Teaching Standards and Protocols
Universal Teaching Standards & Protocols [Revised 5/15/2020]
by Koi-Hex - May 15, 2020
Teachers Requirements and Progression:
The following are to be adhered to by all Teachers, regardless of orbit, Train ability, rank in factions, etc.
A Teacher has the freedom, within reason, to grant any task that is of appropriate difficulty for the corresponding student and the Art sought.
A Teacher has the freedom to accept or deny the report of any student if they feel it is inadequate or insufficient.
A Teacher has the freedom to teach or not teach whomever they wish. A Teacher may refuse to hear a report from any student.
A Teacher is expected to actively use their halo. Periods of inactivity (either absence from the dream in general, or non-use of Train) may result in removal of Train, Train Self or Sphere.
A Teacher will have the discretion of determining how, why, and to whom they wish to or not wish to grant Support Train Tokens.
A Teacher requesting a Train plateau must have the same number of Major Arts to the level of the Train that is being requested. If, and only if, there are not enough Major arts to equal the level then all the Major arts and a number of Minor arts may be combined to give you the Train level total.
Master Teachers may now task and train in plateaus of Train for other teachers. You must now be in party for the Train to work properly.
A Teacher, if found to be violating or abusing the Teaching System, may have their teaching arts removed or suspended at the discretion of the Elder Council and Elder Teaching Lead. Incidents should be brought up by Dreamers and or Teachers/Master Teachers unless an Elder has a strong reason to believe that an investigation is required.
All teachers are able to quest, train and plateau any student, no matter the focus, in Blade and Flame arts.
MT Requirements and Obligations:
1. Those seeking Master status must have a Train of at LEAST 50.
2. Those seeking Master status must have the art of Sphere.
3. Those seeking Master status must have at least 8 arts to 50 (Major, minor and DreamSoul arts)
4. Those seeking Master status must have at least 3 arts to 40 (Major, minor and DreamSoul arts)
5. Those seeking Master status must have supports from ALL current Masters. If support is refused, a codex stating refusal is needed. If all Masters do not support seeker, the decision will be made by a majority of the votes either in favor or denial.
If approved, the Teacher will be granted Train Self and the status of Master Teacher.
Master Teachers shall have discretion in determining how, why and to whom they wish to support for Master Teacher status.
The role of Master Teacher is to help lessen the burden of the Elder Master Teachers and to become a support for the other Teachers of the City. The Masters will be the best teachers of the City.
A Master Teacher is expected to actively use and wear their halo. Periods of inactivity (either absence from the dream in general, or non-use of Train) may result in removal of Train, Train Self or Sphere.
A Master Teacher, if found to be violating or abusing the Teaching System, may have their teaching arts removed or suspended at the discretion of the Elder Council and Elder Teaching Lead. Incidents should be brought up by Dreamers, Teachers/Master Teachers unless an Elder has a strong reason to believe that an investigation is required.
Quest will ONLY be trained to your apprentice. Any returning teachers who do not have that art, seek out an Elder. Do not train them in the art if they do not have it.
Master Teachers may gain support train tokens by obtaining and completing a mini-quest that is to be the equivalent of the fraction of support needed in the art. EX. 4 supports needed, mini quest would be equal to ¼ of a to learn art.
Process for Support Train mini-tasks/questlets:
Evoke Quest, select Support Train and then select the Master. Include the art and plateau in the title. When it is time to grant the support, you activate Support Train and select the art. A token will be made for you.
Number of supports needed per Train Self plateau:
2 for 10, 3 for 20-30, 4 for 40-60, 5 for 70-90
A Teacher may seek the Art of Sphere from an Elder Master Teacher.
A Teacher must be at LEAST 3rd sphere and have issued 10+ tasks competed by students.
“Sphere Apprenticeship” quest(s) will be issued if the Teacher is approved and has met all the requirements. The process will consist of working with experienced sphere teachers to learn the ropes.
The Teacher is required to learn the eligibility and requirements for each Sphere level.
The Teacher will be asked to formulate their own sample sphere quests for review.
If the Elder Master Teacher feels the Sphere Apprentice is ready, they will be trained in the art of Sphere.
All sphere tasks should be created on a Quest codex and the art of SPHERE should be targeted.
Sphere 1: Should demonstrate understanding of the more basic functions in the Dream. This may be done in an interview but a Sphere Quest stating what was discussed must also be written before the student is granted the Sphere.
