Difference between revisions of "Teaching Standards and Protocols"

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The following are to be adhered to by all Teachers, regardless of orbit, Train ability, rank in factions, etc.
The following are to be adhered to by all Teachers, regardless of orbit, Train ability, rank in factions, etc.


*A Teacher has the freedom, within reason, to grant any task that is of appropriate difficulty for the corresponding student and the Art sought.
* A Teacher has the freedom, within reason, to grant any task that is of appropriate difficulty for the corresponding student and the Art sought.
*A Teacher has the freedom to accept or deny the report of any student if they feel it is inadequate or insufficient.
* A Teacher has the freedom to accept or deny the report of any student if they feel it is inadequate or insufficient.
*A Teacher has the freedom to teach or not teach whomever they wish. A Teacher may refuse to hear a report from any student.
* A Teacher has the freedom to teach or not teach whomever they wish. A Teacher may refuse to hear a report from any student.
*A Teacher is expected to actively use their halo. Teachers will lose Quest if they are inactive for 6 months.
* A Teacher is expected to actively use their halo. Teachers will lose Quest if they are inactive for 6 months.
*A Teacher will have the freedom to determine who they provide their support train tokens to.
* A Teacher will have the freedom to determine who they provide their support train tokens to.
*Train Plateaus to both 10 and 20 are now granted through an interview process.
* Train Plateaus to both 10 and 20 are now granted through an interview process.
*Violating or abusing the Teaching System will not be tolerated and violators will be reprimanded up to and/or including the removal of Quest, Train, Train Self, and Sphere.
* Violating or abusing the Teaching System will not be tolerated and violators will be reprimanded up to and/or including the removal of Quest, Train, Train Self, and Sphere.
*All teachers can grant and plateau any blade and flame art regardless of Focus.
* All teachers can grant and plateau any blade and flame art regardless of Focus.
*Returning teachers who don’t have Quest can seek any Master Teacher to regain Quest. An Elder is not required.
* Returning teachers who don’t have Quest can seek any Master Teacher to regain Quest. An Elder is not required.


===Train Plateaus===
===Train Plateaus===


*A Teacher must have an equal number of Major Arts to the requested Train plateau. If there are not enough Major arts, then Minor arts may be included.
* A Teacher must have an equal number of Major Arts to the requested Train plateau. If there are not enough Major arts, then Minor arts may be included.


Process of Mini Tasking for Support Train
Process of Mini Tasking for Support Train


*Evoke Quest, select Support Train and then select the Master. Include the art and plateau in the title. When it is time to grant the support, you activate Support Train and select the art. A token will be made for you.
* Evoke Quest, select Support Train and then select the Master. Include the art and plateau in the title. When it is time to grant the support, you activate Support Train and select the art. A token will be made for you.


===Master Teachers===
===Master Teachers===


*Those seeking Master status must have a Train of at LEAST 50.
* Those seeking Master status must have a Train of at LEAST 50.
*Those seeking Master status must have the art of Sphere.
* Those seeking Master status must have the art of Sphere.
*Master Teachers who are deemed inactive will have Train Self removed.
* Master Teachers who are deemed inactive will have Train Self removed.
*Membership of the Convocation of Masters is extended by invitation on an as needed basis.
* Membership of the Convocation of Masters is extended by invitation on an as needed basis.
*Those who meet the requirements for Master Teacher may submit their interest in joining. Their potential membership will be discussed and voted upon. If passed, an invitation will be extended to the dreamer to join the council.
* Those who meet the requirements for Master Teacher may submit their interest in joining. Their potential membership will be discussed and voted upon. If passed, an invitation will be extended to the dreamer to join the council.
*Master Teachers shall have the same discretion as any other teacher in terms of whom they task or do not task. It is encouraged that a Master Teacher keep their teaching neutral and available to all, but it is not a requirement.
* Master Teachers shall have the same discretion as any other teacher in terms of whom they task or do not task. It is encouraged that a Master Teacher keep their teaching neutral and available to all, but it is not a requirement.
*A Master Teacher is expected to actively use their halo. Periods of inactivity (either absence from the dream in general, or non-use of Train) may result in the removal of Quest, Train, Train Self or Sphere.
* A Master Teacher is expected to actively use their halo. Periods of inactivity (either absence from the dream in general, or non-use of Train) may result in the removal of Quest, Train, Train Self or Sphere.
*Master Teachers found to be violating or abusing the Teaching System will be reprimanded up to and/or including the removal of Train, Train Self, and Sphere.
* Master Teachers found to be violating or abusing the Teaching System will be reprimanded up to and/or including the removal of Train, Train Self, and Sphere.
*Master Teachers may gain support train tokens by completing mini tasks equal in difficulty to a 1st plateau task.
* Master Teachers may gain support train tokens by completing mini tasks equal in difficulty to a 1st plateau task.
*Master Teachers may task and grant Train plateaus. You must be in party for the Train to work properly.
* Master Teachers may task and grant Train plateaus. You must be in party for the Train to work properly.


Train Self Token Requirements
Train Self Token Requirements


*2 support train tokens = Plat 10
* 2 support train tokens = Plat 10
*3 support train tokens = Plats 20-30
* 3 support train tokens = Plats 20-30
*4 support train tokens = Plats 40-60
* 4 support train tokens = Plats 40-60
*5 support train tokens = Plats 70-90
* 5 support train tokens = Plats 70-90


===Members of the Convocation of Masters===
===Members of the Convocation of Masters===
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Rainbow Halos - Elder Members of the Convocation of Masters can train any and all arts except house arts, and Dreamsmith/Wordsmith marks
Rainbow Halos - Elder Members of the Convocation of Masters can train any and all arts except house arts, and Dreamsmith/Wordsmith marks


*Azlan
* Azlan
*
* Grandma Jo
*• Grandma Jo




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Non-Rainbow Halos - Regular members of the Convocation of Masters
Non-Rainbow Halos - Regular members of the Convocation of Masters


*Kelos (DS)
* Kelos (DS)
*Jawsman (GK/FS)
* Jawsman (GK/FS)
*Krodoc (GK/DS)
* Krodoc (GK/DS)
*Magnilia (SM/GK)
* Magnilia (SM/GK)


===The Art of Sphere===
===The Art of Sphere===


*A Teacher may seek the Art of Sphere from any Elder Master Teacher.
* A Teacher may seek the Art of Sphere from any Elder Master Teacher.
*The Teacher is required to learn the eligibility and requirements for each Sphere level.
* The Teacher is required to learn the eligibility and requirements for each Sphere level.
*The Teacher will be asked to formulate their own sample sphere quests for review.
* The Teacher will be asked to formulate their own sample sphere quests for review.
*If the Elder Master Teacher feels the teacher is ready, they will be trained in the art of Sphere.
* If the Elder Master Teacher feels the teacher is ready, they will be trained in the art of Sphere.


===Sphere Ascension===
===Sphere Ascension===
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There are now two choices each dreamer has for ascension in Sphere.
There are now two choices each dreamer has for ascension in Sphere.


*Option 1: A dreamer may take on a task from a teacher with the art of Sphere that will test their abilities and send them on a quest to earn their ascension to the next sphere. A dreamer, upon completion of the quest, must seek out sphere support tokens from their peers and bring them, along with their quest report, to the sphere teacher for consideration.
* Option 1: A dreamer may take on a task from a teacher with the art of Sphere that will test their abilities and send them on a quest to earn their ascension to the next sphere. A dreamer, upon completion of the quest, must seek out sphere support tokens from their peers and bring them, along with their quest report, to the sphere teacher for consideration.


