*[[Middle Basin of Stars]]
*[[Lower Basin of Stars]]
*[[Edgeward Barrows]]
*[[Evernight Plateau]]
*[[Lambent Flats]]
*[[Higher Lambent Flats]]
*[[Lower Lambent Flats]]
*[[Mt. Illapse]]
*[[The Trinities]]
*[[Trinity Plains]]
*[[Trinity Rise]]
*[[Trinity Fields]]
*[[Trinity Walk]]
*[[Umbric Plains]]
*[[Upper Umbric Plains]]
*[[Lower Umbric Plains]]
*[[Valley of Totality]]
*[[West Valley of Totality]]
*[[East Valley of Totality]]


* Lower Umbric Plains
== Outer Planes ==
Plantlife of all varieties covers ground and walls. A hazy sky casts muted light and long shadows. A small warm breeze whispers as an indistinct path makes its way in and out of dark tunnels on its way to the Upper Umbric Stronghold.
*[[Albino Caves]]
*[[Cairn of Sorrow]]
*[[Lower Cairn of Sorrow]]
*[[Cenotaph of Dread]]
*[[Chasm of Souls]]
*[[Gloom Peaks]]
*[[Harrow Glades]]
*[[Lost Caves]]
*[[Ossuary of Dread]]
*[[Lower Ossuary of Dread]]


* West Valley Of Totality
== Additional Planes ==
A deep grand valley opens before you. High above the winds howl like the clamor of battle, while below all is hushed silence. Gigantic monuments of stone, formed in impossible shapes, mark the path leading to the East Valley Stronghold.
*[[Palisade]]
*[[Lower Palisade]]
*[[Ruined Realm]]
*[[The Unknown]]
*[[Dark Awakening]]
*[[The Conclave]]
*[[Chimeric Plane]]
*[[Dreamer's Cup Arena]]
*[[Lightless Hollow]]
*[[Primordial Breach]]
*[[Lost Sea]]
*[[The Kingdom]]
*[[The Chaos]]


* Evernight Plateau
== Rifts ==
Scorched and blackened earth spreads out before you. The gloomy sky hangs low and heavy, blanketing the land in perpetual twilight. An ancient path, clear of ash, leads through the darkened realm towards Evernight Stronghold.
*[[Caudal Rift]]
*[[Dorsal Rift]]
*[[Acropolis Rift]]


* Trinity Fields
== Strongholds ==
Columns of rock rise up from the grassy plains. The sounds of myriad insects makes a perpetual hum. A rough dirt track wends its way past open fields, dank caves, and swift flowing rivers to make its way to the House of Emancipators of Men.
*[[Evernight Stronghold]]
*[[Illapse Stronghold]]
*[[Valley Stronghold]]
*[[Edgeward Stronghold]]
*[[Trinity Stronghold]]
*[[Lambent Stronghold]]
*[[Umbric Stronghold]]
*[[Basin Stronghold]]


== - Sphere 1 Accessible (orbits 10-19)==
== Past Houses ==
*[[House Calenture]]
*[[Dreamers of Light]]
*[[Protectors of the Radiance]]
*[[Union of the Covenant]]
*[[Order of the Sable Moon]]
*[[Alliance of the Eclipse]]
*[[Keepers of the Eternal Shadow]]
*[[Emergence Academy]]


== - Sphere 2 Accessible (orbits 20-29)==
[[Category:Dream Lore]]
 
[[Category:Dreamers Guide]]
== - Sphere 3 Accessible (orbits 30-39)==

Latest revision as of 10:39, 20 July 2024

DreamPlane.jpg


A plane is an area of Underlight composed of multiple rooms separated by portals.
Access to planes or specific rooms in planes can be determined by spheres earned, house membership, or other special memberships such as guilds.
Many of the inner and outer planes are subdivided into smaller planes, which serve as separate planes for the mechanics of the game.
Additionally, each stronghold on the inner planes is considered its own plane.


Hub

Inner Planes

Outer Planes

Additional Planes

Rifts

Strongholds

Past Houses