Sphere 2: Demonstrate knowledge that would have been gained from interacting with others. This may be done in an interview but a Sphere Quest stating what was discussed must also be written before the student is granted the Sphere.
Sphere 3: Actively participate in a LARGE scale event or experiment (Large scale meaning multiple dreamers towards a specific goal, not necessarily “Dream changing”)
Sphere 4: LEAD a Large scale event involving many others. It is encouraged that the event be posted to the Public Scrolls to ensure that the Citizens are aware should they wish to offer assistance.
Sphere 5: LEAD or HOST at least three events involving many others. (Events can be a progression event or a tournament as examples and MUST be posted on the Public Scrolls)
Sphere 6: Event impacting more than one house or group. Events and progress MUST be documented on the Public Scrolls and usually requires 5 to 6 events to create the whole.
Sphere 7: Event impacting the entire City. This should be a significant event that will go down in the History of the City. Should require at least 6 to 7 attempts at what you are trying to accomplish. Events and progress MUST be documented on the Public Scrolls as is required for this sphere task.
Sphere 8: Dream changing event. Should involve the entire City and benefit it as well. The event should be extremely well known and just as well documented on the public scrolls. Several, at least 7 to 8, attempts should be made before the final result is achieved.
Sphere tasks can be issued when the student has reached the orbit of the sphere they currently are, but no less than half. Ex. Orbit 45, orbit 55, orbit 66, orbit 77.
Support sphere tokens are required for all spheres after 3rd. To obtain one, a short interview may be asked of the supporting teacher. The interview is not a re-reporting of the task, but one for the teacher to determine if the student should be moved to the next sphere.
All sphere tasks can be reviewed by the Teaching Team and Teaching Lead to determine if it meets the criteria. If the Team feels that it doesn’t meet the criteria sufficiently, they may have the option to speak with the student and the Teacher about the sphere task and work to alter or create one that is acceptable.
Only Elder Master Teachers and MTs may be a Primary Mentor to an apprentice. (See Dual Mentorship below)
An MT is only allowed one apprentice at a time.
The Apprentice and Mentor must spend at least 2 sessions going over general Teaching rules/guidelines (eligibility requirements, activity requirements, progression benchmarks, etc)
After the initial meetings, and if they are still in agreement, the MT and the Apprentice will start their work together. During the next few weeks, the Apprentice is expected to shadow the MT. At first, the MT will “guide” the Apprentice through their style of teaching and how they create certain tasks or decide if a report is sufficient. The Apprentice should be encouraged to offer suggestions, ask questions, critique or offer non-official “alternative” tasks.
Once there is a level of mutual confidence, the Apprentice will be asked to come up with the actual task and, pending approval and re-written on a Quest codex by the MT, will give the task to the student to be completed.
Regular reports are to be made to the Elder Teaching Lead or Elder Council.
When the MT feels that the apprentice is ready, Master Teachers may now train their apprentices in the art of Quest.
The granting of Quest will allow the apprentice access to the Apprentice Study and the option to display their Apprentice Halo.
The two will work in tandem with the MT approving the tasks that the Apprentice writes. This continues until the MT and the Apprentice feel it is time to take the next step. At that point, the MT will decide if the Apprentice is ready to start writing tasks on their own.
The final stage will continue until the MT feels that the Apprentice is ready to be given the Oral portion of the Exam. At this point, the MT and the Apprentice will meet with the Elder Teaching Lead and discuss the journey and then the Apprentice will speak with the Elder Teaching Lead alone.
After the oral portion, if passed, the Final written exam will be given. (If more work is to be done, the Apprentice will be sent back to the MT and the three will discuss where help is needed)
Final Written Exam:
The Apprentice needs to come up with their own “New Art”, any focus, sphere, effect etc. Once that is done, then pick 10 (or so) REAL dreamers and write an example task for them to learn the art, being prepared to defend why they did or did not write each task for each person a certain way. The task of the 10 people should say what they did. They are encouraged to interview people and also encouraged to pick other dreamers than their friends or housemates.
When the report is given and the samples are looked at, the Elder Team Lead will discuss with the Elder Teaching Team and get input. The final decision is in the hands of the Elder Teaching Leads.
The Apprentice should take as long as they need to learn all that there is to know about Teaching. The apprenticeship will last at least 4 to 6 weeks, and as long as they need.
Dual Mentorship of apprentices:
Depending on circumstance or preference, a secondary mentor can be added for extra assistance.
The secondary mentor does not need to be a Master Teacher.