*Option 2: A dreamer may master their focus and skip the need to embark on a quest. To master one's focus, a dreamer MUST have every focal art plateaued to their current sphere. Any focal art that requires membership in a house to evoke is excluded from this requirement. A dreamer who masters their focus MUST seek an Elder (rainbow halo) FIRST to verify their accomplishment and get a codex of eligibility. The dreamer may then use this codex to gather sphere support tokens from their peers. Upon gathering the required number of supports, the dreamer will bring the codex of eligibility and supports back to any Elder (rainbow halo) to be granted to the actual sphere. You do not need to go to the same Elder you got the codex from. The act of mastering your focus will count as the effort needed to ascend to the next sphere.
* Option 2: A dreamer may master their focus and skip the need to embark on a quest. To master one's focus, a dreamer MUST have every focal art plateaued to their current sphere. Any focal art that requires membership in a house to evoke is excluded from this requirement. A dreamer who masters their focus MUST seek an Elder (rainbow halo) FIRST to verify their accomplishment and get a codex of eligibility. The dreamer may then use this codex to gather sphere support tokens from their peers. Upon gathering the required number of supports, the dreamer will bring the codex of eligibility and supports back to any Elder (rainbow halo) to be granted to the actual sphere. You do not need to go to the same Elder you got the codex from. The act of mastering your focus will count as the effort needed to ascend to the next sphere.


Ex: A Soulmaster that is Orbit 59 and seeking 6th sphere must have every Resilience art plateaued to 50. The exception would be Corrupt Essence as this requires rank in a house to evoke.
Ex: A Soulmaster that is Orbit 59 and seeking 6th sphere must have every Resilience art plateaued to 50. The exception would be Corrupt Essence as this requires rank in a house to evoke.
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Sphere Ascension Tasking
Sphere Ascension Tasking


*Sphere 1: Should demonstrate understanding of the more basic functions in the Dream. This may be done in an interview but a Sphere Quest stating what was discussed must also be written before the student is granted the Sphere.
* Sphere 1: Should demonstrate understanding of the more basic functions in the Dream. This may be done in an interview but a Sphere Quest stating what was discussed must also be written before the student is granted the Sphere.
*Sphere 2: Demonstrate knowledge that would have been gained from interacting with others. This may be done in an interview but a Sphere Quest stating what was discussed must also be written before the student is granted the Sphere.
* Sphere 2: Demonstrate knowledge that would have been gained from interacting with others. This may be done in an interview but a Sphere Quest stating what was discussed must also be written before the student is granted the Sphere.
*Sphere 3: Demonstrate knowledge that would have been gained from taking part in a larger event. This may be done in an interview but a Sphere Quest stating what was discussed must also be written before the student is granted the Sphere.
* Sphere 3: Demonstrate knowledge that would have been gained from taking part in a larger event. This may be done in an interview but a Sphere Quest stating what was discussed must also be written before the student is granted the Sphere.
*Sphere 4: LEAD a Large scale event involving many others.
* Sphere 4: LEAD a Large scale event involving many others.
*Sphere 5: LEAD or HOST at least three events involving many others. (Events can be a progression event or a tournament as examples)
* Sphere 5: LEAD or HOST at least three events involving many others. (Events can be a progression event or a tournament as examples)
*Sphere 6: Event impacting more than one house or group. Should be documented on the public scrolls and usually requires 5 to 6 events to create the whole.
* Sphere 6: Event impacting more than one house or group. Should be documented on the public scrolls and usually requires 5 to 6 events to create the whole.
*Sphere 7: Event impacting the entire City. This should be a significant event that will go down in the History of the City. Should require at least 6 to 7 attempts at what you are trying to accomplish. Documentation on the public scrolls is required for this sphere task.
* Sphere 7: Event impacting the entire City. This should be a significant event that will go down in the History of the City. Should require at least 6 to 7 attempts at what you are trying to accomplish. Documentation on the public scrolls is required for this sphere task.
*Sphere 8: Dream changing event. Should involve the entire City and benefit it as well. The event should be extremely well known and just as well documented on the public scrolls. Several, at least 7 to 8, attempts should be made before the final result is achieved.
* Sphere 8: Dream changing event. Should involve the entire City and benefit it as well. The event should be extremely well known and just as well documented on the public scrolls. Several, at least 7 to 8, attempts should be made before the final result is achieved.
*Sphere 9: The secondary focus path will serve as a dreamer's task for 9th sphere. Upon completion of their secondary focus, they may freely gather supports from their peers and seek an Elder to ascend to 9th sphere.
* Sphere 9: The secondary focus path will serve as a dreamer's task for 9th sphere. Upon completion of their secondary focus, they may freely gather supports from their peers and seek an Elder to ascend to 9th sphere.


Required Number of Sphere Support Tokens
Required Number of Sphere Support Tokens


*1st-3rd Sphere = 0 tokens
* 1st-3rd Sphere = 0 tokens
*4th Sphere = 2 tokens
* 4th Sphere = 2 tokens
*5th Sphere = 4 tokens
* 5th Sphere = 4 tokens
*6th Sphere = 6 tokens
* 6th Sphere = 6 tokens
*7th Sphere = 8 tokens
* 7th Sphere = 8 tokens
*8th Sphere = 10 tokens
* 8th Sphere = 10 tokens
*9th Sphere = 12 tokens
* 9th Sphere = 12 tokens


===Apprenticeship===
===Apprenticeship===


*All Apprentices must be at least 4th sphere.
* All Apprentices must be at least 4th sphere.
*Only Elder Master Teachers and MTs can mentor an apprentice. (See Dual Mentorship below)
* Only Elder Master Teachers and MTs can mentor an apprentice. (See Dual Mentorship below)
*An MT is only allowed one apprentice at a time.
* An MT is only allowed one apprentice at a time.
*The Apprentice and Mentor must spend at least 2 sessions going over general Teaching rules/guidelines (eligibility requirements, activity requirements, progression benchmarks, etc.)
* The Apprentice and Mentor must spend at least 2 sessions going over general Teaching rules/guidelines (eligibility requirements, activity requirements, progression benchmarks, etc.)
*After the initial meetings, and if they are still in agreement, the MT and the Apprentice will start their work together. During the next few weeks, the Apprentice is expected to shadow the MT. At first, the MT will “guide” the Apprentice through their style of teaching and how they create certain tasks or decide if a report is sufficient. The Apprentice should be encouraged to offer suggestions, ask questions, critique or offer non-official “alternative” tasks.
* After the initial meetings, and if they are still in agreement, the MT and the Apprentice will start their work together. During the next few weeks, the Apprentice is expected to shadow the MT. At first, the MT will “guide” the Apprentice through their style of teaching and how they create certain tasks or decide if a report is sufficient. The Apprentice should be encouraged to offer suggestions, ask questions, critique or offer non-official “alternative” tasks.
*Once there is a level of mutual confidence, the Apprentice will be asked to come up with the actual task and, pending approval and re-written on a Quest codex by the MT, will give the task to the student to be completed.
* Once there is a level of mutual confidence, the Apprentice will be asked to come up with the actual task and, pending approval and re-written on a Quest codex by the MT, will give the task to the student to be completed.
*Regular reports are to be made to the Elder Teaching Lead or Elder Council.
* Regular reports are to be made to the Elder Teaching Lead or Elder Council.
*When the MT feels that the apprentice is ready, Master Teachers may now train their apprentices in the art of Quest.
* When the MT feels that the apprentice is ready, Master Teachers may now train their apprentices in the art of Quest.
*The granting of Quest will allow the apprentice access to the Apprentice Study and the option to display their Apprentice Halo.
* The granting of Quest will allow the apprentice access to the Apprentice Study and the option to display their Apprentice Halo.
*The two will work in tandem with the MT approving the tasks that the Apprentice writes. This continues until the MT and the Apprentice feel it is time to take the next step. At that point, the MT will decide if the Apprentice is ready to start writing tasks on their own.
* The two will work in tandem with the MT approving the tasks that the Apprentice writes. This continues until the MT and the Apprentice feel it is time to take the next step. At that point, the MT will decide if the Apprentice is ready to start writing tasks on their own.
*The final stage will continue until the MT feels that the Apprentice is ready to be given the Oral portion of the Exam. At this point, the MT and the Apprentice will meet with the Elder Teaching Lead and discuss the journey and then the Apprentice will speak with the Elder Teaching Lead alone.
* The final stage will continue until the MT feels that the Apprentice is ready to be given the Oral portion of the Exam. At this point, the MT and the Apprentice will meet with the Elder Teaching Lead and discuss the journey and then the Apprentice will speak with the Elder Teaching Lead alone.
*After the oral portion, if passed, the Final written exam will be given. (If more work is to be done, the Apprentice will be sent back to the MT and the three will discuss where help is needed)
* After the oral portion, if passed, the Final written exam will be given. (If more work is to be done, the Apprentice will be sent back to the MT and the three will discuss where help is needed)


