Difference between revisions of "Category:Dream Planes"

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* '''Threshold'''
* '''Threshold'''
Upon entering the city a dreamer finds himself/herself in the Courtyard of Awakening where s/he can decide which open threshold to enter. Currently, the [[Emergence Project]], the [[Scryers of Truth]], and [[The Wardens]] are the only open houses and, subsequently, the only thresholds accessible from the Courtyard of Awakening. There are eight thresholds (corresponding with the eight houses) organized in a circle and connected by halls. Within each house threshold there is a portal to the corresponding house plane, direct access to within the house itself (only accessible by members of that house), and a hall on each side. Every other hallway will afford you access either to the Library or Threshold Pits.  
Upon entering the city a dreamer finds himself/herself in the Courtyard of Awakening where s/he can decide which open threshold to enter. Currently, the [[Emergence Project]], the [[Scryers of Truth]], and the [[Council of Wardens]] are the only open houses. There are eight thresholds (corresponding with the eight houses) organized in a circle and connected by halls. Within each house threshold there is a portal to the corresponding house plane, direct access to within the house itself (only accessible by members of that house), and a hall on each side. Every other hallway will afford you access either to the Library or Threshold Pits.  
Only the threshold of an open house is a sanctuary.
Only the threshold of an open house is a sanctuary.


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* '''Edgeward Barrows'''
* '''Edgeward Barrows'''
- ''A wasteland of stone and sand stretches before you. The air is dry and hot. Ancient mounds, worn by time, dot the landscape. A carefully fitted stone path meanders among the natural splendors on its way to the stronghold of [[The Wardens]].''
- ''A wasteland of stone and sand stretches before you. The air is dry and hot. Ancient mounds, worn by time, dot the landscape. A carefully fitted stone path meanders among the natural splendors on its way to the stronghold of the [[Council of Wardens]].''


* '''Mt. Illapse'''
* '''Mt. Illapse'''

Revision as of 03:51, 28 July 2011

A Plane is an area of Underlight composed of multiple rooms separated by portals. Access to planes or specific rooms in planes can be determined by spheres earned, house membership, or other special memberships such as guilds. One area of the plane called The Unknown is only accessible by GM invitation.

- Unsphered Accessible (orbits 0+)

  • Threshold

Upon entering the city a dreamer finds himself/herself in the Courtyard of Awakening where s/he can decide which open threshold to enter. Currently, the Emergence Project, the Scryers of Truth, and the Council of Wardens are the only open houses. There are eight thresholds (corresponding with the eight houses) organized in a circle and connected by halls. Within each house threshold there is a portal to the corresponding house plane, direct access to within the house itself (only accessible by members of that house), and a hall on each side. Every other hallway will afford you access either to the Library or Threshold Pits. Only the threshold of an open house is a sanctuary.

  • The Library of Idoaclese

The Library may be accessed from two halls: one between the thresholds of Trinity and Lambent Flats the other from the hall between the Basin of Stars and the Umbric Plains threshold. The Library contains portals for nine sphered study halls and a gate to the central hub of Threshold Pits. Each sphere hall is a sanctuary and has three rooms: a main hall and two wings. Often histories, art details, and philosophic dissertations are recorded on codii and stored in the study halls.

  • Threshold Pits

The Pits are an interesting assortment of rooms and mazes, waterfalls and staircases. A dueling arena, teaching halls, meeting halls, and spiral staircases are there among other assorted rooms. It is accessible via the Library of Idoaclese as well as the two hallways between the Mt. Illapse and Edgeward Barrows thresholds and between the Valley of Totality and Evernight Plateau thresholds.

  • Threshold Caves

A dark and foreboding atmosphere is only broken by occasional pulsating firelight or the reflection of lava-like lakes on the walls. Accessible via Threshold Pits, it also has portals leading to the Dorsal and Caudal Rifts. Go with a guide until you memorize the multiple dark mazes to reach either the Ceremonial Hall, or to the portals to the Rifts.