Same focus mentoring is very much desired whenever possible, but not required.
Akkadian is to be informed of ALL mentoring activities.
Tasking and Plateauing:
A Student may have up to 3 active tasks from the same Teacher at a time. They may have multiple tasks from multiple teachers. Exceptions to this rule are tasks for Forge, Train or Sphere.
A Student may report a task as soon as they are ready. If the Student can report sooner than one dream cycle, then the task difficulty should be adjusted.
A Teacher may decide the difficulty of a “To Learn” task. It should challenge the Student but not be so difficult that it takes the Student weeks to perform.
Plateau tasks should increase in difficulty as the plateau increases. Ex. Free Action to 80 should be incredibly more difficult that a Free Action to 10.
A Teacher may not give a Plateau task for a Minor Art until the student has reached the next Sphere. (EX. A GateKeeper learns Identify at 30 and would not be able to plateau ID to 10 until Orbit 40. They would also not be able to plateau the art to 20 until Orbit 50)
A Teacher, if found to be violating or abusing the Teaching System, may have their teaching arts removed or suspended at the discretion of the Elder Council and Elder Teaching Lead.
Support Train and Support Sphere:
Any teachers missing these arts are to be directed to an Elder.
1. Any teacher, Guardian or Ruler missing the art can be can be given the art. When the task is written, write in the body of the quest that you are granting the art “per HeadMaster Akkadian”
2. Any other dreamer is allowed to task normally for the art. The only requirement is 3rd sphere.
If a teacher has been absent for 2 weeks or more, an Elder or MT may honor their quest.
If there is any doubt, send the student to an Elder.
Only Elders may honor Elder tasks.
Note from Headmaster Akkadian:
"If you wish to be able as Masters to honor a task from another teacher in the two week time frame, I will be accepting of that. However, should there be any shenanigans, I will remove the art from the student, no questions asked. If it is being honored by a specific Master, then the Master will be held responsible and removed from that station. I will also go as far as to say that the more duties you wish to take on as Masters, the more you will be watched. With greater duties, comes greater responsibilities and repercussions."
These are the arts that ONLY DREAMSEERS will be able to learn and plateau to 20:
DreamSeer, Dreamblade, TranceFlame, Chamele, Vision, Judgment, Identify, Identify Curse.
These are the arts that ONLY SOULMASTERS will be able to learn and plateau to 20:
SoulMaster, SoulReaper, FlameSear, Drain Self, Purify, Restore, Reweave.
These are the arts that ONLY FATESENDERS will be able to learn and plateau to 20:
FateSender, FateSlayer, FlameRuin, Stagger, Deafen, Scare.
These are the arts that ONLY GATEKEEPERS will be able to learn and plateau to 20:
GateKeeper, GateSmasher, FlameShaft, Ward, Amulet, Free Action, Resist Fear, Protection.
These are the DREAMSOUL arts that EVERYONE will be able to learn and plateau to 20:
Give, Join Party, Locate Dreamer, Random, Sense Dreamers, Show Talisman, Push, Inscribe, Soul Evoke.
These are the MINOR arts that EVERYONE will be able to learn and plateau to 20:
Know, Newly Awakened, Sense Datoken, Drain Essence, Cleanse Nightmare, Banish Nightmare, Imprison Nightmare, Sacrifice, Trail, Meditation.
These are the ONLY arts that will be honored with the new Gift Program. If other arts are given, they will be immediately stripped from the student. As always, this list is adaptable and will be open to alterations as needed.
New Art/Plat Reward System:
As per Headmaster Akkadian, dreamers will now be rewarded for exceptional work in daily, weekly, or monthly activities. The more active and creative dreamers are, the more they will be rewarded for their effort with unique tokens.
Dreamers can turn their tokens in to Teaching Elders or MTs.
MTs will get a perk for assisting with this reward system. MTs may keep the student’s tokens that are turned in, to be combined with their own, as shown below.
Dreamers and Teachers:
Art/plat to 10 = 2 tokens Art/plat to 20 or 30 = 3 tokens Art/plat to 40, 50 or 60 = 4 tokens Art/plat to 70, 80 or 90 = 5 tokens
Art/plat to 10 = 1 unique and 1 from a student. Art/plat to 20 or 30 = 2 unique and 1 from a student. Art/plat 40, 50 or 60 = 2 unique and 2 from a student. Art/plat to 70, 80 or 90 = 3 unique and 2 from a student.