Final Written Exam
Final Written Exam


*The Apprentice needs to come up with their own “New Art”, any focus, sphere, effect etc. Once that is done, then pick 10 (or so) REAL dreamers and write an example task for them to learn the art, being prepared to defend why they did or did not write each task for each person a certain way. The task of the 10 people should say what they did. They are encouraged to interview people and encouraged to pick other dreamers than their friends or housemates.
* The Apprentice needs to come up with their own “New Art”, any focus, sphere, effect etc. Once that is done, then pick 10 (or so) REAL dreamers and write an example task for them to learn the art, being prepared to defend why they did or did not write each task for each person a certain way. The task of the 10 people should say what they did. They are encouraged to interview people and encouraged to pick other dreamers than their friends or housemates.
*When the report is given and the samples are looked at, the Elder Team Lead will discuss with the Elder Teaching Team and get input. The final decision is in the hands of the Elder Teaching Leads.
* When the report is given and the samples are looked at, the Elder Team Lead will discuss with the Elder Teaching Team and get input. The final decision is in the hands of the Elder Teaching Leads.
*The Apprentice should take as long as they need to learn all that there is to know about Teaching. The apprenticeship will last at least 4 to 6 weeks, or longer if needed.
* The Apprentice should take as long as they need to learn all that there is to know about Teaching. The apprenticeship will last at least 4 to 6 weeks, or longer if needed.


Dual Mentorship of Apprentices
Dual Mentorship of Apprentices


*Depending on circumstance or preference, a secondary mentor can be added for extra assistance.
* Depending on circumstance or preference, a secondary mentor can be added for extra assistance.
*The secondary mentor does not need to be a Master Teacher.
* The secondary mentor does not need to be a Master Teacher.
*Same focus mentoring is very much desired whenever possible, but not required.
* Same focus mentoring is very much desired whenever possible, but not required.
*Azlan is to be informed of ALL mentoring activities.
* Azlan is to be informed of ALL mentoring activities.


===Tasking and Plateauing===
===Tasking and Plateauing===


*A Student may have up to 3 active tasks from the same Teacher at a time. They may have multiple tasks from multiple teachers. Exceptions to this rule are tasks for Forge, Train or Sphere.
* A Student may have up to 3 active tasks from the same Teacher at a time. They may have multiple tasks from multiple teachers. Exceptions to this rule are tasks for Forge, Train or Sphere.
*A Student may report a task as soon as they are ready. If the Student can report sooner than one dream cycle, then the task difficulty should be adjusted.
* A Student may report a task as soon as they are ready. If the Student can report sooner than one dream cycle, then the task difficulty should be adjusted.
*A Teacher may decide the difficulty of a “To Learn” task. It should challenge the student but not be so difficult that it takes the student weeks to perform.
* A Teacher may decide the difficulty of a “To Learn” task. It should challenge the student but not be so difficult that it takes the student weeks to perform.
*Plateau tasks should increase in difficulty as the plateau increases. (Ex: Free Action to 80 should be incredibly more difficult than a Free Action to 10.)
* Plateau tasks should increase in difficulty as the plateau increases. (Ex: Free Action to 80 should be incredibly more difficult than a Free Action to 10.)
*A Teacher, if found to be violating or abusing the Teaching System, may have their teaching arts removed or suspended at the discretion of the Elder Council and Elder Teaching Lead.
* A Teacher, if found to be violating or abusing the Teaching System, may have their teaching arts removed or suspended at the discretion of the Elder Council and Elder Teaching Lead.


Support Train and Support Sphere Arts
Support Train and Support Sphere Arts


*Any teachers missing these arts are to be directed to an Elder.
* Any teachers missing these arts are to be directed to an Elder.


Bequeath
Bequeath


*Any Teacher, Guardian or Ruler missing the art can be given the art. When the task is written, write in the body of the quest whether you’re granting it to a Teacher, Guardian, or Ruler
* Any Teacher, Guardian or Ruler missing the art can be given the art. When the task is written, write in the body of the quest whether you’re granting it to a Teacher, Guardian, or Ruler
*Any other dreamer is allowed to task normally for the art. The only requirement is 3rd sphere.
* Any other dreamer is allowed to task normally for the art. The only requirement is 3rd sphere.


House Arts
House Arts


*Tasking for house arts is an internal process. The members, seneschal, and Leonard Scruff (in a pinch) may task for any house related art.
* Tasking for house arts is an internal process. The members, seneschal, and Leonard Scruff (in a pinch) may task for any house related art.
*Rally is free to learn to any Guardian who does not already have the art.
* Rally is free to learn to any Guardian who does not already have the art.
*Rally plateaus must be tasked for.
* Rally plateaus must be tasked for.


Honoring Quests
Honoring Quests


*If a teacher has been absent for 2 weeks or more, an Elder or MT may honor their quest. If there is any doubt, send the student to an Elder.
* If a teacher has been absent for 2 weeks or more, an Elder or MT may honor their quest. If there is any doubt, send the student to an Elder.
*Only Elders may honor tasks from other Elders
* Only Elders may honor tasks from other Elders


===Forge Talisman===
===Forge Talisman===


*All Elders, House Seneschals, and Dreamsmiths may task for the art of Forge Talisman
* All Elders, House Seneschals, and Dreamsmiths may task for the art of Forge Talisman


Forge Talisman Task Requirements
Forge Talisman Task Requirements


*Forge Talisman tasks from Learn to a plateau of 40 must not exceed 2 separate parts.
* Forge Talisman tasks from Learn to a plateau of 40 must not exceed 2 separate parts.
*Forge Talisman tasks from a plateau of 50 and above must have a minimum of 2 separate parts.
* Forge Talisman tasks from a plateau of 50 and above must have a minimum of 2 separate parts.
*Forge Talisman task difficulty will not be specifically outlined. Dreamsmiths must use their best judgement.
* Forge Talisman task difficulty will not be specifically outlined. Dreamsmiths must use their best judgement.
*If a Dreamsmith is found to be writing tasks that are too easy or too difficult, they will be offered individual coaching by the Head Dreamsmith, Enoon Enroyeve, or one of their peers who have shown proficiency.
* If a Dreamsmith is found to be writing tasks that are too easy or too difficult, they will be offered individual coaching by the Head Dreamsmith, Lumira, or one of their peers who have shown proficiency.
*There will be a 3 strike system in place. If any Dreamsmith finds themselves requiring coaching more than 3 times within a reasonable amount of time, their Dreamsmith Mark will be removed.
* There will be a 3 strike system in place. If any Dreamsmith finds themselves requiring coaching more than 3 times within a reasonable amount of time, their Dreamsmith Mark will be removed.
*If a Dreamsmith has their Mark removed, they are not disqualified from regaining it. They must simply go through the training process again and gain a new endorsement. Once completed, they will be interviewed again.
* If a Dreamsmith has their Mark removed, they are not disqualified from regaining it. They must simply go through the training process again and gain a new endorsement. Once completed, they will be interviewed again.