Ceremonial Hall, in Threshold Caves
- The boundaries of the hall shift and waver, spreading outwards to a range beyond sight. Silence is so pervasive it throbs in your ears, punctuated at rare intervals with the faint rattling of iron on stone. The altar seems to draw the heat from the room despite the glowing braziers atop it. Acrid smoke climbs in thin spirals from the fires to sting your eyes. Air, thick and cloying, with an unidentifiable scent, leaves a coppery taste in your mouth. Pulsing light from the swirling pools below reflects about the room, bathing it in a crimson glow that causes the murals to seem a dance of macabre and grotesque figures.

  • Lambent Flats

- The turf here is lush and springy, suggestive of marshy conditions. A cool breeze carries the scent of exotic flowers and the cries of birds. A crystalline stream forms a path leading to the Observatory.

  • Edgeward Barrows

- A wasteland of stone and sand stretches before you. The air is dry and hot. Ancient mounds, worn by time, dot the landscape. A carefully fitted stone path meanders among the natural splendors on its way to the stronghold of the Council of Wardens.

  • Mt. Illapse

- Massive rock walls rise up to delineate a path along an escarpment. Strong winds gust from time to time, causing you to bend against their force. The footpath up the mountain is worn from countless travelers' steps on its way to the Illapse Stronghold.

  • Basin Of Stars

- Graceful arches turn your eyes up to the stars of a pastel sky. A warm and gentle breeze that carries the scent of flowers and waterfalls sighs gently through the grasses. A pathway of polished stone leads onward to the strongold of the Emergence Project.

  • Umbric Plains

- Plantlife of all varieties covers ground and walls. A hazy sky casts muted light and long shadows. A small warm breeze whispers as an indistinct path makes its way in and out of dark tunnels on its way to the Scryers of Truth stronghold.

  • Valley Of Totality

- A deep grand valley opens before you. High above the winds howl like the clamor of battle, while below all is hushed silence. Gigantic monuments of stone, formed in impossible shapes, mark the path leading to the East Valley Stronghold.

  • Evernight Plateau

- Scorched and blackened earth spreads out before you. The gloomy sky hangs low and heavy, blanketing the land in perpetual twilight. An ancient path, clear of ash, leads through the darkened realm towards Evernight Stronghold.

  • Trinity Fields

- Columns of rock rise up from the grassy plains. The sounds of myriad insects makes a perpetual hum. A rough dirt track wends its way past open fields, dank caves, and swift flowing rivers to make its way to the abandoned House of Emancipators of Men.

  • Lost Caves

- The walls seem to enclose you within this dark passage connecting Umbric Plains to the Basin of Stars. The echo of fat drops of water splashing against moss-covered rocks fills the clammy atmosphere, as slimy pits that line the paths well-travelled lurk amongst the gloom.

  • Eternal Battleground

- Sphere 1 Accessible (orbits 10+)

  • Albino Caves

- A nauseating stench, like the smell of decaying flesh assails your nostrils here. Cliffs and arches of an off-white, interlaced with a pale pink have been erected around gurgling rivers which run red and mucousy. A shattered path connects Umbric Plains to the Valley of Totality.

  • (Lower) Cairn of Sorrow
  • Cenotaph of Dread
  • Chasm of Souls
  • The Citadel

- A regal air surrounds this garden, the grass underfoot seeming lush and well-kept, nourished by sparkling streams that weave throughout. Soft lanterns illuminate clean stone paths leading to five monumental shrines of majesty, silhouetted dark against a clear, starry night sky.

  • Gloom Peaks
  • Harrow Glades

- Your ears are filled with haunting calls, emanating from the dark that pervades this swamp. Shapeless figures catch the corner of your eye, hiding amongst the gnarled trees twisted into grotesque forms. A beaten path through the muck winds from the Valley of Totality to Evernight Plateau.

  • Ossuary of Dread

- Sphere 2 Accessible (orbits 20+)

  • Lower Ossuary of Dread

- Sphere 3 Accessible (orbits 30+)

  • Caudal Rift
  • Dorsal Rift

- Not Restricted by Sphere

  • Chimeric

This plane is restricted by house rank. Only guardians, rulers, and seneschals can access the portal inside their own house to reach this plane. Chimeric is specifically deemed for diplomatic meetings on neutral ground between ranked dreamers of each house.

  • Eternal Battlegrounds

This plane is accessible by use of the art Eternal Passage, which is a Guardian only art.