Current Dreamsmiths
Current Dreamsmiths


*Liolira
* Liolira
*Magnilia
* Magnilia
*Nathan
* Nathan
*Ironies II
* Ironies II


===The Dreamsmith Mark===
===The Dreamsmith Mark===


*To be eligible for the Dreamsmith Mark a teacher MUST have at least a Train of 50 and the art of Forge Talisman to 50.
* To be eligible for the Dreamsmith Mark a teacher MUST have at least a Train of 50 and the art of Forge Talisman to 50.
*A teacher must be sponsored by a current Dreamsmith or an Elder Teacher.
* A teacher must be sponsored by a current Dreamsmith or an Elder Teacher.
*Each Dreamsmith or Elder Teacher may have their own requirements above and beyond those listed for a teacher to earn their sponsorship.
* Each Dreamsmith or Elder Teacher may have their own requirements above and beyond those listed for a teacher to earn their sponsorship.
*A teacher will be given training that will familiarize them with the difficulty range for tasking at each plateau.
* A teacher will be given training that will familiarize them with the difficulty range for tasking at each plateau.
*A teacher have at least 3 items of their own personal design on display somewhere within the city.
* A teacher have at least 3 items of their own personal design on display somewhere within the city.
*A teacher will then be given an interview by the Head Dreamsmith (TBD) or Esinore.
* A teacher will then be given an interview by the Head Dreamsmith (TBD) or Esinore.




===Oracle's Gift===
===Oracle's Gift===


*Dreamers will be gifted the following arts up to their 3rd plateau.
* Dreamers will be gifted the following arts up to their 3rd plateau.
*Flame and Blade arts may be gifted up to 30 by any Teacher as these arts no longer require a focus specific teacher to grant.
* Flame and Blade arts may be gifted up to 30 by any Teacher as these arts no longer require a focus specific teacher to grant.


===[[Dreamseers]] Only===
===[[Dreamseer]]s Only===


*[[DreamSeer]]
* [[DreamSeer]]
*[[Dreamblade]]
* [[Dreamblade]]
*[[TranceFlame]]
* [[TranceFlame]]
*[[Vision]]
* [[Vision]]
*[[Chamele]]
* [[Chamele]]
*[[Judgment]]
* [[Judgment]]
*[[Identify]]
* [[Identify]]
*[[Identify Curse]]
* [[Identify Curse]]
*[[Blast]]
* [[Blast]]


Soulmasters Only
===[[Soulmaster]]s Only===
• SoulMaster
• SoulReaper
• FlameSear
• Drain Self
• Purify
• Restore
• Reweave
• Corrupt Essence
• Poison
• Antidote


Fatesenders Only
* [[SoulMaster]]
• FateSender
* [[SoulReaper]]
• FateSlayer
* [[FlameSear]]
• FlameRuin
* [[Drain Self]]
• Deafen
* [[Purify]]
• Scare
* [[Restore]]
• Stagger
* [[Reweave]]
• Paralyze
* [[Corrupt Essence]]
* [[Poison]]
* [[Antidote]]


GateKeepers Only
===[[Fatesender]]s Only===
• GateKeeper
• GateSmasher
• FlameShaft
• Free Action
• Resist Fear
• Protection
• Ward
• Amulet
• Kinesis
• Sprint


Dreamsoul Arts & Non-Focus Specific Arts
* [[FateSender]]
• Birth Arts (Join Party, Random, Give, Show Talisman, Locate Dreamer, Sense Dreamers, Trail, Meditation, Know, Drain Essence
* [[FateSlayer]]
• Essence Arts (Banish Nightmare, Imprison Nightmare, Cleanse Nightmare)
* [[FlameRuin]]
• Push
* [[Deafen]]
• Inscribe
* [[Scare]]
• Soul Evoke
* [[Stagger]]
• Newly Awakened
* [[Paralyze]]
• Sense Datoken
• Sacrifice
• Destroy Talisman
• Mind Blank
• Chaos Well
• Recall
• Translocate


========================================
===[[GateKeeper]]s Only===
Art & Plateau Reward System
========================================
Dreamers and Teachers
2 tokens = Learn or Plats to 10 - 30
4 tokens = Plats to 40 – 60
6 tokens = Plats to 70 & Above
 
Master Teachers*
2 tokens = Learn or Plats to 10 - 30
4 tokens = Plats to 40 – 60
6 tokens = Plats to 70 & Above


* Master Teachers can use their student's tokens to cover 50% of the cost. Ex: Plat 60 = 2 student / 2 master tokens. Plat 80 = 3 student / 3 master tokens.
* [[GateKeeper]]
* [[GateSmasher]]
* [[FlameShaft]]
* [[Free Action]]
* [[Resist Fear]]
* [[Protection]]
* [[Ward]]
* [[Amulet]]
* [[Kinesis]]
* [[Sprint]]


Revised 11/21/2022
===[[Dreamsoul]] Arts & Non-Focus Specific Arts===
-Esinore
Top
Koi-Trademark
Dreamer
Posts: 16
Joined: Wed Feb 21, 2018 9:20 pm
Character Name(s): Koi-Copyright
Contact: Contact Koi-Trademark
Re: Teaching Standards Update 27Jan2023
Post by Koi-Trademark » Fri Jan 27, 2023 9:13 pm


======================================================
====Birth Arts====
Teachers Requirements and Progression
======================================================
The following are to be adhered to by all Teachers, regardless of orbit, Train ability, rank in factions, etc.
• A Teacher has the freedom, within reason, to grant any task that is of appropriate difficulty for the corresponding student and the Art sought.
• A Teacher has the freedom to accept or deny the report of any student if they feel it is inadequate or insufficient.
• A Teacher has the freedom to teach or not teach whomever they wish. A Teacher may refuse to hear a report from any student.
• A Teacher is expected to actively use their halo. Teachers will lose Quest if they are inactive for 6 months.
• A Teacher will have the freedom to determine who they provide their support train tokens to.
• Train Plateaus to both 10 and 20 are now granted through an interview process.
• Violating or abusing the Teaching System will not be tolerated and violators will be reprimanded up to and/or including the removal of Quest, Train, Train Self, and Sphere.
• All teachers can grant and plateau any blade and flame art regardless of Focus.
• Returning teachers who don’t have Quest can seek any Master Teacher to regain Quest. An Elder is not required.


Train Plateaus
* [[Join Party]]
• A Teacher must have an equal number of Major Arts to the requested Train plateau. If there are not enough Major arts, then Minor arts may be included.
* [[Random]]
* [[Give]]
* [[Show Talisman]]
* [[Locate Dreamer]]
* [[Sense Dreamers]]
* [[Trail]]
* [[Meditation]]
* [[Know]]
* [[Drain Essence]]


Process of Mini Tasking for Support Train
====Essence Arts====
• Evoke Quest, select Support Train and then select the Master. Include the art and plateau in the title. When it is time to grant the support, you activate Support Train and select the art. A token will be made for you.


======================
* [[Banish Nightmare]]
Master Teachers
* [[Imprison Nightmare]]
======================
* [[Cleanse Nightmare]]
• Those seeking Master status must have a Train of at LEAST 60.
• Those seeking Master status must have the art of Sphere.
• Those seeking Master status must have their MAJOR arts to the Train Level they hold
• Those seeking Master status must have 5 Dreamsoul arts to their Train Level
• Those seeking Master status must be active and participate in the Enhancement, and development of other arts, or improvement of current arts.
-For example, purposes only –
"For example, if we are working on improving Locate Dreamer, you must be active in your participation towards this effort by attending the events, attempts, etc.
(Example- Locate Dreamer- Instant Evoke +1 per plat locate and ability to break through Mindblank %)
• Master Teachers who are deemed inactive will have Train Self removed.
• Master Teachers shall have the same discretion as any other teacher in terms of whom they task or do not task. It is encouraged that a Master Teacher keep their teaching neutral and available to all, but it is not a requirement.
• A Master Teacher is expected to actively use their halo. Periods of inactivity (either absence from the dream in general, or non-use of Train) may result in the removal of Quest, Train, Train Self or Sphere.
Exceptions will be made on a case-by-case basis (We realize life happens)
• Master Teachers found to be violating or abusing the Teaching System will be reprimanded up to and/or including the removal of Train, Train Self, and Sphere.
• Master Teachers may gain support train tokens by completing mini tasks equal in difficulty to a 1st plateau task.
• Master Teachers may task and grant Train plateaus. You must be in party for the Train to work properly.


Train Self Token Requirements
====Other Arts====
• 2 support train tokens = Plat 10
• 3 support train tokens = Plats 20-30
• 4 support train tokens = Plats 40-60
• 5 support train tokens = Plats 70-90


======================================================
* [[Push]]
Members of the Convocation of Masters
* [[Inscribe]]
======================================================
* [[Soul Evoke]]
Rainbow Halos - Elder Members of the Convocation of Master’s can train any and all arts except house arts, and Dreamsmith/Wordsmith marks.
* [[Newly Awakened]]
• Lumira - Dreamsmith Master
* [[Sense Datoken]]
• Grandma Jo
* [[Sacrifice]]
• Azlan -Teaching Master
* [[Destroy Talisman]]
* [[Mind Blank]]
* [[Chaos Well]]
* [[Recall]]
* [[Translocate]]


===Art & Plateau Reward System===


Dreamers and Teachers


Non-Rainbow Halos - Regular members of the 9th Sphere Club
* 2 tokens = Learn or Plats to 10 - 30
• Dakkoth(SM/DS)
* 4 tokens = Plats to 40 – 60
• Thunderman (GK/DS)
* 6 tokens = Plats to 70 & Above
• Kelos (DS)
• Jawsman (GK)
• Krodoc (GK/DS)
• Magnilia (SM/GK)
• Tember (DS/SM)


Master Teachers*


========================
* 2 tokens = Learn or Plats to 10 - 30
The Art of Sphere
* 4 tokens = Plats to 40 – 60
========================
* 6 tokens = Plats to 70 & Above
• A Teacher may seek the Art of Sphere from any Elder Master Teacher.
• The Teacher is required to learn the eligibility and requirements for each Sphere level.
• The Teacher will be asked to formulate their own sample sphere quests for review.
• If the Elder Master Teacher feels the teacher is ready, they will be trained in the art of Sphere.
 
========================
Sphere Ascension
========================
There are now two choices each dreamer has for ascension in Sphere.
 
• Option 1: A dreamer may take on a task from a teacher with the art of Sphere that will test their abilities and send them on a quest to earn their ascension to the next sphere. A dreamer, upon completion of the quest, must seek out sphere support tokens from their peers and bring them, along with their quest report, to the sphere teacher for consideration.
 
• Option 2: A dreamer may master their focus and skip the need to embark on a quest. To master one's focus, a dreamer MUST have every focal art plateaued to their current sphere. Any focal art that requires membership in a house to evoke is excluded from this requirement. A dreamer who masters their focus MUST seek an Elder (rainbow halo) FIRST to verify their accomplishment and get a codex of eligibility. The dreamer may then use this codex to gather sphere support tokens from their peers. Upon gathering the required number of supports, the dreamer will bring the codex of eligibility and supports back to any Elder (rainbow halo) to be granted to the actual sphere. You do not need to go to the same Elder you got the codex from. The act of mastering your focus will count as the effort needed to ascend to the next sphere.
 
Ex: A Soulmaster that is Orbit 59 and seeking 6th sphere must have every Resilience art plateaued to 50. The exception would be Corrupt Essence as this requires rank in a house to evoke.
 
Sphere Ascension Tasking
• Sphere 1: Should demonstrate understanding of the more basic functions in the Dream. This may be done in an interview but a Sphere Quest stating what was discussed must also be written before the student is granted the Sphere.
• Sphere 2: Demonstrate knowledge that would have been gained from interacting with others. This may be done in an interview but a Sphere Quest stating what was discussed must also be written before the student is granted the Sphere.
• Sphere 3: Demonstrate knowledge that would have been gained from taking part in a larger event. This may be done in an interview but a Sphere Quest stating what was discussed must also be written before the student is granted the Sphere.
• Sphere 4: LEAD a Large-scale event involving many others.
• Sphere 5: LEAD or HOST at least three events involving many others. (Events can be a progression event or a tournament as examples)
• Sphere 6: Event impacting more than one house or group. Should be documented on the public scrolls and usually requires 5 to 6 events to create the whole.
• Sphere 7: Event impacting the entire City. This should be a significant event that will go down in the History of the City. Should require at least 6 to 7 attempts at what you are trying to accomplish. Documentation on the public scrolls is required for this sphere task.
• Sphere 8: Dream changing event. Should involve the entire City and benefit it as well. The event should be extremely well known and just as well documented on the public scrolls. Several, at least 7 to 8, attempts should be made before the final result is achieved.
• Sphere 9: The secondary focus path will serve as a dreamer's task for 9th sphere. Upon completion of their secondary focus, they may freely gather supports from their peers and seek an Elder to ascend to 9th sphere.
 
Required Number of Sphere Support Tokens
• 1st-3rd Sphere = 0 tokens
• 4th Sphere = 2 tokens
• 5th Sphere = 4 tokens
• 6th Sphere = 6 tokens
• 7th Sphere = 8 tokens
• 8th Sphere = 10 tokens
• 9th Sphere = 12 tokens
 
=====================
Apprenticeship
=====================
• All Apprentices must be at least 4th sphere.
• Only Elder Master Teachers and MTs can mentor an apprentice. (See Dual Mentorship below)
• An MT is only allowed up to 2 apprentices at a time. An apprentice may have up to 2 Mentors (approved by Elder)
• The Apprentice and Mentor must spend at least 2 sessions going over general Teaching rules/guidelines (eligibility requirements, activity requirements, progression benchmarks, etc.)
• After the initial meetings, and if they are still in agreement, the MT and the Apprentice will start their work together. During the next few weeks, the Apprentice is expected to shadow the MT. At first, the MT will “guide” the Apprentice through their style of teaching and how they create certain tasks or decide if a report is sufficient. The Apprentice should be encouraged to offer suggestions, ask questions, critique, or offer non-official “alternative” tasks.
• Once there is a level of mutual confidence, the Apprentice will be asked to come up with the actual task and, pending approval and re-written on a Quest codex by the MT, will give the task to the student to be completed.
• Regular reports are to be made to the Elder Teaching Lead or Elder Council.
• When the MT feels that the apprentice is ready, Master Teachers may now train their apprentices in the art of Quest.
• The granting of Quest will allow the apprentice access to the Apprentice Study and the option to display their Apprentice Halo.
• The two will work in tandem with the MT approving the tasks that the Apprentice writes. This continues until the MT and the Apprentice feel it is time to take the next step. At that point, the MT will decide if the Apprentice is ready to start writing tasks on their own.
• The final stage will continue until the MT feels that the Apprentice is ready to be given the Oral portion of the Exam. At this point, the MT and the Apprentice will meet with the Elder Teaching Lead and discuss the journey and then the Apprentice will speak with the Elder Teaching Lead alone.
• After the oral portion, if passed, the Final written exam will be given. (If more work is to be done, the Apprentice will be sent back to the MT and the three will discuss where help is needed)
 
Final Written Exam
• The Apprentice needs to come up with their own “New Art”, any focus, sphere, effect etc. Once that is done, then pick 10 (or so) REAL dreamers and write an example task for them to learn the art, being prepared to defend why they did or did not write each task for each person a certain way. The task of the 10 people should say what they did. They are encouraged to interview people and encouraged to pick other dreamers than their friends or housemates.
• When the report is given and the samples are looked at, the Elder Team Lead will discuss with the Elder Teaching Team and get input. The final decision is in the hands of the Elder Teaching Leads.
• The Apprentice should take as long as they need to learn all that there is to know about Teaching. The apprenticeship will last at least 4 to 6 weeks, or longer if needed.
 
Dual Mentorship of Apprentices
• Depending on circumstance or preference, a secondary mentor can be added for extra assistance.
• The secondary mentor does not need to be a Master Teacher.
• Same focus mentoring is very much desired whenever possible, but not required.
• Azlan is to be informed of ALL mentoring activities.
• Mentoring should be and will be a Symbiotic Relationship. This means while your apprentice may have a halo or earn a halo a Master must continue to foster their growth until their train reaches 50.
 
===============================
Tasking and Plateauing
===============================
• A Student may have up to 3 active tasks from the same Teacher at a time. They may have multiple tasks from multiple teachers. Exceptions to this rule are tasks for Forge, Train, or Sphere.
• A Student may report a task as soon as they are ready. If the Student can report sooner than one dream cycle, then the task difficulty should be adjusted.
• A Teacher may decide the difficulty of a “To Learn” task. It should challenge the student but not be so difficult that it takes the student weeks to perform.
• Plateau tasks should increase in difficulty as the plateau increases. (Ex: Free Action to 80 should be incredibly more difficult than a Free Action to 10.)
• A Teacher, if found to be violating or abusing the Teaching System, may have their teaching arts removed or suspended at the discretion of the Elder Council and Elder Teaching Lead.
 
Support Train and Support Sphere Arts
• Any teachers missing these arts are to be directed to an Elder.
 
Bequeath
• Any Teacher, Guardian or Ruler missing the art can be given the art. When the task is written, write in the body of the quest whether you’re granting it to a Teacher, Guardian, or Ruler
• Any other dreamer is allowed to task normally for the art. The only requirement is 3rd sphere.
 
House Arts
• Tasking for house arts is an internal process. The members, seneschal, and Leonard Scruff (in a pinch) may task for any house related art.
• Rally is free to learn to any Guardian who does not already have the art.
• Rally plateaus must be tasked for.
 
Honoring Quests
• If a teacher has been absent for 2 weeks or more, an Elder or MT may honor their quest. If there is any doubt, send the student to an Elder.
• Only Elders may honor tasks from other Elders
 
====================
Forge Talisman
====================
• All Elders, House Seneschals, and Dreamsmiths may task for the art of Forge Talisman
 
Forge Talisman Task Requirements
• Forge Talisman tasks from Learn to a plateau of 40 must not exceed 2 separate parts.
• Forge Talisman tasks from a plateau of 50 and above must have a minimum of 2 separate parts.
• Forge Talisman task difficulty will not be specifically outlined. Dreamsmiths must use their best judgement.
• If a Dreamsmith is found to be writing tasks that are too easy or too difficult, they will be offered individual coaching by the Head Dreamsmith, Lumira, or one of their peers who have shown proficiency.
• There will be a 3-strike system in place. If any Dreamsmith finds themselves requiring coaching more than 3 times within a reasonable amount of time, their Dreamsmith Mark will be removed.
• If a Dreamsmith has their Mark removed, they are not disqualified from regaining it. They must simply go through the training process again and gain a new endorsement. Once completed, they will be interviewed again.
 
Current Dreamsmiths
• Magnilia
• Nathan
 
The Dreamsmith Mark
• Refer to Forger's Coterie
 
 
=================
Oracle's Gift
=================
• Dreamers will be gifted the following arts up to their 3rd plateau.
• Flame and Blade arts may be gifted up to 30 by any Teacher as these arts no longer require a focus specific teacher to grant.
 
Dreamseers Only
• DreamSeer
• Dreamblade
• TranceFlame
• Vision
• Chamele
• Judgment
• Identify
• Identify Curse
• Blast
 
Soulmasters Only
• SoulMaster
• SoulReaper
• FlameSear
• Drain Self
• Purify
• Restore
• Reweave
• Corrupt Essence
• Poison
• Antidote
 
Fatesenders Only
• FateSender
• FateSlayer
• FlameRuin
• Deafen
• Scare
• Stagger
• Paralyze
 
GateKeepers Only
• GateKeeper
• GateSmasher
• FlameShaft
• Free Action
• Resist Fear
• Protection
• Ward
• Amulet
• Kinesis
• Sprint
 
Dreamsoul Arts & Non-Focus Specific Arts
• Birth Arts (Join Party, Random, Give, Show Talisman, Locate Dreamer, Sense Dreamers, Trail, Meditation, Know, Drain Essence
• Essence Arts (Banish Nightmare, Imprison Nightmare, Cleanse Nightmare)
• Push
• Inscribe
• Soul Evoke
• Newly Awakened
• Sense Datoken
• Sacrifice
• Destroy Talisman
• Mind Blank
• Chaos Well
• Recall
• Translocate
 
========================================
Art & Plateau Reward System
========================================
Dreamers and Teachers
2 tokens = Learn or Plats to 10 - 30
4 tokens = Plats to 40 – 60
6 tokens = Plats to 70 & Above
 
Master Teachers*
2 tokens = Learn or Plats to 10 - 30
4 tokens = Plats to 40 – 60
6 tokens = Plats to 70 & Above


* Master Teachers can use their student's tokens to cover 50% of the cost. Ex: Plat 60 = 2 student / 2 master tokens. Plat 80 = 3 student / 3 master tokens.
* Master Teachers can use their student's tokens to cover 50% of the cost. Ex: Plat 60 = 2 student / 2 master tokens. Plat 80 = 3 student / 3 master tokens.


Master Teachers and their Future-
Revised Fri Jan 27, 2023
 
-Azlan
In Light of the availability of Apprentices needing train to 50, I have decided to add a second branch for the Master Teacher Program called Leadership. Demonstrated leadership can be used as a form of apprenticing the city on a large scale versus the intimate relationship that Master's can have with Apprentices. In this Master's that are leaders within the city, leading a house with documented events, leading meetings for the forward growth of the city documented, and leading guilds or adventures documented and showing proven growth for the city, can be used as a form of apprentice ship, towards the path of obtaining and holding the station of Master Teacher.
 
Master Teachers / or those seeking the station must take on an apprentice- The role of a Master is to Mentor those seeking the station, in addition to their teaching duties.
A Master may take on up to 2 apprentices either not halo or with a halo until that teacher's train reaches the 5th level, at which time Master and Apprentice can decide to part ways or continue that relationship.
At all times a Master should be in mentor/teacher mode meaning your role is to foster growth of others within the city. Foster growth includes a detailed explanation of Oracles and what they mean for the city and its citizens, as well as a detail of the arts being given by the oracle, each level should represent the knowledge you impart while leaving a little to learn for students as they progress in the art.
Masters should have a train at 60 or above and all MAIN FOCUS arts should be equal to that train. While we do not place emphasis on dreamsoul arts, it is required that the 6 most used, and valuable soul arts should be within 1 train plat of their level examples of this are listed below:
Bequeath
Channel
Chaoswell
Destroy Talisman
Distress Call
Forge Talisman
Inscribe
Join Party
Locate Dreamer
Mind Blank
Misdirection
Nightmare Form
Push
Quest
Recall
Sacrifice
Sense Datoken
Soul Shield
Translocate


Masters and Teachers will work together with the citizens of the city to improve these arts that are seen as not worth leveling, as the city grows in power so to will the ability to effect these arts and their abilities. I am posting an example below to get you excited.
Proposed Change
Join Party
Instant Evoke
Faster Evoke
+1 to party total
+1 to party total 2% chance to resist Break Covenant.
Locate Dreamer
Instant Evoke
Faster Evoke
+1 to list storage
+1 to list storage +3% chance to break through Mindblank.
Those teachers that work and direct these changes will be given the art if new for free upon completion or granted a free level if already existed.
Example
Dreamer A and B and C work to enhance Nightmare Form
The Change is a faster evoke, with a new form, 1-29 Emphant 30-59 Bogrom60-89 Agoknight 90+ Shamblix
Dreamers A, B and C will earn one free plat, as long as they participated, educated, and shared this work with the city.
In short activity, and work bring rewards, the Station of Master will and must mean something to both the person with the station, and the city they serve.
Masters must lead by example, the goal is to make it less likely to need an elder, and place that in the hands of the citizens, with minor Elder oversight, unless we need to step in, lead by example.
Be. Know. Do.
-Azlan
===Also See:===
===Also See:===


Line 599: Line 299:
===Reference===
===Reference===


* https://forums.underlight.com/viewtopic.php?f=40&t=10194
* https://forums.underlight.com/viewtopic.php?f=40&t=10194&p=28177&hilit=Teaching+Standards#p28177


[[Category:Game Manual]]
[[Category:Game Manual]]
[[Category:Train & Sphere Tools]]
[[Category:Train & Sphere Tools]]

Revision as of 18:29, 24 April 2023

Teachers Requirements and Progression


The following are to be adhered to by all Teachers, regardless of orbit, Train ability, rank in factions, etc.

  • A Teacher has the freedom, within reason, to grant any task that is of appropriate difficulty for the corresponding student and the Art sought.
  • A Teacher has the freedom to accept or deny the report of any student if they feel it is inadequate or insufficient.
  • A Teacher has the freedom to teach or not teach whomever they wish. A Teacher may refuse to hear a report from any student.
  • A Teacher is expected to actively use their halo. Teachers will lose Quest if they are inactive for 6 months.
  • A Teacher will have the freedom to determine who they provide their support train tokens to.
  • Train Plateaus to both 10 and 20 are now granted through an interview process.
  • Violating or abusing the Teaching System will not be tolerated and violators will be reprimanded up to and/or including the removal of Quest, Train, Train Self, and Sphere.
  • All teachers can grant and plateau any blade and flame art regardless of Focus.
  • Returning teachers who don’t have Quest can seek any Master Teacher to regain Quest. An Elder is not required.

Train Plateaus

  • A Teacher must have an equal number of Major Arts to the requested Train plateau. If there are not enough Major arts, then Minor arts may be included.

Process of Mini Tasking for Support Train

  • Evoke Quest, select Support Train and then select the Master. Include the art and plateau in the title. When it is time to grant the support, you activate Support Train and select the art. A token will be made for you.

Master Teachers

  • Those seeking Master status must have a Train of at LEAST 50.
  • Those seeking Master status must have the art of Sphere.
  • Master Teachers who are deemed inactive will have Train Self removed.
  • Membership of the Convocation of Masters is extended by invitation on an as needed basis.
  • Those who meet the requirements for Master Teacher may submit their interest in joining. Their potential membership will be discussed and voted upon. If passed, an invitation will be extended to the dreamer to join the council.
  • Master Teachers shall have the same discretion as any other teacher in terms of whom they task or do not task. It is encouraged that a Master Teacher keep their teaching neutral and available to all, but it is not a requirement.
  • A Master Teacher is expected to actively use their halo. Periods of inactivity (either absence from the dream in general, or non-use of Train) may result in the removal of Quest, Train, Train Self or Sphere.
  • Master Teachers found to be violating or abusing the Teaching System will be reprimanded up to and/or including the removal of Train, Train Self, and Sphere.
  • Master Teachers may gain support train tokens by completing mini tasks equal in difficulty to a 1st plateau task.
  • Master Teachers may task and grant Train plateaus. You must be in party for the Train to work properly.

Train Self Token Requirements

  • 2 support train tokens = Plat 10
  • 3 support train tokens = Plats 20-30
  • 4 support train tokens = Plats 40-60
  • 5 support train tokens = Plats 70-90

Members of the Convocation of Masters

Rainbow Halos - Elder Members of the Convocation of Masters can train any and all arts except house arts, and Dreamsmith/Wordsmith marks

  • Azlan
  • Grandma Jo


Non-Rainbow Halos - Regular members of the Convocation of Masters

  • Kelos (DS)
  • Jawsman (GK/FS)
  • Krodoc (GK/DS)
  • Magnilia (SM/GK)

The Art of Sphere

  • A Teacher may seek the Art of Sphere from any Elder Master Teacher.
  • The Teacher is required to learn the eligibility and requirements for each Sphere level.
  • The Teacher will be asked to formulate their own sample sphere quests for review.
  • If the Elder Master Teacher feels the teacher is ready, they will be trained in the art of Sphere.

Sphere Ascension

There are now two choices each dreamer has for ascension in Sphere.

  • Option 1: A dreamer may take on a task from a teacher with the art of Sphere that will test their abilities and send them on a quest to earn their ascension to the next sphere. A dreamer, upon completion of the quest, must seek out sphere support tokens from their peers and bring them, along with their quest report, to the sphere teacher for consideration.
  • Option 2: A dreamer may master their focus and skip the need to embark on a quest. To master one's focus, a dreamer MUST have every focal art plateaued to their current sphere. Any focal art that requires membership in a house to evoke is excluded from this requirement. A dreamer who masters their focus MUST seek an Elder (rainbow halo) FIRST to verify their accomplishment and get a codex of eligibility. The dreamer may then use this codex to gather sphere support tokens from their peers. Upon gathering the required number of supports, the dreamer will bring the codex of eligibility and supports back to any Elder (rainbow halo) to be granted to the actual sphere. You do not need to go to the same Elder you got the codex from. The act of mastering your focus will count as the effort needed to ascend to the next sphere.

Ex: A Soulmaster that is Orbit 59 and seeking 6th sphere must have every Resilience art plateaued to 50. The exception would be Corrupt Essence as this requires rank in a house to evoke.

Sphere Ascension Tasking

  • Sphere 1: Should demonstrate understanding of the more basic functions in the Dream. This may be done in an interview but a Sphere Quest stating what was discussed must also be written before the student is granted the Sphere.
  • Sphere 2: Demonstrate knowledge that would have been gained from interacting with others. This may be done in an interview but a Sphere Quest stating what was discussed must also be written before the student is granted the Sphere.
  • Sphere 3: Demonstrate knowledge that would have been gained from taking part in a larger event. This may be done in an interview but a Sphere Quest stating what was discussed must also be written before the student is granted the Sphere.
  • Sphere 4: LEAD a Large scale event involving many others.
  • Sphere 5: LEAD or HOST at least three events involving many others. (Events can be a progression event or a tournament as examples)
  • Sphere 6: Event impacting more than one house or group. Should be documented on the public scrolls and usually requires 5 to 6 events to create the whole.
  • Sphere 7: Event impacting the entire City. This should be a significant event that will go down in the History of the City. Should require at least 6 to 7 attempts at what you are trying to accomplish. Documentation on the public scrolls is required for this sphere task.
  • Sphere 8: Dream changing event. Should involve the entire City and benefit it as well. The event should be extremely well known and just as well documented on the public scrolls. Several, at least 7 to 8, attempts should be made before the final result is achieved.
  • Sphere 9: The secondary focus path will serve as a dreamer's task for 9th sphere. Upon completion of their secondary focus, they may freely gather supports from their peers and seek an Elder to ascend to 9th sphere.

Required Number of Sphere Support Tokens

  • 1st-3rd Sphere = 0 tokens
  • 4th Sphere = 2 tokens
  • 5th Sphere = 4 tokens
  • 6th Sphere = 6 tokens
  • 7th Sphere = 8 tokens
  • 8th Sphere = 10 tokens
  • 9th Sphere = 12 tokens

Apprenticeship

  • All Apprentices must be at least 4th sphere.
  • Only Elder Master Teachers and MTs can mentor an apprentice. (See Dual Mentorship below)
  • An MT is only allowed one apprentice at a time.
  • The Apprentice and Mentor must spend at least 2 sessions going over general Teaching rules/guidelines (eligibility requirements, activity requirements, progression benchmarks, etc.)
  • After the initial meetings, and if they are still in agreement, the MT and the Apprentice will start their work together. During the next few weeks, the Apprentice is expected to shadow the MT. At first, the MT will “guide” the Apprentice through their style of teaching and how they create certain tasks or decide if a report is sufficient. The Apprentice should be encouraged to offer suggestions, ask questions, critique or offer non-official “alternative” tasks.
  • Once there is a level of mutual confidence, the Apprentice will be asked to come up with the actual task and, pending approval and re-written on a Quest codex by the MT, will give the task to the student to be completed.
  • Regular reports are to be made to the Elder Teaching Lead or Elder Council.
  • When the MT feels that the apprentice is ready, Master Teachers may now train their apprentices in the art of Quest.
  • The granting of Quest will allow the apprentice access to the Apprentice Study and the option to display their Apprentice Halo.
  • The two will work in tandem with the MT approving the tasks that the Apprentice writes. This continues until the MT and the Apprentice feel it is time to take the next step. At that point, the MT will decide if the Apprentice is ready to start writing tasks on their own.
  • The final stage will continue until the MT feels that the Apprentice is ready to be given the Oral portion of the Exam. At this point, the MT and the Apprentice will meet with the Elder Teaching Lead and discuss the journey and then the Apprentice will speak with the Elder Teaching Lead alone.
  • After the oral portion, if passed, the Final written exam will be given. (If more work is to be done, the Apprentice will be sent back to the MT and the three will discuss where help is needed)

Final Written Exam

  • The Apprentice needs to come up with their own “New Art”, any focus, sphere, effect etc. Once that is done, then pick 10 (or so) REAL dreamers and write an example task for them to learn the art, being prepared to defend why they did or did not write each task for each person a certain way. The task of the 10 people should say what they did. They are encouraged to interview people and encouraged to pick other dreamers than their friends or housemates.
  • When the report is given and the samples are looked at, the Elder Team Lead will discuss with the Elder Teaching Team and get input. The final decision is in the hands of the Elder Teaching Leads.
  • The Apprentice should take as long as they need to learn all that there is to know about Teaching. The apprenticeship will last at least 4 to 6 weeks, or longer if needed.

Dual Mentorship of Apprentices

  • Depending on circumstance or preference, a secondary mentor can be added for extra assistance.
  • The secondary mentor does not need to be a Master Teacher.
  • Same focus mentoring is very much desired whenever possible, but not required.
  • Azlan is to be informed of ALL mentoring activities.

Tasking and Plateauing

  • A Student may have up to 3 active tasks from the same Teacher at a time. They may have multiple tasks from multiple teachers. Exceptions to this rule are tasks for Forge, Train or Sphere.
  • A Student may report a task as soon as they are ready. If the Student can report sooner than one dream cycle, then the task difficulty should be adjusted.
  • A Teacher may decide the difficulty of a “To Learn” task. It should challenge the student but not be so difficult that it takes the student weeks to perform.
  • Plateau tasks should increase in difficulty as the plateau increases. (Ex: Free Action to 80 should be incredibly more difficult than a Free Action to 10.)
  • A Teacher, if found to be violating or abusing the Teaching System, may have their teaching arts removed or suspended at the discretion of the Elder Council and Elder Teaching Lead.

Support Train and Support Sphere Arts

  • Any teachers missing these arts are to be directed to an Elder.

Bequeath

  • Any Teacher, Guardian or Ruler missing the art can be given the art. When the task is written, write in the body of the quest whether you’re granting it to a Teacher, Guardian, or Ruler
  • Any other dreamer is allowed to task normally for the art. The only requirement is 3rd sphere.

House Arts

  • Tasking for house arts is an internal process. The members, seneschal, and Leonard Scruff (in a pinch) may task for any house related art.
  • Rally is free to learn to any Guardian who does not already have the art.
  • Rally plateaus must be tasked for.

Honoring Quests

  • If a teacher has been absent for 2 weeks or more, an Elder or MT may honor their quest. If there is any doubt, send the student to an Elder.
  • Only Elders may honor tasks from other Elders

Forge Talisman

  • All Elders, House Seneschals, and Dreamsmiths may task for the art of Forge Talisman

Forge Talisman Task Requirements

  • Forge Talisman tasks from Learn to a plateau of 40 must not exceed 2 separate parts.
  • Forge Talisman tasks from a plateau of 50 and above must have a minimum of 2 separate parts.
  • Forge Talisman task difficulty will not be specifically outlined. Dreamsmiths must use their best judgement.
  • If a Dreamsmith is found to be writing tasks that are too easy or too difficult, they will be offered individual coaching by the Head Dreamsmith, Lumira, or one of their peers who have shown proficiency.
  • There will be a 3 strike system in place. If any Dreamsmith finds themselves requiring coaching more than 3 times within a reasonable amount of time, their Dreamsmith Mark will be removed.
  • If a Dreamsmith has their Mark removed, they are not disqualified from regaining it. They must simply go through the training process again and gain a new endorsement. Once completed, they will be interviewed again.

Current Dreamsmiths

  • Liolira
  • Magnilia
  • Nathan
  • Ironies II

The Dreamsmith Mark

  • To be eligible for the Dreamsmith Mark a teacher MUST have at least a Train of 50 and the art of Forge Talisman to 50.
  • A teacher must be sponsored by a current Dreamsmith or an Elder Teacher.
  • Each Dreamsmith or Elder Teacher may have their own requirements above and beyond those listed for a teacher to earn their sponsorship.
  • A teacher will be given training that will familiarize them with the difficulty range for tasking at each plateau.
  • A teacher have at least 3 items of their own personal design on display somewhere within the city.
  • A teacher will then be given an interview by the Head Dreamsmith (TBD) or Esinore.


Oracle's Gift

  • Dreamers will be gifted the following arts up to their 3rd plateau.
  • Flame and Blade arts may be gifted up to 30 by any Teacher as these arts no longer require a focus specific teacher to grant.

Dreamseers Only

Soulmasters Only

Fatesenders Only

GateKeepers Only

Dreamsoul Arts & Non-Focus Specific Arts

Birth Arts

Essence Arts

Other Arts

Art & Plateau Reward System

Dreamers and Teachers

  • 2 tokens = Learn or Plats to 10 - 30
  • 4 tokens = Plats to 40 – 60
  • 6 tokens = Plats to 70 & Above

Master Teachers*

  • 2 tokens = Learn or Plats to 10 - 30
  • 4 tokens = Plats to 40 – 60
  • 6 tokens = Plats to 70 & Above
  • Master Teachers can use their student's tokens to cover 50% of the cost. Ex: Plat 60 = 2 student / 2 master tokens. Plat 80 = 3 student / 3 master tokens.

Revised Fri Jan 27, 2023 -Azlan

Also See:

Teacher

Dual Focus

Reference